I have finally finished my France 1940 15mm Platoons I have been working on. I intend to use these with the excellent Too Fat Lardies France 1940 supplement I bought some time ago (link here). I have talked about the book before and it is a fantastic resource for any Platoon based WW2 Gaming. Here they are, I used Skytrex (link here) and Peter Pig (link here) miniatures.
I bought the Little One a copy of the Airfix Battle game for us to try out over Christmas and we took it with us to the holidays in Sweden. He rather likes it and I thought why not ask him to write a short review/reflection of the game I have added it at the end of this blog post.
British 1940 Regulation Platoon (Skytrex and Peter Pig)
German First Wave Platoon (Peter Pig)
Airfix Battles – A review by the Little One
I find Airfix Battles a good game because everything you need sits in a small box – flat miniature soldiers, tanks and guns. The rules are simple to understand for a 10-year old wargamer. However I have played a lot of games before so maybe they are a little bit more difficult for you. There a paper sheets that are used to play on and some terrain features you place on the mat. These are ruins, hedges and difficult ground. It takes on some things that I like with WW2, such as Tigers, Bazookas and Pak-40 guns. However, it is a little bit unrealistic as you can shoot in a curved trajectory (kind of) and mortars and artillery do not seem very powerful – I read in a book that artillery was the biggest cause of death in WW2. Also the ranges are a little bit strange, the MG-34, Browning and Sniper Rifle has the same range. My Papa, that is what I call my dad, tells me there should be figures with the game, but we have plenty at home and the flats works well for travel. It also shows how dangerous war is – so you have to manage your units carefully and protect your commanders as they are important to allow you do things like getting cards and playing orders. You can also use the set to play other games on while you travel, we played What a Tanker using the Panzers vs the Shermans – that was fun!
The other day we used miniatures to play the game, it made my Papa a little bit happier and we had a very good time. He does not like this game as much as I do. I really like it. There is also a way you can play against yourself in Solo mode – I like it and it is harder than playing against Papa because I roll very well for both sides.
I really like games and I think I have learned a few things from this one that I will try to use in my own rule set I have been working on.
As Papa would have said, I hope that was of some interest.
– The Little One (you can read more about the game here)
Below are some more of the pictures we have taken of our games.
To Katie, Henry, Mike and Neil (I will explain later),
I have a twitter account Per at RollaOne (@roll_a_one) were I ran a vote on whether to do a Christmas game with Swedes fighting Danes or Saxons. Here are the results. Being Swedish I did not want to us to do a game without the Swedes on the table. It would have been a strange Great Northern War battle without them anyway.
So here a presentation of the forces and a short AAR with some picture of the Battle…
The Rules, Opposing Commanders and their Forces
We decided to use the Maurice Rules for the game and made two 100-pointish armies each. 1 unit is represented by 2 No. 60 by 30mm bases (a battery by 1 No. smaller base) – normally you use 4 square bases for a unit – this is 2 bases – the only issue is that the column formation looks funny – I can live with that.
Maurice is an excellent game by Sam Mustafa and you can download some information on his webpage, including a lite version that you can play with (link here). The rules works well for us and suits the way we play.
We have not done a what-if, instead it is a just a battalion level clash with familiar names of regiments for both sides, but with two totally fictitious Generals (quickly sketched up by yours truly).
I am using Maurice because I would like to do a little campaign, at some point, of the Swedish lacklustre efforts against the Prussians during the Seven Years War. This is a chance to dust off these rules that I think gives a fun flair and works for the Period. It is a card driven system, cards are used for activation and in additon can give bonus to firing (called Volley in the game), actions (charge, march, bombard, rally) or events can be played. You can also buy national advantages that gives your army bonuses. There is also a good campaign system, heroes (notables that work as supporting Commanders) and other stuff not covered here.
I made some notes on Maurice earlier with regards to the Great Northern War era (link to that blog post here). In addition we are using the special rules for stationary artillery and pikes (for the Swedes).
This is not a review of the rules and I will just discuss the set-up and the result of the Battle briefly, there are a lot of reviews and playthroughs on the net, as the game has been around for some time, that you may want to check out. I really like the concept and the card system. As you will see in the actual game we played it creates a narrative.
The Danish Side
The Danish Major General Schmeicel is a tired and laconic individual, but can cause some occasional spark on the battlefield. He is mainly an infantry specialist and have fought many campaigns in central Europe and his men are well drilled in firing – in accordance with the Dutch School. This places less emphasis on the bayonet and is highly dependent on platoon firing with a rippling of fire down the whole length of the battalion. His strength lies in a prolonged firefight again the inferior firing Swedish units but will find it difficult once caught in the melee. The conscript horse units are represented by Dragoons.
For the Danish side we went for the following:
National Advantage: Lethal Volleys – 12 AP (this to represent better fire drill than the charge oriented Swedes)
8 No. Regular Infantry (Trained) Units – 48 AP
2 No. Regular Cavalry (Trained) – 12 AP
3 No. Regular Cavalry (Conscript) – 12 AP
4 No. Artillery units – 10 AP
Improve two units to Elite – 5 AP (1 No. Cavalry and 1 No. Infantry)
A total of 99 AP, 16 infantry bases, 10 cavalry bases and 4 Artillery bases.
We are also assuming Stationary batteries for the Artillery (See Chapter 10 – advanced rules). In this era
Resulting in the following force:
Foot Guard/Queens Req, Regular Infantry, Elite
Grenadiers, Regular Infantry, Trained
Marine Regiment, Regular Infantry, Trained
Frijs Regiment, Regular Infantry, Trained
Arnoldts, Regular Infantry, Trained
Zepelin Regiment, Regular Infantry, Trained
Staffels/Kragh, Regular Infantry, Trained
Viborg/Aarhus National, Regular Infantry, Trained
Horse Guard, Regular Cavalry, Elite
2nd Fynske, Regular Cavalry, Trained
Life Dragoon, Regular Cavalry, Conscript
Bulow Dragoon, Regular Cavalry, Conscript
Jyske Land Dragoon, Regular Cavalray, Conscript
1 to 4 Artillery Units
The Swedish Side
The Swedish Major General Stryptagh has risen quickly through the ranks and is one of the Kings youngest Generals. Keen to impress, he is rash and a fully aligned with the Swedish offensive tactical doctrine (Gå-På). He needs to get into contact as quickly as possible to win the day with superior shock cavalry as well as pike armed infantry units, hitting hard. The religious doctrine is represented in the use of clerics which is more to give an edge than clerics running around throwing incence. The cleric will be marked using individually bases figures. There is no difference between Cavalry and Dragoons in the Swedish army in this game, or in reality, the are all count as galloping shock attacking cavalry.
As elegantly described in the book “Vägen till Poltava” (‘The Road to Poltava’, by Konovaltjuk and Lyth) the Swedish doctrine of marching slowly and steadily, towards the enemy in silence, then fire a Salvo at 70 steps and then at 30 steps from the enemy, with no reloading, before charging in, was based on simple mathematics.
Here is a rough translation of the relevant passage.
“The Swedish method of infantry attack was based on the limited accuracy (spread) of musket fire and the time to reload for a new salvo. The spread meant that units preferred to shoot at the same time with many weapons – salvo fire – and hoped this would create gaps in the human wall in front of them, even though many shots failed to ignite or missed their targets. A salvo had a limited impact on distances above 70 steps (50 meters) – except against cavalry that had a bigger target area and were the horses reaction was more important than the riders. In shooting repeated salvos, whether they were fired by rank, platoon or by all, you had to wait for all to reload. The time for unified reloading has been discussed a lot and sometimes assessed to be at least one minute and up to two minutes. In a minute the enemy had time to march one hundred steps (75-80 meters) and run 150 steps. If the effective range for a salvo was 70 steps the unit that opened fire at a longer distance became a defenceless target for the opponent that calmly and steadily advanced and fired its salvo at a shorter distance and therefore with a bigger impact. The Gå-På method was based on this simple calculation.”
In reality it seems that the first and second salvos were fired even closer as the war progressed. It was very effective and very often led to a routing enemy at or before contact with no protracted melee. The horse charged in with a wedge shaped formation as was equally offensive and did normally not fire any weapons at all.
For the Swedish side we went for the following:
Major General Stryptagh
National Advantage: Cavaliers – 9 AP (Shock Cavalry), Clerics – 9 AP (to illustrate Swedish Determination) and A la Baïonnette! – 9 AP (shock infantry)
5 No. Regular Cavalry (Trained) – 30 AP
5 No. Regular Infantry (Trained) Units – 30 AP
Improve four units to Elite – 14 AP (1 No. Cavalry and 3 No. Infantry)
Also Swedish infantry are armed with pike and we are using the advance rules for Pikes (See Chapter 10 – Advanced Rules). Typically a third of the Soldier had pikes in the early Stages of the War.
A total of 101 AP. 10 No. Cavalry Bases and 10 No. Infantry Bases.
Resulting in the following force:
Närke-Varmland, Regular Infantry, Elite
Västerbotten, Regular Infantry, Elite
Västermanland, Regular Infantry, Elite
Kronobergs, Regular Infantry, Trained
Södermanland, Regular Infantry, Trained
Queen Dowagers Horse, Regular Cavalry, Elite
Bremiska Dragoon, Regular Cavalry, Trained
Bassewitz Dragoon, Regular Cavalry, Trained
Norra Skanska Cavalry, Regular Cavalry, Trained
Nylands Cavalry, Regular Cavalry, Trained
We then made our selection from the Winter based stuff, we used about 25% of it.
We fought the battle on the dining table, using a 3 by 4.5 feet snow mat I have had for some time. With the relative small forces at hand (and a base width at 30mm) this should work fine.
We drew the following battle field card.
Going through the motions of the card we find that we can place a maximum of 1 hill, 2 marshes, 1 rocky ground, 2 towns/village, and 6 wood terrain features (the red around marking around the forest number indicates that it is mandatory to choose some forest features (makes sense since the battles is in a woodland area).
Next was scouting and this is done by rolling a die each. The Little One rolled 6 and I rolled, yes you got it, One!. There are modifiers based on the number of units you have of the type on the card (regular cavalry and irregular infantry in this case) but there was no point checking this, the Little One won. He wanted to be the attacker! – it was what the Swedes did in this era.
We ended up choosing two town/village and a few forest terrain areas. The table was set up as follows.
In addition being the attacker the Little One was allowed an additional ‘mercenary’ units – we just added another Swedish infantry unit.
We then recorded our Army Morale values which were 17 for the Danes and 11 for the Swedes, this is based on number regular of units!
A little bit of shuffling and card allocation later we could start the Battle.
The Jingle Bells rang and we were ready to get going….
The Game got a thumbs up from the Little One. I have to agree, although the write-up perhaps gives the impression of Swedish onslaught it hang somewhat in the balance. The cards are interesting and the national characteristics gives the right Great Northern War feel we get from the traditional history books.
We had blast, but then we always do. I would like to take this opportunity to wish you a really good Christmas if that is your thing, if not have a blast anyway. I will be back with some reflective stuff before the end of the year. That will be the normal review of the Year, from this/my blogs perspective (and there is a wide variety of stuff to cover), and some Crystal ball gazing for next year. Hope you will be back for that! The next big project is Poltava, with some 350 bases on the table (the battle we just presented above had 50 bases) at Joy of Six in July – it will be a spectacle. Here is a “nice” video about the battle from YouTube.
A sad but also, I hope, inspiring end to this post…
Being somewhat detached from worldly events at times, I totally missed that my favourite Danish Artist Kim Larsen died earlier this year, on the 30th September 2018. This was after a long battle with prostate cancer.
I remember many drunken occasions in my youth listening to his band Gasolin and have been listening to him since. I have included my favourite song below – “Det bedste til mig og mine venner” (“The best to me and my friends”).
This year I have also sadly been reminded of the issues of mental health within my family, friends and in the work place. I am happy that the awareness and understanding is increasing in our society but I think there is a lot more to do. In the wargaming community I especially applaud efforts from Katie Aidley, Henry Hyde and the Meeples and Miniatures crew (of course there are others too). They have all in their own way inspired me to reflect, consider and learn new things about these issues. This blog post is truly dedicated to them.
I let you explore the fantastic creative work of these fantastic people on your own, but here is a little bit of help for you to get started.
I had a Christmas Greeting from an ex-colleague who retired a few years ago, he said some nice things, and one part really made me happy “…working with you was a pleasure. And I noted you covered by back quite a lot”. He actually covered mine and many others backs all the time. It is what builds strong teams, friendships and people! Look out for each other!, … and yourself!.
Yesterday, the Wyre Foresters and I had the pleasure of presenting Horka 1708 at the Joy of Six. We have discussed the background to the battle before and I have attached a handout that contains some background on the idea of the battle, the rules we used (Twilight of the Sun King) as well as an list of the forces used on the day:
It could be useful to read this one before pushing on.
Following a nice family Saturday in the Derbyshire Dales, visiting the impressive Crich Memorial for the Sherwood Foresters Regiment and the nearby Tramway village, we went to Sheffield and attended the famous BBKBCE – Baccus Balti King Beer and Curry Evening. This is a chance to meet some old a new friends on the eve of the many battles being fought at the Joy of Six.
The Doors at the Joy of Six opened at 10am, but by this time I had been trying to set up the table since 8.30am. It took me a few minutes more – I always mess up some of the regiments in terms of placement and being pedantic with regards to these things knock-on effects on the schedule are inevitable. The mat worked reasonably well, but I had some issues with the sides and I may want to use some duct tape when I roll it out again. I am still in two minds on how I will do the Poltava battlefield next year as it has some interesting elevation – perhaps reverting back to boards or a mix of elevation pieces and a mat – I have a few more months to worry about that.
Having put it all on and taking a step back I have to admit that I said a little “wow”, and reflected on the fact that this is why I do this. Not to stare at an individual miniature being nicely painted (because that is not really my forte, but I do like nicely painted larger scale stuff), but to stare at something that resembles a battle when you take a step back – a battle from one of those many pictures the old man used to show me when I was a little boy and an aspiring General.
Admittedly not your average evening game weighing in at 12 by 5 feet, more than 3,700 miniatures on more than 270 bases – but at Joy of Six – why not! Here is Horka 1708. I dedicate this game to my Dad, who I hope is feasting in Valhalla!
The squares (65mm) are “Command Cards” – 5 for the Swedes and 10 for the Russians. I printed these on sticky labels and put them on MDF bases. It adds a little bit of flair to the game – I think – and also indicates the rating of the Commander. From Poor (+0) to Exceptional (+3).
The actual battle worked out great for the Swedes. The Russian left cavalry flank collapsed under the pressure of Major-General Creutz relentless cavalry attack on the other side of the river, combined with the strong push of the centre. The Tsar himself died heroically in the Battle. Surprising Field Marshall Rehnskiöld with the finest of the cavalry regiments was struggling on the Russian right. It was a decisive Swedish victory. In a re-fight setting we would probably consider making the Russian position stronger with defences and perhaps treat the waterway as more treacherous. So the next refight may be more desperate for the Swedes than this first go indicated.
However, for now, the Swedes won at Horka in 1708.
I will do a general update about the show itself later this week – but I actually did not have time to do very much. It is how it works out when you have table to attend to. There are however some things I need to mention, a few shout outs to people, the seminar I attended and a few of the tables that caught my eye (and I actually took some photos but only a few) but that is for another time.
/ Hope that was of some interest, a few more pictures of the battle.
Many thanks for passing-by, next year we are doing Poltava 1709.
I had a very nice day at Salute yesterday, but have decided to reflect on that next week as I think his blog post is long enough – but in summary of Salute I can say “a lot of people, met some new and old friends, the games looked great, got some gifts(!), picked up some stuff and bought some more, What a Tanker from Too Fat Lardies looked fun, a fantastic GNW battle from Michael Leck – from my perspective the Show rolled a Six.” More next week on this and some further on the progress on the Horka Project.
back to the main theme….
I decided to start this blog on the back of doing a participation game of Saga in 6mm with the gentlemen from the eminent Meeples and Miniatures podcast (link here) for the Joy of Six in 2016. The demo game was Saga in 6mm and I went all out and did starter armies (4pts) for the 12 factions from the three first books for the Age of Viking era (a total of 15 official Age of Vikings factions were produced for the first edition rules, if we exclude semi-official ones like the Skraelings, Revenant and Steppe Tribes).
This is the 100th blog update since the start and I felt it appropriate to do an update on Saga on the back of the Second edition being published earlier this year. It is a long one but I do hope you will find it of some interest.
For this special occasion I asked Neil Shuck for a few words as a kind of preface (thank you Neil).
“When I had a conversation with Dave Luff on the podcast about the possibility of gaming Saga in 6mm, we had no idea of the forces we were about to unleash.
Dave was on one of his ‘it’s only a counter’ monologues, and with the fact that that very nice Mr Berry had just brought out some more of his Dark Age range, we were discussing the idea of being able to play Saga in a smaller scale, and what impact that might have on the game. As with many of our ideas, it never got close to the painting table, so imagine our surprise when Per contacted us to say that he had taken our idea and moved it to the next level.
We may have planted the seed, but Per is a force of nature when an idea takes hold, and the rest is, as they say, history. Per did a fantastic job creating all the forces, plus building the tables, and the games were very well received on the day. More importantly, the game still works – if anything, the grander scale created by the smaller models gives it a more epic feel. Congratulations Per, you have done a fantastic job with this.”
– Neil Shuck, from the Meeples and Miniatures Podcast (link here).
Here is a link to that very first blog post with a postscript that makes a few notes and links to the other relevant posts. Note that the Factions are presented again in the text that follows, I will not repeat the information in the Part 6 to 8 sections about terrain, buildings and painting.
We had a blast on the day of the Joy of Six 2016 Show and Neil wrote about his experience on the Meeples and Miniatures webpage here and my report on the Roll a One blog is here.
It was a nice project to get done and all-in-all I did 2,474 miniatures in a total on 324 bases (25mm square). Each base contained between 3 to 10 miniatures depending on type, but in general:
Mounted – Warlord 5, Hearthguard 4, Warrior 3
Foot – Warlord 10, Hearthguard 9, Warrior 8, Levy 4
After the show the Little One and I played a fair few games of Saga and we really enjoyed it. We then drifted away to other things and the models have been left standing relatively still for a while (apart from a few sessions using the eminent Dux Brit rules from Too Fat Lardies, a test of the Sword and Spear Rules and a few games of Saga here and there). In the beginning of the year (2018) Studio Tomahawk released the updated edition of Saga (I will call is Saga 2) – where there is a core set of rules and then a book for each era (e.g. Viking, Arthurian, Crusade, etc.). I was debating on whether to get the new rules or not as we found the old ones more than satisfactory, but as I stated in an earlier blogpost.
I have all the old Saga books and I am aware this version will probably not blow me away in the same way as the first set, but it is on the basis of that very first set I bought the second edition. Saga is a fantastic game and I, and especially the Little One, want to be part of the ongoing process of making it even better.
I got the basic rule book for £8.50 (this contains the basic rules) and the Age of Vikings (this has the Viking factions and 12 battle boards) supplement for £25.50, which I believe is very competitive, from Dark Sphere (link here) with free postage (as at 14/03/18). That is a total of £34.
The original Saga Rules were typically sold for £25 and gave you 4 battle boards, three additional supplements (actually four if you count the campaign supplement) were produced cover the Viking Age at a typical total cost of say £42. This gives a total comparative cost at £67 vs. £34. So this new packaging is more cost effective, although the start-up cost is higher (£34 vs £25) as you need some battle boards to play the game.
The only thing that slightly irritated me is that there is only one base scenario in the basic rules – Clash of the Warlords, and that there are no specific scenarios in the source books either – instead there will be a specific scenario book. I really hope that this scenario book is something really special as I honestly think that some more scenarios could have been included in the basic rulebook or in the supplement(s) – so the comparison above is not fully a like for like.
On the back of having read the rulebook and the Age of Viking supplement and had a few games, I personally think it was worth the upgrade. I can use all of my existing models to play and the Saga Dice are the same (I have two sets of each type of dice as I used them for demo gaming and that allowed a higher number of combinations to be played over two tables at the same time) with one exception (the Last Romans, see below).
On the other if you have the old rules I am not sure I would be a position to strongly insist you should do or feel the same. It is still Saga after all. However, I do hope that more supplements covering other Ages will be developed and made available on the back of this re-release. The pictures of some Samurai warriors in the rulebook gives an interesting hint.
This blogpost will re-introduce the factions presented in those old blog posts, with what I hope are better pictures. In addition there are some changes to the composition and I have now enough figures to do starting warbands for the 10 of the 12 included in the Age of Vikings supplement. I will further include some notes on changes to the rules (that only makes sense if you know the first edition) and finally show a few pictures of from some of the games we have played over the Easter Period with some friends and family. I hope it is of some interest – it was nice to get them on the table again.
Factions (4 pt Starter Armies)
Anyway let us look at some of the miniatures (again!, note I do not have miniatures for two of the factions but are repeating the advice I gave in Saga in 6mm – Part 12). All models, with the exception of the Irish Dogs, are from Baccus 6mm (link here) and the codes are from their catalogue to indicate what miniatures have been used. The original picture showing the whole 4pt warband have been reused here, but I have also included close ups of each unit. I am in two minds about this as I think 6mm is best shown in mass not as individual close ups (well I let you form your own opinion). When you paint bulk and fast like I do for my projects it does not always look that great in a close up – but then why not. All are on 25mm square bases, you may want to refer to that as an inch at your own peril of being 0.4mm out!
A few changes are noted in the text basically:
Reduction of a Battle Board (-3)
The Welsh and Stratchclyde Welsh now share a Battleboard
The Normans and Bretons now share a Battleboard
Their is no longer a Pagan Prince board, but I assume this one is now assumed included in the Pagan Rus board (as one of their heroic options are a Pagan Prince)
Renaming of Battle Board (+/-0)
The Frankish board is now renamed the Carolignian board
The Byzantine battleboard is now renamed the Last Romans (and actually needs a set of dice I do not have (yet!) – the Roman/Briton dice that were introduced with the Saga Aetius and Arthur rules.
Anyway here are the Warbands:
Irish Starting Warband
Welsh Starting Warbands
I have two Welsh starting warbands as there were two separate boards in the first edition – one for Welsh and one for the Mounted Strathclyde Welsh.
Scots Starting Warband
Viking Starting Warband
Norman / Breton Starting Warband
As for the Welsh this is now one Battleboards for what used to be two – the Normans and the Bretons. The difference is that the mounted Hearthguards have Javelins.
Anglo-Danes Starting Warband
Anglo-Saxon Starting Warband
Carolignians / Franks Starting Warband
Norse-Gael Starting Warband
Jomsvikings Starting Warband
The Last Romans (Byzantines)
Did not make this faction, but here are my ideas (I have the miniatures and just need to get them done).
Starting Army: Mounted Warlord (CIS01 – Seljuq Turk Heavy Cavalry), Mounted Hearthguard (CIS01 – Seljuq Turk Heavy Cavalry), Mounted Hearthguard with Bow (ASS02- Armoured Horse Archers), Warriors (EMV01 – Armoured Spearmen), Warriors with Bow (ALR05 – Archer).
Did not make this faction either, but here are my ideas (I have the miniatures and just need to get them done).
Starting army: Warlord (EMV01 -Armoured Spearmen), 2 No. Hearthguard (EMV01 -Armoured Spearmen), Warrior (EMV01 – Armoured Spearmen) and Levy with Javelins (ALR04 – Lanciarii)
Starting Army (Rus Princes based): Mounted Warlord (CFR04 – Turcopoles), 2 No. Mounted Hearthguard (CFR04 – Turcopoles), Warrior (EMV02 – Unarmoured Spearmen) and Warrior with Bow (ALR05 – Archer).
Playing the Game
Changes to the 2nd Edition Rules
You may want to skip this sections if you have no interest in what the changes are between the two versions, as this only makes some sense if you are familiar with the rules.
When reading the two rules again side by side (pun not intended) a few changes can be noted between the versions. In addition to what I will cover here the battleboards have changed but I have not yet analysed them and probably will not. I have played most of the old battle boards at least once but would felt it a step too far for the purpose of this. Doing this review/rough notes took me longer than I wanted it to take, I do not pretend I believe it is complete and may have missed or misunderstood something:
The Warlord model (base in our case) can no longer use the side by side ability
Resilience ability now allows 1 fatigue to be taken instead of 1 hit up to its limit (see below – but to lower your suspense it is now 3 fatigue markers for all units).
Only a Hearthguard model/base (within (S)hort distance) can be used to sacrifice/taking damage on behalf of the Warlord.
We obey ability now allows free activation of any action – not just movement.
The Warlord now has 8 attack dice (previous he had 5) and only generate one Saga Dice (previously it generated 2 dice)
Heroic units gets the warlord abilities as well.
Levies now generate Saga Dice if the unit has 6 or more figures – previously they did not generate any at all.
Warriors generate Saga Dice if the unit has 4 or more figures – this avoids the 1 man warrior unit being withdrawn to generate Saga dide.
The Saga Dices left on the battleboard from a previous round does not affect how many you roll in your next turn (unless the total of dice on the board + allowed Saga dice from units is higher than 8. As 8 Saga Dice is still the maximum in play at any given time).
In combat you can use 2 fatigue to cancel an enemy activation
You can spend 1 fatigue to reduce the movement of an unit activating to S(hort)
In shooting you can spend more than 1 fatigue to decrease the defending units armour, and in melee the same and also for increasing the attackers armour.
All units are now exhausted when it has 3 fatigue markers allocated to it (3 is the maximum accumulation allowed), this gives -1 to all attack dice.
All units in a group fight if they are engaged with another unit.
Movement is done in straight line (including charges/attacks)
Models (bases in this case) in a unit to stay within S(hort) from the first unit being moved – this technically means that levies at 12 models cannot create a long line. For our purposes not a big problem, we tend to play the units as 2 deep by 6 frontage (levies), 2 by 4 warriors and 1 by 4 for hearthguards. This to simulate some kind of depth in shield wall concept typical for the “Age”.
Movement is free (cost no Saga dice) if you are at L(ong) range away from any enemy and movement ends up L(ong) range from any enemy.
Shooting – combat pool maximum at Step 1 at 8 dice, final maximum at Step 3 16 dice. There is no limit on the number of defence dice that can be applied (previously twice the number of hit was the maximum).
Meele – a unit can only be engaged with one enemy units. There is no longer a step 0 (the reaction abilities are no longer being used). Maximum combat pool is now 16 at Stage 1 and double at Stage 3. As for missile there is no limit for the number of defence die than can be applied. Defending unit may choose to Close Ranks and gain the effect of solid cover but only gets half of its normal number of attack dice (The old rule of sacrificing attack dice to get defence dice is no longer used). Note this rule is not available to mounted, bow/crossbow armed units and heavy weapons (e.g. dane axes). So perhaps a better name for the ability would be to “Form Shieldwall!”. Defenders in solid cover never withdraw if they outnumber the attacking unit, other units may end up less than VS if there are terrain restrictions.
If all the figures are in cover, the cover counts – if not it does not count.
Dangerous terrain introduced – works like uneven terrain but also causes 1 fatigue to the unit.
Changes to the dimension of the sizes of terrain – I let you go a figure this one, I do not tend to care about these things – sorry!. It is getting late.
Equipment /Weapons – clarification of modifications and restriction, changes to rules for composite bows (free activation and no fatigue), crossbow (+1 to attack instead of -1 to Armour, and can only shot once per turn), javelin (+1 melee attack dice when charging, an example of this is the classic roman infantry attack I suppose), there is a new improvised weapon category.
Playing it over Easter
We decided to play a few games over the Easter Period and we only used starter warbands and I used my 2 by 2 terrain tile (famous from sessions of Pikemans Lament last year) as this one can easily be accommodated in a house full to the brim of family and friends. As we had mixed familiarity of the rules this was sufficient to get a few games played, starting within direct engagement distance.
We play the rules exactly as written, one a base is the same as a base in the 28mm version, no adjustments for ranges of missile weapons or movement.
Here are a few pictures from these games, the games flowed nicely and went really well.
Conclusion: Saga is still fun and works really well in 6mm whether you have the old or the new set of rules. In its base it is a simple I go you go – you roll to hit and then your opponent rolls to save kind of game. But with the addition of being able to use your opponents fatigue to gain benefits and the battle boards it is a unique game and I, and the Little One, really like it.
Note: I have played six games with the new version and lost five.
/ I hope that was of some interest, below two bonus parts one about music and the other some old Saga battle shots!
Bonus 1: Old Battle Shots 6mm in Action
Bonus 2: Music for you musings
In the original postings we included some recommended music whilst painting your warbands – so here are a few oldies and a few new ones
Amon Amarth starting with their Twilight of the Thunder God (that incidentially would be a fantastic title for a set of wargame rules in the Age of Vikings) followed by At Dawn’s First Light and Pursuit of Vikings – it does not get much more Viking melodic death metal than this. This is perhaps not everyone’s cup of, sorry I meant horn of mead!
If that was too heavy for you do not despair there are some equally good options (youtube is full of this kind of things – should get your warbands done in an afternoon or give you plenty of inspiration to crush your opponents on the wargames table).
Some time ago I was writing a few blog entries about doing Gaslands in 6mm and then it went quiet – we actually have played a fair few games and really enjoy it.
Anyway a little bit of summary of where we are at with this:
Games we have played on our Toxic Track
Using Dropzone commander terrain
Further ideas – Snowmobiles and Zombies
As I have said before I am not in a position to have a permanent set-up so prefer to do some of the games I play on smaller surfaces (say a maximum of 3 by 4 feet), so games like X-wing or Saga are great straight from the box. Another way to achieve this is to convert a bigger scale game (e.g.28mm) from inches to centimeters (1″ becomes 1 cm) or by using half inches (1″ becomes 1/2″ or 1.27cm – not that difficult if you make special measuring sticks – a one time investment in time) – and using smaller scales for the miniatures. I did this for the Dan Mersey series of rules (e.g. here and here) and for Too Fat Lardies Sharp Practice (e.g. here) and it does work. Yes it is a little bit more fiddly.
My original thoughts on doing Gaslands in 6mm – well actually more than thoughts – can be found summarised in a blog post I wrote earlier (Here). After this I got myself some 50% movement templates that I bought from Bendyboards (link here, contact Lee and ask him for 50% if this is of interest) that produces the official Gaslands templates. This in effect means that a 2 by 2 foot board equates to a 4 by 4 in full scale.
If you want a good overview of the game, I think this review (link here) is a good summary and worth reading instead of me repeating something similar in content but less enjoyable and thorough. I agree with the sentiment of this review.
TERRAIN FOR PLAYING THE GAME
So far we have used the Toxic track I made some time ago to do our games, we played a fair few games just using a car each with front mounted machine gun, but we have now also done some games with 3 to 5 vehicles on each side. I find that it produces different games – the single car race is about outmaneuvering and skill whilst the selection of vehicles tends to lead to a more skirmish fight situation – at least the way the Little One and I are playing. Both version highly enjoyable.
Here is the terrain board again (2 by 2 feet) – we are ready to press the pedals very quickly with 2 minutes of so set-up time.
It has some slimy pits that are best left alone.
Here are a few shots from some of the games we have played.
dropzone commander ruined city tiles
I actually came to the conclusion that the cars I ended up getting were probably closer to 10mm than 6mm scale – instead of 1/285 scale I found them being more like 1/200. 10mm normally is referred to as 1/160. I then remembered the Dropzone commander rules and some cityscape terrain I had seen that looked decent – at least from what I was seeing. I ordered a set of ruined city tiles and buildings for the Dropzone commander game. It is a card board set in 10mm scale and I think this will work brilliantly as it may portray a section of a city where the level of radiation is too high for permanent inhabitation, or otherwise abandoned, and is now being used for Gaslands competitions.
You can find more information about it here. It comes with 20 buildings and mats to cover 6 by 4 feet, so more than plenty for our needs. At £20 (reduced at the time I bought it 3rd April 2018, from £30) for the whole set (including delivery in the UK), hardly any significant outlay even if it is cardboard and we will probably end up knocking down the buildings whilst maneuvering our cars – but I will keep you posted on how this cardboard adventure will progress.
Here are some shots showing how the cars I am using compare in relation to the terrain. I think it is a more than adequate fit and I think this terrain have some potential for a lot of different things.
In addition you can download more buildings for free on the webpage (here), but I think I will stick to these pre-printed ones as I am happy with the amount of terrain I already have in the basic set. I suppose if you use these you could re-sixe them to fit to the scale you are using.
further gasland ideas
I recently completed some Snowmobiles for my Mutant 1984 project, based on a matchbox model (“Snow Hopper”). I found these at a Poundshop for £1 each.
These are in “28mm” and I am planning on using Gaslands for a chase scene with some skiers, snowmobiles and some other snow vehicles, like the one in the picture below from Warlord Games – the Gaz 98 Aerosan (link here, picture from their webpage) and the skiers (link here, picture from their webpage). Still work in progress, so some time away from completion. It is basically a “downhillish” race where a detachment of Pyri Commonwealth Scouts on skis are being spotted by some Borderguards of the Ulvriket Army on Patrol in the occupied Göinge during the cold Winter Year 109.
I also have some 6mm zombies that I need to paint to do the zombie scenario for my “6mm” cars, these are from Microworld Miniatures and I will be using Zombies and Ghouls (link to Microworlds Undead Range, here. Pictures from their Webpage).
In summary we are having fun with these rules!, I hope you are too.
Next time is the 100th Roll a One blog entry.
/All the best, and by the way we had a guest font in this blog post it is called 28 days later and used in Gaslands – you can download it here.
Work is taking more than its fair share of my time at the moment, but it happens to most of us. However, I have had some time to get some things done over the last week or so, this is just a summary of that. As always, I do hope it is of some interest.
Chain of Command – dice, casualty markers and suppression markers
Gaslands – finally a game
Finnish and Sovietic dice
I am currently working on some terrain and markers for winter war Chain of Command. I wanted to have some dedicated Finnish and Sovietic dice so looked around and found a fair few Sovietic options but only one Finnish (very nice ones, sold by Dice of War in Australia, see here). These are not specific ones needed for the game, just the type where the 6 is replaced by a unit or a country symbol and could therefore be used for any game that uses D6s. I wanted to have blue ones for the Finns and Red ones for the Soviets, and thought I could perhaps do some myself. I found some 16mm blank dice on ebay and got myself a few different colours (these are from China so will take a week or two to arrive!, at least if you live in the UK).
I then ordered some labels/stickers from Amazon (13mm).
From Label Planets website (link here) you can get a word template for this label set and buy bigger quantities as well. From this you can design your own labels.
I wanted to have 1 to 5 in the same font as used for the Chain of Command rules. This font is called Vulgar Display of Power (download it here). In addition I wanted the hammer and sickle for the Soviets and the hat emblem that the normal enlisted men had for the Finns, replacing number 6.
Here is are the files with the sheet I made for the Soviets (Russian Dice) and sheet for the Finns (Finnish Dice), these are word files. You can change these to add your own colours and symbols.
I have to admit that I had some problem with the laser printer I was using in aligning the sheet so that it printed out correctly (I wasted three sheets but luckily managed to get two done, which was all I needed)- the final result is not perfect and if you have trouble I can only say I am sorry.
This is how they turned out.
One of the striking things with the Winter War are all the pictures of dead Sovietic soldiers especially in the fighting North of Lake Ladoga. Behind my romanticised view of the war and Finnish bias, I am not immune to the hell those Sovietic soldiers had to go through trapped on those wintery stretches of roads, with inadequate supplies of just about everything. Go to the Wikipedia page and read about the Battle of Suomussalmi (link here) and check the losses on both sides – 50% losses for the Soviets and less than 10% for the Finns.
To create a reminder of this I did a few terrain features with dead Sovietic soldiers (I keep on using this term as the soldiers in the Red army were not only of Russian nationality). They were based on Peter Pig casualty markers (based on anything with a great coat and headswaps to pointy Russian hats and early war helmets).
…and here with some painting, winterization and blood (sorry!).
These are based on the concept of snow flying around as bullets hit the area. I used something called Universal Cooker Hood Filter to do the effect. It is like cotton but much stronger, I attached a part of it with superglue and when dry I dragged it out and trimmed it. I also added a little bit of snow flock carefully on the cloud. I think they do the job well enough.
I have seen explosions markers made out of clump foliage and wanted to make some for the winter war table as it will contrasts nicely with the snowy background, and also have some practical game purpose. So I searched around the net for some ideas and found a few different options.
I made my set of explosion markers by following the recipe by the Terrain Tutor (link here). Always excellent, this time he blew me away again!
I also had a game of Gaslands with my micro cars! (using 50% templates), and it was great, but more on that another time.
/ All the best (yes I know I should be doing GNW!)
I have been away on holiday in Sweden over Christmas with the family and the only miniatures related stuff I have been physically close to have been my copy of the Gaslands Rules. I have read them and they seem to be a lot of fun, but more about that later.
This is the second year end for the blog and I have yet again had a joyful hobby year. My original idea was to do a blog about my preparations for my Saga Game(s) at Joy of Six in 2016, but then I never stopped. I found that it gave me some kind of efficiency in a strange way and I seem to have been more productive and organised than I used to be as a direct consequence. That original post on Saga in 6mm (link here) still gets some hits, but the most popular one from 2016 is the first blog on Sharp Practice in 6mm.
With the Saga game in 6mm I wanted to show that it is possible to take a “28mm game” and change the individual 28mm miniature on a 25mm circular base and replace this with a 25mm square base with 4 to 10 No. 6mm miniatures, keeping all measurement as they were and still have a good time. The game was still played on a 3 by 4 table, just as recommended by the rules.
Saga, as a game, worked anyway and playing it with 6mm miniatures gives a different feeling using individually based miniatures – I have tried both and I prefer the multiple based version.
The other approach I have taken with regards to 6mm is that you can take a game where 28mm miniatures (to take an example scale) are normally being used and half the measurement or use centimeters instead of inches. In this case each 28mm miniature is replaced with an individually based 6mm miniature. I have done this and played Sharp Practice, Pikeman’s Lament, the Men Who Would be Kings and Dragons Rampant. It works but it is more fiddly than 28mm, but this aspect can be mitigated somewhat if you use the (1-2-3) basing as suggested in the Pikeman’s Lament rules, if your game is about figure removal from units with non-individual figures – like the games mentioned above. This method is best described by Michael Leck who came up with the idea on his blog page (see here). A blog entry shows how I based my Colonial 6mm British (see here) using this approach (kind of!), pictures below.
Here is an example of a game we played this year on a 2 by 2 board (Pictures below, link to the write up and lots of pictures here) – you could carry the board under your arm and the terrain and the miniatures in a small little box. We had a jolly good time playing it. Did I mention that it took me two short evenings to paint up each force used in the game!
Here is another one (with the write-up here), this time Ottomans vs Swedes.
As for the most popular post in 2017 it is more difficult to say and perhaps unfair to compare as some of the posts, by the nature of weekly postings, have been on longer than others. However, the first blog on Colonial 6mm using The Men Who Would be Kings rules (link above) seem to have got some wider interest and so have the other postings covering Dan Mersey’s rules (Dragon’s Rampant and the Pikeman’s Lament rules he did with my friend Michael Leck) – they are all very similar with some notable variations in the Colonial set where there are commanders for each section as opposed to the overall force for the others and the damage is based on actual figure count – not a fixed full damage until half units are left going then down to half until wiped off the table, to mention a few of the more notable differences. I refer to these as the “Mersey Skirmish Engine” (MSE).
On the whole we have really enjoyed these games and they fit us really well as the rules are simple but not simplistic – i.e. there is sufficient depth to make the decision making challenging and there is a high level of friction built-in the activation system. I mainly game with the Little One who is celebrating his first double digit birthday next year so this simple but not simplistic factor is important to us. The best children movies are the ones that contain some sneaky adult jokes – watch any Shreck movie and you get what I mean. I find that the more complicated games looses the little ones interest quicker and in some cases never really captures him to start with.
The best games was when we were using my 6mm French Indian war models with the Pikeman’s Lament set, on that horrible “wargames mat” I bought in Rhodes on the family holiday. We played a fully functioning skirmish wargaming on what in fact was a doormat (some pictures here) and had some great fun in the sun.
We also played some other games including the Terminator Game, Sharp Practice, Dreadball (a great late start!), X-wing, The Twilight of the Sun King, Road Wolf, Maurice, to mention a few. I also read and tested the new Basic Impetus rules and Sword and Spear and would like to try these a little bit more. I also did two forces for 6mm sci-fi but I am yet to find a ruleset that inspires me.
I wanted to play Chain of Command with my Finns and Russian, but I failed miserably.
Anyway here are my key painting, modelling and gaming ambitions for this coming year.
Great Northern War – Twilight of the Sun King Rules (6mm)
Painting/Modelling 90%, Gaming 10%.
The 18th century in general and the Great Northern war in particular is one of my favourite historical settings and I am currently working on the Horka 1708 battle for Joy of Six in July 2018 (here is a link to some background to this). This will be the biggest battle I have done to date and I am very excited about it and this is the kind of battle and set-up that really works with the 6mm scale and gives the look and the feeling of a real battle.
I would also like to do a smaller table to give the Düna crossing in 1701 a fair go with the Twilight of the Sun king Rules (see some discussion on the rules here). I think the “did I hit?, did I damage?, did you have armour protection?, did you manage to save? – rolling sequence” is funny and engaging for a skirmish level rule-set but I am warming to the abstraction of the Twilight rules for BIG battles more and more for every time I play them (here is a note about the rules and where to find them). I have plenty of nice modelling and painting ahead of me for these projects.
Winter War and Continuation War – Chain of Command Rules (15mm)
Painting/Modelling 50%, Gaming 50%.
I re-read Hjalmar Siilasvuo’s account of the battle of Soumussalmi (Wikipedia link here) over the Christmas break. It is an inspirational account of how, in essence, three Finnish regiments defeated two Russian divisions and one tank brigade. Siilasvuo was one of the most successful Finnish Commanders during the war years.
The Battle at Raate had ended with a total defeat of the enemies 44th Divison, The objective given to my soldiers were completed. My men had, with commendable resilience fought for over a month in the harsh winter conditions at Soumussalmi. In defiance of death they had attacked the superior enemy. Their only guiding star was the precious, common fatherland, that fought for its existence. The cost of the great victories was paid with the heroic deaths of many brave warriors. With sincerity they had given their life for the fatherland, their homes and their faith. The white crosses on the graveyards where the signs of their sacrifice. They showed the people the path to honour, a hard path, but the only path.
Translated, hastily, from H.J. Siilasvous book “Striderna I Suomussalmi”
I also went to the Cinema in my Hometown in Sweden and watched the new film based on Väinö Linna’s book the Unknown Soldier about a Machine Gun Company during the Continuation war from the mobilisation in 1941 and the early successes to withdrawal and retreat leading up to the armistice in 1944 , I have read the book and seen previous iterations of the movie and thoroughly enjoyed it. The story is fictional but based on Linna’s experiences serving in the Infantry Regiment 8 during the war – it would make an interesting wargames campaign.
I have all I need for some Winter war action as I did a platoon of Finns and Russians last year. Here are some links to those Platoons (see here and here) as well as some background you may find interesting. I will not fail these platoons this year. I hope the Little One is up for it too! Link to the eminent Chain of Command rules here. I would also like to have a go at doing a winter wargames mat, as I have not yet found anything on offer that I especially like (I have an old mat but it could be better). I also have some Russian Scouts and more than enough Finns in Summer Uniforms to do some continuation war stuff.
Punic Wars – Command and Colours Boardgame (6mm)
Painting/Modelling 70%, Gaming 30%.
I am going to do a modular board and the necessary miniatures using mdf hexagons and 6mm units based on 50 by 20mm bases. I laid out the plans in a blog entry earlier in the year – here. I am looking forward to doing this as I am a fan of the game and I have wanted to do this since I read about Dan Becker’s project many years ago (see here) and got inspired from the game presented at Joy of Six this year.
Mutant 1984 – Mutants and Deathray Guns (28mm)
Painting/Modelling 50%, Gaming 50%.
I was going to do this project using (see more here) using the Scrappers rules but I have recently decided to try out the Ganesha games set called Mutants and Deathray Guns (link here). I am keen that Rifleman Croc Lacoste gets some battle-hardening sooner rather than later, he has been waiting more than a while.
I actually did some mean looking power armoured warriors (from Ion Age, IB52 Muster Female Squad, link here) when I got home yesterday evening as well as a gang of rats (conversions from the following miniatures – 3 of the bodies from Crooked dice here, 2 of the bodies from Moonraker miniatures – 0046 Scavenger. Handgun. Shotgun here, and 0074 SMG. Rasta here, the last body on the far left I do not remember, the heads and tails are from Giants rats, also from Moonraker, here).
Painting/Modelling 30%, Gaming 70%.
This is the best thing that I have come across in 2017 and I read the rules over Christmas (link to the Gaslands page, here. Where you can get the rules and accessories). This will be fun and I have more or less everything I need to get on with it (some notes here, here and here). Being true to form I decided to do this in 6mm as I was aware of some nice looking models out there. However there are some considerations to make and I advice that you read my blog entries above, if you are considering doing this.
You need smaller templates (I went for 50%) if you do Gaslands in 6mm – this does not, in any sense of the word, mean you need to do it in less style!
Contact Lee at http://www.bendyboards.co.uk and he may do you a set or 4! Lee is the one who makes the official ones and is where I was sent when I asked Mike at Gaslands if he planned to do any smaller templates than the official ones.
In addition I may do the occasional game of Colonial skirmish, Dreadball, some Saga battles with the dark age stuff, French Indian war with SP2 or T&M, Maurice or Pikeman’s Lament with Swedes and Saxons, and I may even progress the Rommel stuff I started, but we will see. I am pretty sure it will be totally different at the end of the day/year but as long as I have fun it does not really matter.
I would also like to do some WW2 units to use for a Norwegian Campaign. I did a fair few a few years back but in a moment of stupidity let them go.
Some thanks and then I will let you go
I have done a fair number of hours at my painting and modelling desk this year, when I do this I tend to listen to podcasts and audiobooks – the following are the hobby related ones I have found especially inspirational this year and I am grateful they are doing what they do. Get some paint and click on the titles and go and listen, you may have a painted army standing before you after you finish! Thank you to all involved in the production of these.
If I had one wish it would be that the Historical Wargames Podcast got on air again – I really enjoyed that show. If I had another wish it would be great if there was a wargames podcast similar to the Grognard Files (a nostalgic throwback show to the RPGs of yesterdays) that reflected on some of the “dead” games out there. The Veteran Wargamer, for example, had a show about games from beyond the grave (link here) and I think that one was a good start – look out for Jay’s comment on the game Chess.
Special thanks this year to the Little One who possibly prefers solo computerised quests as opposed to games with Dad using painted miniatures, but never fails to get stuck in and getting on with it. At Joy of Six he ably, more or less on his own, ran the Dragon Rampant table we put up. Also a big thank you to the Other Ones who may not be interested at all in this hobby of mine but who lets me get away with spending far too much time on it.
I would also say thank you to Chris of Marching in Colour (here is a link to his excellent painting service) who has been painting a fair few of my GNW units for this and next year’s TMT project – giving me more time to do some fantastic diversions and maximising the fun in the limited hobby time I have available.
Nick Dorrell, and his chums from the Wyre Forester Wargames club (link here), we ran Kalisz 1706 at Salute this year (see here) and Lesnaya 1708 at Joy of Six (see here). Nick and I have been doing 6mm Great Northern War Battles for the last six years as mentioned above we are doing Horka 1708 this year – if I get all of it done! Also to Rob and Laurent that helped us at Salute and Peter and Igor of Baccus who always makes Joy of Six an easy gig!
Finally (almost), a big thank you for all you people out there who likes the blog on Facebook, follows it on Twitter (yes I have recently got myself wired up on this too), directly here on WordPress, or just comes by occasionally or even incidentally. I really like the messages that comes through the blog and discussions I have had face-to-face with readers of the blog at the Joy of Six and Salute this year.
Now go and enjoy the end of this year. Hope you have a great 2108 and hey! – why not give something back to the hobby! Having just eaten half of the world and drunk the other part over Christmas it tends to be at these times when we reflect on our health and promise to deal with it next year. Henry Hyde, of Wargames compendium and Battlegames fame, just released a video that may not result in your lead mountain being painted any quicker but may help you being around long enough to have time to deal with it. The video is called “Exercise Ideas For Writers and Gamers” – that is giving back big time so a my final thanks goes to you Henry! Here is a link to the video on YouTube.