Featured

GNW, Little One, Sweden 1943, Mutant 1984 and Podcasts – a review of 2019

It has been a little bit of a strange year with a lot of pressures making it difficult to devote as much time as I would like to the hobby – but in retrospect and upon reflection I seem to have been doing a lot more than I thought. I had lots of fun with the hobby and that is what it is there for!

This is a summary blog of the year and contain some additional pictures not covered in any published blogs.  I hope you will find this review interesting.  I take my hat off for all of you who engage with the blog directly, follow the roll a one page on faceboook (Roll a One, @rollaonepage) or the Per at RollaOne feed on twitter – It really matters to me – so thank you very much. I had as an unwritten rule to do a blog every week, this year I have managed to do 41 blog posts – so I failed the objective but I am happy with that. I could easily have dragged this one out over a few blogs with the extra material but wanted to make a long one of this last one.

Capture
This is my Twitter Feed and probably the best place to follow the going-ons!

The most popular blog post this year was this one detailing how you can enhance your 6mm, or any scale, pictures using your computer screen.  Bleeding obvious to me but a lot of people have found it useful!

Background to your Miniatures – a little trick

img_2650.jpg

 

This blog post has a lot of pictures and links (these are the underlined sections, they lead directly to the blog post I am talking about) and basically covers:

  • Poltava 1709 and Joy of Six 2019
  • Battle of Lund 1676 project
  • Gaming with the Little One and a book from Henry Hyde
  • WW2 What-if Invasion of Sweden in 1943 and roundpole fences
  • The Mutant 1984 Project and our Christmas Mutant Dinosaur Hunt
  • Being on Podcasts and some other stuff

Poltava 1709 at Joy of Six 2019

This was the culmination of a three year project covering the Russian Campaign of the Great Northern War and this year I presented Poltava 1709 at Joy of Six show in Sheffield.  This has been a fantastic project and this 16 by 5 feet table actually made me somewhat emotional when I first put it up on the Show (but then each one is pretty special at the time). I did plenty of blog posts about the project this year, you can find them below.  We will put up the table again in 2020 at Salute in April.  This project was done using 6mm Baccus miniatures.

IMG_7860
Overview of Poltava, the Monastery and the Swedish Camp
IMG_7878
Overview of the Redoubts and field outside the Russian Camp

IMG_7856

IMG_7936
Detail of the Swedish Camp
IMG_7870
I was really happy with the Poltava model

Here are some of the blog-posts covering this topic ( The last few are the finished article the others about how various elements were done).

Some progress on the Poltava Battle and Grand Thoughts (TMT)

Poltava Town done (TMT)

Progress on the Poltava 1709 Project – the Swedish Camp (TMT)

Progress on the Poltava 1709 Project – Redoubts and Casualty Markers (TMT)

Progress on the Poltava 1709 Project – Playing with Matches (TMT)

Progress on the Poltava 1709 Project – Plush Foam Fields (TMT)

Progress on the Poltava 1709 Project – Total Battle Village Tiles (TMT)

Progress on the Poltava 1709 Project – Trees, tree Bases and small rocks (TMT)

Progress on the Poltava 1709 Project – Siege Lines and the King (TMT)

All revved up and ready to go to Joy of Six (2019)!

Poltava 1709 at Joy of Six 2019 – the Grand Finale of the Towards Moscow Trilogy (TMT)

Passing through Joy of Six 2019

What is up next? Great Northern War, Scanian War and some Bonus Pictures of Poltava 1709

Battle of Lund 1676

My next bigger 6mm project is the Battle of Lund in 1676. This is one of the most famous battles of the Scanian Wars.  I am doing this using the fantastic Wars of the Sun King range by Baccus 6mm.

IMG_0708
Rauch’s Geworbne Cavalry Regiment
Image
Prince Georg’s Regiment – a Danish regiment looking more Swedish than meatballs!

img_0866.jpg

Sea, Six and Scanian War – and a few Podcasts

Forces at the Battle of Lund 1676 (Scanian War) Part 1 – Danish Cavalry

Forces at the Battle of Lund 1676 (Scanian War) Part 2 – Danish Cavalry

Forces at the Battle of Lund 1676 (Scanian War) Part 3 – Danish Cavalry and a note on Winter Basing

Forces at the Battle of Lund 1676 (Scanian War) Part 4 – Danish Cavalry and some Aerosans

Gaming with the Little One and a book from Henry Hyde

I have had immense pleasure in engaging with the Little One yet again this year in painting, playing games and going to a few events together.  He even wrote a review of the Airfix Battles Rules and about his day at Salute on the Blog.  When I asked him about the highlights this year he told me that it was the book he was sent by Henry Hyde, the day we had playing Mike Whitaker’s Omaha game and doing the Star Wars Legion miniatures (more in the links at the end of this section).

The Little One and I met Henry Hyde at Salute (who of course wrote the Wargames Compendium, was the editor for Miniature Wargames & Battlegames and now runs the Battlegames Patreon Site that I am a supporter of, see link here https://battlegames.co.uk/patreon-supporters/ . Please check it out as there is a lot of good stuff there in terms of podcasts, videos and articles – whether you are a supporter or not).

On the way back Max realised that the Henry we had met was the same guy that had written the Wargames Compendium, a book he really loves, and said that he should have asked for an autograph.  I mentioned this to Henry and a few days later, to our great surprise and delight, a parcel arrived with a letter and a book.

photo-26-12-2019-18-18-38.jpgPhoto 26-12-2019, 18 18 31Photo 26-12-2019, 18 18 46

It is was an enormously generous gesture and one of those moments I think the Little One will carry with him for his whole life – many thanks Henry!  The Little One then read the Featherstone book and wrote a letter he sent to Henry that made me really proud.

Dear Henry,

Many thanks for sending me the Donald Featherstone book, it was very kind of you and it made me feel very special. I like the words you wrote and I will keep this book forever. It has taken me some time to finish the book as I have had a few other things going on.
I enjoyed the introduction where he writes about ‘what wargaming is’ and also the overview of the different periods for wargaming – my favourite period is WW2. You have so many different aspects of things going on – on land, in the air, on and under the water and you are not sitting around in a trench for four years as in the Great War. At the very end of the book he writes something I really liked!
“General Sherman, of American Civil War fame, is quoted as saying, ‘War is Hell’. So it is, and perhaps the wargamer, seeing just how helpless his little plastic figures are against the dice simulated effects of cannon and muskets, will appreciate more than ever the utter futility of real war.”

I also have a copy of your book, The Wargaming Compendium, and I think it is the best book a wargamer can get as it covers everything you need to know. In particular I like the chapter on understanding sizes, scales and chance. I love the picture on page 17 showing the different scales.

I hear you are writing another one and I hope it is going really well!
I know you like the Horse and Musket period so I thought you might like this Kings Carabineer from the Battle of Blenheim 1704 and a book about the Battle of Poltava.

Hope to see you again soon,

Max

We also went to Mike Whitaker’s house and played on his fantastic Omaha Beach board, and we wrote about it here https://rollaone.com/2019/11/18/omaha-beach-iabsm-with-the-little-one/ .

IMG_1968
It was an absolute privilege playing on Mike’s table

We also painted up a lot Star Wars legion miniatures and terrain that we wrote a few blog posts about (more in the links below).

IMG_0665

 

The Little One’s review of Airfix Battles

Some Platoons for France 1940 and a kind of a review by the Little One of Airfix Battles

Star Wars Legion:

Painting Star Wars Legion with the Little One

Painting Star Wars Legion with the Little One – Part 2 (+ Basing and Mats)

Readers Digest version Feb-19 – Star Wars Legion and Great Northern War

The Little One’s review of Salute 2019

Salute 2019 by the Little One

 

WW2 What-if Invasion of Sweden in 1943 and roundpole fences

Some further works was done for the 1943 German invasion forces and defending Swedes. Making some transports for the Swedes with some tanks (including conversions) and a large number of German soldiers and vehicles. I also updated the Chain of Command list for the Swedes. More in the blog posts below (that is also including a note on the visit I did to Dulwich playing Chain of Command at the Warlords Lardy Day – thanks Iain!).

One of the best things that happened to this project this year was the roundpole fences developed by Paul Edwards (@Amaz_ed on Twitter if you want to contact him, or let me know and I will pass it on) that will enable me to give that special feel of gaming in Scandinavia/Nordic much in the same way as Snake Rail fencing indicate a wargame in North America.

How is this relevant to you if you do not play anything in Norway, Finland, Sweden or Estonia (where these fences are common) – well according to some theories they were in use during Viking times so if you are doing Dark Age wargaming (or Colonials as we Norse call it). So if you want to create that little Norse settlement in your Saga game or some other game including some Vikings and want to make it feel a little bit special than maybe this beautiful fencing will be an idea.

Roundpole fencing (picture borrowed from Wikipedia – link here https://en.wikipedia.org/wiki/Roundpole_fence )

I asked Paul if he could help me out and quicker than I could say Gärdsgård – the name of the fence in Swedish – I now have 4-5 meters of it and I hope you agree it looks good.

Photo 07-12-2019, 16 16 04
A Mechanised Platoon is getting into position to defend against advancing Germans in 1943 (the KP-bil, was not taken into service until 1944 as the initial batch was rejected due to the weak armour plating – in this what if whatever was available was pressed into service – as they look too cool to not be part of this project).

Photo 07-12-2019, 16 16 13

Photo 07-12-2019, 16 24 09
Some tanks in support!
Photo 07-12-2019, 16 24 19
Troops embarking and jumping over the roundpole fences – it does not get more Swedish than this!
Photo 07-12-2019, 16 24 39
Tysken Kommer! (The German is coming!)

Photo 07-12-2019, 16 25 07

Photo 07-12-2019, 16 26 05
Granatkastargrupp i Position, skjut mot skogsdungen! (Mortargroup in position, fire against the trees!)
Photo 07-12-2019, 16 25 24
Target Spotted! Get ready to Fire!

The ones I have has been made for 15mm but Paul can make some in 6mm and 28mm too.

These are the ones I will be using for my Scanian War project.

 

photo-18-12-2019-21-18-44.jpgphoto-18-12-2019-21-19-35.jpg

These are a few in 28mm with some Mutant 1984 characters.

Photo 07-12-2019, 17 25 02

Paul also does some gate options.

I have also found a reasonable Vallejo mix for Falu Rödfärg.

Photo 08-12-2019, 13 49 12
50/50 of Bloody Red and Burnt Cadmium Red…
Photo 07-12-2019, 21 42 09
…gives that dark red old style colour that was more common around 1943 than the brighter red colour being popular today…
Photo 07-12-2019, 21 41 48
I think if works really well….
Photo 07-12-2019, 21 41 15
Beautiful design by Paul Edwards

Here are some postings for the Swedish WW2 project (as in all my posts there is plenty of pictures in each of them).  The next step is to produce two half-sized campaign for Chain of Command (or any other Platoon based set of rules).

Capture
The two half-pint campaigns

Swedish Rifle Platoon in WW2 for Chain of Command – Getting a Ride

IMG_2708.jpg

25th Panzer Division for the What-if Swedish Invasion 1943 – Part 1

IMG_2796.jpg

Swedish Rifle Platoon in WW2 for Chain of Command – Getting some Heavier Support, Part 1

IMG_8595

Swedish Rifle Platoon in WW2 for Chain of Command – Updated Listzz1

German Infantry Platoon(s) for the What-if attack of Sweden in 1943

IMG_0974

Germans for the Swedish 1943 Tourist Season and CoC in Dulwich

IMG_1151

The Mutant 1984 Project and our Christmas Mutant Dinosaur Hunt

This project is my Post-Apocalyptic homage to the old 1984 RPG Mutant – anything goes.

Järnringen / The Iron Ring (Mutant 1984) – Part 3 – Nordholmia Infantry Regiment

Image

A Sharp Practice Force for the Mutant 1984 project and Colour Sergeant Bourne from Zulu

IMG_5825

Border Skirmish at Hammering – Mutants who would be Emperors (Mutant 1984)

IMG_1845

Mutant (1984) and Death Ray Guns – from Ganesha Games!

IMG_8250

In addition we had a special Xmas game this year based on a vote we did on Twitter where the Mutant 1984 Dinosaur won the Day (beating Winter War, Swedish invasion 1943 and a “proper” GNW battle!).  We used a variant of the The Men who Would be King rules (the same as in the Border Skirmish above) and it was a fun game with two factions of soldiers and hunters trying to take out as many Monsters as possible (2 Dinosaurs, a Giant Beetle, a Four armed Gorilla, 2 Swedish Tigers, a Dark Young of Stubb-Nigarakan) whilst fighting each other. I did not do a write-up but instead I have included a bunch of pictures from the game.

The Swedish (Sabre Tooth) Tigers are based on the Swedish Wartime information Poster stating “En Svensk Tiger” that means both “a Swedish Tiger” and “a Swede Shuts-Up”.

See the source image

Being on Podcasts and some other stuff

Any regular reader of this blog will know that I have a few wargaming podcasts that I like to listen to whilst I paint and model – these are in no particular order the Veteran Wargamer, The Lardy Oddcast, Meeples and Miniatures, Havoc Cast Podcast, Wargames Soldiers and Strategy, Wargames Recon, Henry Hyde’s Battlechats and God’s Own Scale Podcast.  They are all excellent and whilst I occasionally listen to others, those are my solid ones I will try to listen to every time (I listen to a fair few more non-wargaming stuff like the eminent Grognards RPG Files and We have ways and Audible books).

This year I have been humbled by having been asked to come on three of these shows and talk about stuff mainly relating to the 6mm work I have been doing, but also about wargaming with children and my great passion – the Great Northern War.

A few weeks ago Neil Shuck announced that he will stop the Meeples and Miniatures podcast as he has reflected on the time it takes to do the show and other priorities like gaming with friends etc. Meeples and Miniatures has, in my opinion, become like a wargaming (and Meeples) institution and its legacy is enormous and Neil and the other presenters (Mike, Mike, Dave, Rich and all the guest presenters) should be enormously proud of having created this. I felt so honoured to be asked to attend the show and had a blast – so much that it was enough to fill two episodes (sorry!, but thanks Neil and Mike for having me).

Meeples and Miniatures, Part 1

Meeples and Miniatures, Part 2

When I listened to Sean Clarke’s episode 0 and he declared that one of his inspirations to starting his blog (focusing on 6mm an history) was the work I have been doing with this blog – it made that and many days last year. I contacted him and asked if I could come and talk to him and we had a great time talking about the 6mm stuff I have been doing but also getting an idea of Sean Clarke’s upcoming WW1 project for Joy of Six in 2020.  This is another excellent show and I really like all the episodes to date with many friends from the 6mm trenches.  The show with Robert Dunlop (No 3.) is one of the best Podcasts I heard last year.  Thanks Sean for my second outing this year – I had an absolute blast.

God’s own Scale

Henry’s Battlechat has very quickly built up an impressive catalogue of podcasts with a wide range of guests from the industry, rules designers, miniatures producers, artists, book publishers, academics, etc. I have stolen parts of Henry’s intro for this:

“Per is a wonderful ambassador of the hobby, friendly, approachable, intelligent and with a dry sense of humour that you might only notice when you’re halfway out of the door after meeting him! (Watch out for his comment about the Dark Ages being “Scandinavian colonial”!) Here, then, is this Swedish superstar of the hobby in full flow, waxing lyrical about 6mm gaming, the Great Northern War and other Scandinavian conflicts of the 17th and 18th centuries, making snow-covered terrain and the joys of being a wargaming parent.”

Thanks for having me Henry!

Henry Hyde’s Battlechat

Finally I would like to say that my favourite wargaming thing this year was the visit I did to Evesham and OML7 (Operation Market Larden No. 7) – Thanks to Ade et al for this. I met so many nice people and had a fantastic time playing some great games.

Lardy Da!, not La-Di-Da, my day(s) at OML7

I think it is over and out now!

Well almost…

The Winter War

80 years ago Finland was fighting for its independence against Soviet Union in what has become known as the Winter War.  The war has a personal connection to me as the family on my mother’s side is Finnish. We have therefore fought a few battles using the Chain of Command rules to honour and remember the people on both sides who fought and died in this war.

The war started with a Soviet Invasion of Finland without a declaration of war on the 30th November 1939, the war ended 105 days later on 13th March 1940.  More than 25,000 Finnish died and many were wounded. At the end of the War Finland was still an independent state but had lost about 10% of its territory and 12% of the population lost their homes and where re-settled.  The Soviet Union’s losses were far higher and somewhere in the order of 150,000. The campaign was badly planned and conducted by the Soviets and the Finns fought bravely and with great skill.

Here are few pictures from one of these battles, somewhere along a country road…

That was all! See you in 2020.

Mutant (1984) and Death Ray Guns – from Ganesha Games!

 

Capture
Fun skirmish rules from Ganesha!

Some of you have been here before may know that I have a sweet spot for the Swedish Roleplaying game Mutant from 1984.  It was my first encounter with a Roleplaying game and it blew my mind away.  We, the Little One and I,  have been looking for some rules to use for some miniature gaming in this world and one of the rule sets we have been trying has been the Mutant and Death Ray Guns (MDRD) from Ganesha Games.  We really enjoy them and with a few modifications as detailed below we can have a damn good time.

Here is the standard intro I have been using for the Mutant (1984) world:

The background blur of the game makes me reflect on these wonderful words by H.P. Lovecraft, “We live on a placid island of ignorance in the midst of black seas of the infinity and it was not meant that we should voyage very far”.  Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Capture2
That magic box from 1984

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

Notes on our take on the rules

War has been raging on for 200 years and the planet lies devastated after countless weapons of mass destruction has been set free. A new dark age has started.

"After mankind’s self-inflicted downfall, other beings strive for dominance. Humanoid mutants, androids, mutated plants and animals fight each other for resources such as water, weapons, fuel and food. It’s a brutal world that knows no hope or respite. A world with only two kinds of inhabitants: those who perish and those who survive." 

(from the introduction to the rule book)

The rules are based on the famous Song of Blades and Heroes engine, it plays in about an hour, it is a small skirmish games and normally uses a handful of characters (5) per side. There is a random system of generating characters or a points system can be used – this is especially useful for matching the miniatures you have.

The different character types are:
• Pure Humans
• Mutants
• Mutant Animals
• Mutant Plants
• Androids
• Robots
• Wretched (like Zombies)

These match very well to the Mutant 1984 universe and most things are relative easy to build using these rules.  Each type has different access to weapons/equipments and traints, etc.

Activation is based on each player choosing to activate a model to do 1 to 3 action, for action a die is rolled and a score is needed to be successful for each die. If two failures are recorded the turn goes over to the opponent. This means that all models can perform at least one action without risk (you only roll one die, if you fail that is only one failure). For two actions there is a risk of two failures and in addition if going for three actions the risk increases of having at least two failure meaning the turn is over for the player.  This is a fun part of the system as it forces the player make some choices. Combat is straightforward.

We have been a little more liberal with the points system than suggested in the book in terms of building the characters.  We have allowed the mutants a wider choice of skills and equipment to reflect the fact that the world is a little more stable and the mutants/animals are perhaps a little less feral than suggested in the MDRG world setting as written. We had great fun in doing this together, based on some of the many models we have.

In addition we have introduced primitive firearms (single shot rifles, musket, blunderbuss, etc) based more or less on the rules in the Songs of Drums and Tomahawk rules (another great rule set from Ganesha Games).

We have added these to the Ranged Weapons table as follows:

  • Musket (2H), Range – Long, Combat – Users, Multiple Shots – No (Pts cost 4)
  • Rifle (2H), Range – Long, Combat – Users+1, Multiple Shots – No (Pts cost 5)
  • Pistol, Range – Short, Combat – Users, Multiple Shots – No (Points cost 4)
  • Blunderbuss (2H), Range – Short, Combat – Users+1, Multiple Shots – No (Pts cost 5)

In addition these primitive firearms require two consecutive actions to reloading (in the same turn). In addition the blunderbuss works like a shotgun in the rules (just less efficient and with the loading constraint).

We bought the MDRG rules in PDF format from Ganesha Games homepage, link here, they are $8. Splendid value for money and highly recommended.

Here are some example forces we have used in some of our games.

The Pyri Commonwealth Patrol

This gang is a regulary military patrol of The Pyri Commonwealth’s finest – the Riflemen.

They have been tracking a gang of Cocks that have been pestering the locals using technology from the olden days, killed several and caused property damage. Their  objective is to stop the gang and seize their high tech weapons – with unconditional force if so required.  The unit is only armed with old style weapons apart from Rifleman Hayya who has an old tech sniper rifle.  The unit has to rely on its stealth and shooting accuracy to win over the more heavily armed opposition – but not forgetting about its hidden asset, the slow but deadly Rifleman Lacoste.

Lieutenant Tarmvred (98 points) – Quality: 2 / Combat 2 Traits: Leader (15), Primitive Rifle (5), Danger Sense (3), Forester (3) and Food (3).

Rifleman Lacoste (114 points) – Quality: 3 / Combat 3 Traits: Tough (15), Hero (15), Primitive Rifle (5), Short Move (-3), Amphibious (2), Heavy Armour (5), Dim Witted (-1), Hand to Hand Specialist (2), Forester (3), Animal (-3) and Food (3).

Marksman Master Hayya (86 points) – Quality: 3 / Combat 2, Traits: Sharpshooter (3), Sniper (12), Sniper Rifle (8), Stealth (3), Gunsmith (2), Forester (3) and Food (2)

Riflewoman Ludmilla (50 points) – Quality: 3 / Combat 2, Traits: Sharpshooter (3), Rifle (5), Gunsmith (2), Forester (3) and Food (2)

Rifleman Klasse (50 points) – Quality: 3 / Combat 2, Traits: Sharpshooter (3), Rifle (5), Gunsmith (2), Forester (3) and Food (2)

Total cost 400 points.

The Cocky Cocks

This gang are a mean bunch of adventuring mutated Cocks that fell upon an old mobilisation storage from the olden days – full of high tech.

Captain Cock (88 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Leader (15), Flak Jacket (3), Sharp Shooter (3), Pistol (7) and Food (2).

Cock and Roll (108 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Hero (15), Flak Jacket (3), Sharp Shooter (3), Assault Rifle (11), Steadfast (3), Fragmentation Grenade (3) and Food (2).

Laser Maja (68 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Flak Jacket (3), Laser Rifle (11), Steadfast (3) and Food (2).

Helmet Kohl (68 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Flak Jacket (3), Assault Rifle (11), Steadfast (3) and Food (2).

Axe Tax (68 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Flak Jacket (3), Assault Rifle (11), Steadfast (3) and Food (2).

Total cost 400 points.

Here some actions shots from a game we played on a 2′ by 2′ board.

IMG_8201IMG_8202IMG_8203IMG_8206IMG_8207IMG_8208IMG_8210IMG_8211IMG_8212IMG_8213IMG_8214IMG_8215IMG_8216IMG_8217IMG_8218IMG_8219IMG_8220IMG_8221IMG_8222IMG_8223IMG_8225IMG_8226IMG_8227IMG_8229IMG_8230IMG_8231IMG_8232IMG_8233IMG_8234IMG_8237IMG_8244IMG_8249IMG_8250IMG_8256IMG_8258IMG_8263IMG_8265IMG_8271

Border Skirmish at Hammering – Mutants who would be Emperors (Mutant 1984)

This weekend I and the Little One tried out a version of the Men who would be Kings rules by Dan Mersey, we played the Skirmish version (kind of, we actually played it like we had 12 figures per unit although we only used 6 models, but we needed two figures worth in terms of damage to remove a model) with some borrowed items from the FOCH WW1 rules adaptation that you can download from Wargames Illustrated here (covering Tanks, anti-tank guns and squad LMGs).  We call it the Mutants who would be Emperors – as it is set in the weird world that is my take on the Mutant universe as presented in the Swedish Rpg from the 1980s (your Mutant may vary, more here).

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses. The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves. However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.
Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.
The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the early 19th Century, give or take. There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc. Some of the old technology has survived but is rare.

In short anything goes, it is a world that has started to re-build itself with a technology level of about 18th century give and take but there are some old tech weapons floating around – this is represented by the three different level of firearms in the rules (antiquated rifles, rifled muskets, bolt action rifle, basically differing in terms of range. We may review this moving forward and consider some reloading rules), basically giving each model using one of these a 2d6 (as we are using 6 per unit) in terms of rolling for damage.  For other weapons (automatic weapons, lasers, etc) we assume them having a damage of 5d6 (each LMG costs 1 point) – this gave some units we used a very high fire power rating – being difficult to take down but not impossible for a unit prepared to charge in and fight hand-to-hand. We also used a tank and anti-tank gun in line with the FUCH rules.

The scenario was a straightforward fight between two border detachments, one from the large Pyri-Commonwealth and the other from the small but proud Jemtland north of the Pyri-Commonwealth, during the short but eventful Yran Hostilities that almost led to an outright war in the year 96 (or 2550 if you still count in AD).

The Pyri-Commonwealth side has stopped to re-supply at a depot that is well stocked with water and other essentials, very close to the entrance to a small forbidden zone in the Hamra region in the northern part of the Pyri-Commonwealth. The depot is run by the Nicholas von Rijn trading company and a good deal has been made, a few drinks have been had and there are rumours that Furir Dozibugger has had a few too many already (Typical for the Pertorian Guard – elite status in what?, drinking and hazard gaming).  There has been reports about some mutated monsters in the area – a walking murder tree and a giant beetle – both are very aggressive towards humans and extremely dangerous.  There is enough firepower in the detachment to take them down but invariably a few men or women would have to put their lives on the line in case of an encounter – and they do not fight with caution.  Suddenly the Rifle units comes back running, they  report movements on the other side of  the old ruins – “It is those damn Jemts again. Prepare for engagement…. to arms, man the tank and attack!”.

These are the units we used for this battle:

The Pyri Commonwealth Detachment

IMG_1862
Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)
IMG_1863
Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)
IMG_1864
Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)
IMG_1873
Pyri Riflemen with a LMG per section (Warlords 95th Rifles with conversion, link here, and female officer of unknown origin bought on Ebay).
IMG_1874
Pyri Riflemen with a LMG per section (Warlords 95th Rifles with conversion, link above, and female riflewoman of unknown origin bought on Ebay).
IMG_1865
The sharpshooting Pertorian Guards – armed with Repeater Berry Rifles.  Only flaw is the section commanders habit of being drunk (models from Ironclad Miniatures with a conversion, link here)
IMG_1860
A tank – this is an experimental model with a steam engine and armed with a machine gun. There are only two things that can cause it any major harm the AT rifle carried by the Cocks or the strong jaws of the Giant Beetle. Tank from Ironclad miniatures (link here)

The Jemtland Detachment

 

IMG_1885
Fusiliers of the Skogsmulle Battalion (ACW Perry Plastics with some conversions, link here)
IMG_1886
Fusiliers of the Skogsmulle Battalion (again, ACW Perry Plastics with some conversions)
IMG_1859
Bullet Spitter (Kulspottare, Gatling Gun unknown make, with crew being made from Perry ACW plastics)
IMG_1884
Free-shooters of the Skogsmulle Battalion (conversions from Perry ACW units)
IMG_1883
Free-shooters of the Skogsmulle Battalion (conversions from Perry ACW units)
IMG_1861
Doodle’s Cocks (mercenary unit) – models from Interloper Miniatures (link here)

And of course the wandering monsters, they will attack anything moving within 6 inches and anything firing at them with a movement of 6″+1d6, attacks at 4+ and will deliver 12d6 worth of damage as well as taking 12 points of damage (both counting as being in light cover due to protective bark and scale). The murder tree is from Fenris Games (a dark young of Shub-Niggurath – link here) and the Giant Beetle a plastic toy (made in China) that I was gifted by Michael Leck.

IMG_1888IMG_1893IMG_1887

What follows in not a AAR but a set of pictures from the fighting, with some comments, as we were mostly using this to try out the rules – we had a blast playing and the craziness of it all really adds to the fun!  What made it even better was that the Little One had done most of the planning and I just had to, more or less, sit down and play. We plan to run the game again and perhaps we will do a better narrative of the battle then.

 

 

IMG_1754
The men of the Pyri-Commonwealth ready for Action!
IMG_1755
The set-up the Jems coming in from the right and the Pyris on the left with the trading station and the water tanks.  The Giant Beetle ended up in the middle of the table and the Murder tree in the top of the picture next to the old truck and the ruin.
IMG_1758
About there..
IMG_1759
The Jemts are advancing!
IMG_1760
Tank Gliding in to action with the intention to put itself on the road and put down some fire down the road.  First getting rid of the Giant Beetle.
IMG_1762
Following some really bad dice the Beetle just got angry and went for the tank, starting to damage the hull with its strong jaws. The Machine Gun firing another burst and jammed, it would be up to the muskets to do finish the job.
IMG_1763
Meanwhile a steady advance on the other side of the table
IMG_1764
Some good shooting later from the men of the Pyri-Commonwealth and the Beetle flipped over dead. But the tank had sustained substantial damage from the beetle.
IMG_1765
The other group of Pyri Rifles set to take out the Mercenary Squad
IMG_1766
…behind the cars

IMG_1767

IMG_1768
A skirmishing action trying to take a few of the Cocks out!
IMG_1770
Only one Cock lost and the retaliatory fire with a team full of machine guns took the rifle team down from 6 to 1 – game over.
IMG_1771
Overview…
IMG_1772
The Cocks are waiting to take out the tank and anyone else coming into their view!
IMG_1773
The Pertorian Guard were slow to get going as the had started drinking early that day.
IMG_1774
The tank with an unjammed MG moved over the dead Beetle (made in China).
IMG_1775
Pyris finest managed to press on but managed to irritate the murder tree.

IMG_1776

IMG_1777
Another bad firing from the Tank’s MG and it jammed again.
IMG_1779
Some fine shooting by the remaining rifles and the Murder tree went down after a few exchanges.
IMG_1783
House to house fighting! I have to agree it looked really weird with all these different uniforms and the setting – absolutely loved it.
IMG_1784
The Cocks maneuvering around to take out the tank (like if it was a threat anyway)
IMG_1788
Hey mate stop waving the flag – they will know we are here!
IMG_1791
This is also the moment when the Cocks used their Anti-tank ability and knock-out the tank (it had already taken some damage and just needed a small push to go useless) – we could not find any of the smoke markers so I let you use your imagination.
IMG_1792
Nothing more retro than Wimpy! Uber Delivery – the boys are gaming!
IMG_1794
It became a dragged out firefight!

IMG_1795IMG_1799IMG_1801IMG_1803IMG_1837IMG_1839

IMG_1841
…until only one Pyri group were left standing and pushed back into the ruins!….
IMG_1843
THE END – the last firefight before all the Pyri-Commonwealth gave up!
IMG_1844
Some more pictures the Little One took before we tidied it all up!

IMG_1845IMG_1846IMG_1847IMG_1850

 

Absolute blast. It is funny that I am playing a game with my son being the same age I was when I first adventured in this world 35 years ago. / hope that was of some interest!

 

Featured

A Sharp Practice Force for the Mutant 1984 project and Colour Sergeant Bourne from Zulu

 

IMG_5830
The Charge of the Jemtland Wilderness Company

I had Friday off and had a look at my paint tray that was full of 28mm miniatures for the Mutant 1984 project as well as a lot of 6mm for the next batch for the Scanian War.  I decided to try to get done as many as possible of the 28mm stuff.

Image

Following on from my joyous time of painting the Pyri Commonwealth soldiers (Nordholmia Regiment) a few weeks ago (see here, it also includes a summary of what this Mutant 1984 nonsense is all about) I got thinking about building some bigger skirmish forces than originally intended.

IMG_4987
These are the Pyri Commonwealth Line Infantry I did previously.

I decided to get a plastic box of some Skirmishing infantry from Perry (I bought mine at a very favourable cost from ebay).  I am basically in the Business of creating two Sharp Practice forces for some Border Skirmishes, yes some of the Old Tech Weapons would require some additional thought and perhaps a Chain of Command adaptation would be better, but that is a later issue.  The most common form of firearm in this period is a musket or a single shot rifle.

See the source image

In addition I added some animal heads from Sally 4th and some weapons from Anvil Industries (as well as making some of them with extra limbs) to give that subtle Mutant 1984 feel.  These together form part of a Wilderness force of the Jemtland Army – a very small country North of the Pyri Commonwealth.

IMG_5800
The Republic of Jemtland is the Green Country in the middle of the map, in the Lords year of 2562.

As for the actual uniforms I have no information, so I decided to go with a Green coat (with red details), red trousers and red caps for the line infantry.

IMG_5837IMG_5835

For the Flags we know that the Jemtland flag is a white Moose on a blue background.  I decided that the Military flag was only showing a Moose head and that the specific flag for the Wilderness force is based on the old Skogsmulle organisation (this was the children organisation of the Swedish Outdoor association that I have some fond memories of from my childhood, and just for fun, see more here).

IMG_5805IMG_5809

Adding them…

IMG_5838IMG_5839

…and we also got some rangers

IMG_5844IMG_5843IMG_5842

….and some Machine Gun crew (I bought the Gatling ifself from Ebay, unknown manufacturer).

IMG_5840

…putting it all together

IMG_5831IMG_5830IMG_5833IMG_5834

Finally I had the pleasure of being given the last issue of Wargames Illustrated by the Little One (a fantastic read I may add) that came with a sprue of Early Imperial Roman.  Again having had the Mutant 1984 treatment!  These are part of the Monster hunters (Monsterjägare) of the Pyri Commonwealth army – a very specialised unit. The Monstrosities that occasionally emerges from the forbidden zones needs to be taken care of.

IMG_5829IMG_5827

IMG_5825
This is a fantastic model of a dark young from Fenris Games (you can find it here)
IMG_5824
I like the intensity of this picture!

That was 47 no. 28mm miniatures in a day (well, I did do the basing on Saturday the following day) – not any pieces for the museum but effectful enough on the table from the right distance! Now I have a few more things to do to flesh out the opposition.

Colour Sergeant Bourne and Others

In addition the Little One and I went to find the Grave of Colour Sergeant Bourne on Friday. It was something we had planned to do for some time (Since we first played with our 6mm British and Zulus).

zulu5
6mm stuff from Baccus!

The title of this posting [see link here to the old post] – “A prayer’s as good as a bayonet on a day like this” is said by Colour Sergeant Bourne in the movie Zulu (link here). Colour Sergeant (Frank Edward) Bourne was awarded the Distinguished Conduct Medal (CDM) after the Battle at Rourke’s Drift and was, at the time, the youngest soldier in the British Army who had achieved the rank of Colour Sergeant.  He ended his career as a Lieutenant Colonel and was awarded an OBE. As I read up about him I found out that he was buried not far from where I live.  I think I will take the Little One and have a look for it after Rugby next Sunday.  Although he was only 5’6″ tall he was certainly, in every sense of the word, a big man. 

IMG_5778
The Real Deal!
IMG_5779
The Movie Version – Nigel Green, although he was too tall for playing Bourne and also too old, he was bloody brilliant.

You can read more about Bourne here

Here are two pictures from our visit to his grave at the Beckenham Cemetery and Crematorium.

IMG_5774IMG_5777

In addition the Little One found a few more graves that told some interesting stories following some research on the Net, like this one.

 

Image

Sergeant-Major Evans got a V.C. at Somme in 1916 volunteered to take back an important message after 5 runners had been killed in attempting to do so .. 700 yds of severe rifle and machine-gun fire …. dodging from shell-hole to shell-hole . Read more about it here.

IMG_5802

Respect!

/ Hope it was of some interest!

 

 

Featured

Järnringen / The Iron Ring (Mutant 1984) – Part 3 – Nordholmia Infantry Regiment

Image

Followers of this blog may be aware I have a undying love for my first RPG I played when I was 12, it was a Swedish RPG called Mutant.  In Mutant the world has risen from the ashes and new Societies has developed.  The game is set in Scandinavia, but not as we know it today. 

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

There is a summary of what I have been up to with this project here (if you scroll down a bit).

During the Robot Attack in Nordholmia, discussed in Part 2 (see link here), there will be a detachment of Soldier as part of the defending force – some regulars of the Nordholmia Infantry Regiment. This regiment can trace its origins back to the early days of the Empire and was originally set up as a town militia.

I wanted to do use some miniatures from the relatively new Perry Miniatures range of Swedish Napoleonic soldiers, as I really like the sculpts.  Perry does some fantastic miniatures (here is a link to the Swedish Napoleonic range). I got myself a standing Command Pack and two of the Firing line packs.

The Firing Line

They arrived promptly and to “Mutantinize” them I did a few headswaps with some Animal heads from Sally’s 4th, link here.

Image

Image

Next was the decision on colour scheme, from the original set of rules and expansions we know that the Pyri Commonwealth flag is basically a Yellow Eagle with a Blue background. So I went with Blue Uniforms with some yellow details as this would fit the flag and also a nod towards the Swedish 18th century uniform of the Great Northern War (and also to that 91:an cartoon character!).

Image
Absolute joy to paint these chaps! – note I made one gentleman with pink skin and another with green skin (mutants!).

As for the standards I wanted to have a large national flag of the Pyri Commonwealth and a smaller for the Regimental one.  From the ”sources” we know the flag for the Commonwealth, there are two versions.

(I) One from the Mutant 2 expansion – the world Map.

Image

(II) Another one from the Efter Ragnarök module – on the map of Hindenburg.

Giving us these two options:

Image

I went with the more stylised version.

For the regimental flag I used the symbol of the County of Dalarna, but replaced the Crown with the Eagle.

Image result for symbol dalarna

I have to admit it being some time ago I did any flags for anything else than 6mm – they tend to be on normal paper you add some glue and bend it a little bit – nothing very elaborate.  I felt this was not appropriate for this project and I wanted to avoid the stiff and printed look you can sometimes get with flags in 28mm scale.  I have seen a few of Sidney Roundwood’s amazing hand painted flags (link to some here) and set out to find a quick solution to do something similar – I found this video from Wargames, Soldier and Strategy and an intriguing type of paper was mentioned (it should run if you click on it).

Being a little bit of a materials enthusiast I got this kind of intriguing paper from Amazon (Japanese Calligraphy Paper, 100 sheets) and it worked a treat for me.

Japanese calligraphy paper 100 sheets; Made in Japan

I painted the flags with undiluted Vallejo acrylics (clean you brush as you work but wipe it on some paper before you get more paint – this paper is very thin and absorbant. Work carefully!).

This is how they came out.

Image

After this is was just a matter of “installing” them on the poles (using some random forest as a background on the Laptop Screen).

Image

Image

Next I think we need some skirmishers to complement these guys. I am currently working on some heavy Pyri Commonwealth assault cavalry.

Image
Pyri Heavy Assault Cavalry (WIP) – Old GW Grail Knights

In related news….

NoMAD – A Post-apocalyptic anthropomorphic miniature range in 28mm from Sweden.

In writing this there is less than 3 days remaining on this kick starter that is currently funded and fits into my Mutant 1984 project – check it out here https://www.kickstarter.com/projects/1240892696/nomad

I am a backer but not associated to the team in any way – I hope the kickstarter goes well.

Its based on a small 1:56 scale (28mm) range with a post-apocalyptic touch. 

In the far future our domesticated animals have developed into sentient beings just as humans did so long ago.  

These anthropomorphic citizens has evolved or perhaps were created by a since long gone dying old world that was ruled by humans alone. This is only remembered by the new civilization through legends, stories and myths.

As we have seen before in ancient civilizations a ruling class often need a lesser class to stand upon to “rise” above the masses.  

For the Mutants of the working class the struggle is real, and many take refuge to the wild. The dream to explore ancient ruins and the possibility for a life in luxury and ease after just one successful expedition draws man and mutants alike.  

Zone Stalkers

/ Hope that was of some interest, I personally love this s**t.

Image

 

 

 

Featured

2018 is almost over…

I had a lot of fun with the hobby in 2018 and this is my year end account of a lot of the things that has been and some things to come.  I really hope that your 2019 will be great and I am really grateful for all of you who visit this blog on a regular or occasional basis. One of the best things, this year, is that the Little One is getting more interested and involved in the hobby – thanks Mate!

IMG_7021

Also a big thank you to Nick Dorrell, who I did the Horka Battle with at Joy of Six in the Summer, also all the Twitter people (it is a very nice place to be, I call myself Per at Roll a One there), and all the fantastic hobby related podcasts I listen to in between the audible books whilst I try to put paint in the right places. These include, the Too Fat Lardies Oddcast, the Veteran Wargames, the Grognard’s Files, the WSS Podcast, Henry Hyde’s Battlegames (not strictly a podcast but he has done a lot of great ones this year), Wargames Recon, and Trouble at T’Mill.

I also regularly listen to the Meeples and Miniatures podcast and inspired by them the Little One and I thought we would do our own top 5 games we played this year, in no particular order.

  • What a Tanker – this is so much fun and it inspired me to do a lot of Russian and Finnish tanks during the Sovietic Summer Offensive 1944. I also did a List for the Finnish Tanker (see more below). A brilliantly simple, but not simplistic game, that I really recommend anyone to try (link to the rules here).
  • Bag the Hun – Provoked by some of the Twitter chums, you know who you are, but again got me a reason to explore some of the Finnish connection. The Finns basically flew the shit of the machines they had and painting those tumbling dice plane has been great fun (see more below). We only did a few games to learn the rules – we will definitely fly more next year (link to the rules here).
  • Maurice – we just pulled this out for our Christmas game but ended up playing another two games in the last few days. I had forgotten how good of a game this is, it really gives a very nice feeling of the larger battle with the cards adding that narrative feel and grand excitement to the outcome of the battle.  I wrote about this battle in the last blog post (see here) and a link to the rules here.
  • Saga – we have had fun this year using the Second edition of the rules (see more below) and we recently got the book of battles that is a fantastic product – that could be used for other games than Saga (link to the rules here).
  • Mutants and Death Ray Guns – In the quest for rule sets for my Mutant 1984 project (see more below) we have had some fun games using these rules. Perfect for smallish skirmish (link to the rules here).

Next year we are looking forward to playing all of the above, but also a few other games:

  • Star Wars Legion – the Little One got a fair amount for this game over Christmas. Looking forward to see if the force is with us or not. I am not a great fan in doing 28mm painting because it takes too long and I am crap at it – so I think we have more than our hand full with this project.
  • Chain of Command – I want to finish the Swedish platoon write-up and do a few Scenarios based on the 1943 Swedish invasion plan made by Adolf Schell.  Part of this plan had some of the lines of advance going through Dalarna (the county where I was born) in Sweden and it would be interesting to place some of the action here. I also would like to do some scenarios based on some of the fighting in the ‘Unknown Soldier’ book/movie during the Finnish Continuation war (I made some assault boats I really would like to put in a scenario). I also need to finish the Germans for the 29th Lets Go Pint sized campaign.

Capture.JPG

Other stuff – I am excited about the Rebels and Patriot Rules, as we have enjoyed playing Pikeman’s Lament and the Rampant rules.  I also think the Little One is getting ready for a few more involved rulesets, like Twilight of the Sun King and some higher level WW2 rules.  In addition I will do the final battle of the Towards Moscow Trilogy, Poltava 1709, at Joy of Six, but plenty more of that next year.

Here are a summary of the projects I have been working on this year….

Kirbekan 1885 – 6mm Sudan/Egypt Colonial Project

This project was started this year to try out Peter Rileys draft “A Steady and Deliberate Fire” rules.  It has been fun to paint the Baccus colonial range. I will need to get some terrain together so I can have a go with the rules next year. Here are few pictures and links to relevant blog postings below.

Mahdist War, Battle of Kirbekan 1885 – making a start

Mahdist War, Battle of Kirbekan 1885 – a little more effort (Part 2)

Kirbekan 1885 – (Mostly) Some Mahdists

Kirbekan 1885 – End of the Beginning (Part 4)

Bison Riders – 6mm Armies of Dragon Pass Project (or something similar)

Rapier Miniatures are doing some fantastic Glorantha stuff in 6mm and 28mm, I could not resist to get a few of their Bison riders. They painted up really well. Here are few pictures and a link to the relevant blog posting below.

Riders on the Storm Bull

WW2 Platoons, 15mm for Chain of Command (or any other platoon based game)

I painted a fair few Platoons with supports this year, including a Swedish what-if platoon (with some initial notes on the composition to do a list for Chain of Command). Here are few pictures and links to relevant blog postings below.

Swedish Rifle Platoon in WW2 for Chain of Command – the bare bones

Swedish Rifle Platoon in WW2 for Chain of Command – Part 2 fleshing it out

29 Let’s Go Pint Sized Campaign for CoC – the American Platoon

29 Let’s Go Pint Sized Campaign for CoC – Houses and Battlefield Clutter in 15mm

More Platoons (Soviet and Italian) for Chain of Command and Lights

Russian Scout Platoon for CoC, Painting Rig and Strelkovy

Greek WW2 Infantry Platoon for Chain of Command

Finnish Continuation War – Infantry Platoon for Chain of Command

Finnish Assault Boats for Chain of Command

Winter War Terrain, 15mm Chain of Command

I also did a full set of markers etc, to use for winter war gaming of Chain of Command. I especially enjoyed doing the patrol markers and the tall pine trees. Here are few pictures and links to relevant blog postings below.

Markers for Winter War Chain of Command, Marching Colours and Henry Hyde

The Winter War effort continues – Making tall pine trees

More Markers for Chain of Command and Command & Colors Romans

Vulgar Display of Power – Just a little bit of progress on the Winter War Stuff

Boxing up the Winter War for a while

What a Finnish Tanker – Mikä tankkeri!, 15mm

Here are few pictures and links to relevant blog postings below. We have played a lot of games with these rules and made a list for the Finnish Tanker so we could play Continuation War scenarios. Here are few pictures and links to relevant blog postings below.

Who needs a Tiger when you have Sisu? – Finnish Late Continuation War Career Ladder for What a Tanker

More options for the Finnish Tanker

Finnish Aircraft – Bag the Hun, 1/600 Tumbling Dice Airplanes

Excellent fun painting these, putting decals on and exploring this ruleset.  Here are few pictures and links to relevant blog postings below.

Finnish Aircraft and a Swedish Army

The Russian Army at Horka and some more 1/600 aircraft

Got myself a Hex Mat

Horka 1708, 6mm Great Northern War, Twilight of the Sun King

This was this years grand project, the biggest one we have done to date.  Here are few pictures and links to relevant blog postings below.

The What-if Battle Horka 1708 at Joy of Six 2018

(TMT) Horka 1708 – Making the Battle Mat – Part 1

(TMT) Horka 1708 – Making the Mat – Part 2 and ready and steady for Joy of Six 2018

Mutant 1984, 28mm Post-apocalyptic madness

This is my old 1980s RPG nostalgia project. I let you read up on it, I even built a 28mm log cabin. Here are few pictures and links to relevant blog postings below.

Older blokes in robes! work in progress and the Grognard Files

Limited progress, but bear with me!

Pushing forward towards Moscow and Nekropolis

More Mutant 1984, other RPGs and all is the Dice’s Fault

Painted Cabin and Snowmobiles – Mutant 1984

Järnringen / The Iron Ring (Mutant 1984) – Part 1 Opening Scence

Järnringen / The Iron Ring (Mutant 1984) – Part 2 – The Attack of the Robots

Saga in 6mm

Have a look at this massive blog post.

GNW Horka 1708 update, Tiny Tin Troops, 2nd Edition Saga and Helion Books

/ I hope that was of some interest, I will be back next year at some point.

Järnringen / The Iron Ring (Mutant 1984) – Part 2 – The Attack of the Robots

This is a follow-up on a previous blog post about my miniature skirmish adaptation of the Swedish roleplaying scenario Järnringen from 1985 (see more here) for the Mutant RPG, if you intend to play this as a Player Character it is probably best that you stop right now.

The lights are dimmed and Morgan gets onto the stage, dressed in dark clothes with an enigmatic smile on his lips. He holds up a playing cared – Queen of Spades. He mumbles something and suddenly holds three cards in his had – three Queen of Spades. At the same time the triplets appears on the stage, dressed in red, blue and yellow.

morgan2
Morgan Morgonstjärna (drawing by Peter Johnsson)

“My Ladies and Gentlemen”, says Morgan, still smiling. “As we all know there are people that possess strange powers, but I will prove that no mutation, no power is stronger than MAGIC! With its help I will move a young girl from one place to another in front of your eyes!”. Janice hovers forward, dressed in red sequins, and dances around Morgan.

“Now, of course, you believe that the Lady is a PSI-mutant!”, says Morgan starting a roar of laughter from the audience. They just need to cast a glimpse on the overly dimensioned blonde to understand that she it not.

The other triplets pushes in two black boxes. Janice steps into one of the boxes and pulls a black curtain. For a moment the stage seems to glow from a blue light and then Morgan pulls away the curtain and the box is empty. The curtain in the other box is pulled away and Janice takes a step out on the stage with a great smile. The trick gets standing ovations and Morgan bows and disappears behind the stage curtain and the show goes on.

– Roughly translated from the 1985 scenario Järnringen (the Iron Ring) for the Swedish Roleplaying Game Mutant!

jarnringenomslag

In the original scenario there is a chance that Nordholmia (the town) is attacked by Robots (unless the Players Characters manages to figure out was is going on and stops it) – I am currently working on a scenario to play this with miniatures. The scenario basically is a situations where robots are appearing and the players tries to get to the source of the attack to stop more robots coming and where the supporting cast (the defenders of Nordholmia) are fighting the robots.  Guess where the robots are coming from!

As for the robots there is the following illustration in the book (by Peter Johnsson), but I always felt this was too cartoony and did not really fit into what I had in mind (it is a cool drawing though).

jc3a4rnringen1

There would be no more suitable type of robot to be used for this project that than the T-800 model from the movie Terminator.

MV5BMTQ1ZWI0YjctYTEzOS00Yjg3LWFkZTAtMGZkZmY5OWRkNTU2XkEyXkFqcGdeQXVyNzc5NjM0NA@@._V1_SX1777_CR0,0,1777,971_AL_
T-800 model, pictures taken from IMBD, from the Terminator (1984) movie.

Some time ago, I and the Little One had a go with the Terminator Genesys miniatures games, so we have a fair few of robot models already.

car2terminators1

This week I have finished a few proud defenders of Nordholmia using the LDV unit I bought at SELWG a few weeks ago, with some headswaps from Sally 4th.

 

I tried to the get feeling of some citizens using primitive guns and whatever they have handy to fight with – humans, mutants and animals fighting side by side.  I think I need a fair few similar kind of models and will browse various VBCW miniature manufacturers as these will fit the bill nicely.  Here they are.

IMG_9101IMG_9102IMG_9103

In other news, I did also finish this little gift I got from a friend for this Mutant 1984 project.  It is a frog caught in some carbonite, Han Solo style!

 

In addition for the latter part of the scenario I am trying to find a suitable model for Makron – no, not the French President, but the host of Hotel Imperator, with his blue hypnotic eye.

makron
Makron (drawing by Peter Johnsson)

Let me know if you have any ideas for a model for this chap.  I currently I am painting this one, but it arguably looks more like a confused professor than an evil master mind (that can cause fear and illusions).

IMG_9079

/ Hope that was of some interest, now I just need some more defenders of the town. I guess I would need another 30 or so.

 

 

Featured

Järnringen / The Iron Ring (Mutant 1984) – Part 1 Opening Scence

IMG_8279

The Iron Ring – Can Nordholmia be saved from doom? 

Relaxation?, Comfort?, Breathtaking Nature? – Hotell Imperator

Nordholmia is in danger. The farmsteads of the city gets destroyed by an unknown powerful enemy and the mayor turns to the adventurers for help.  During the adventure a big conspiracy is expose that could threaten the whole of the Pyri Commonwealth.  The Player Characters are confronted with a investigative problem that leads to countless dangers, first in the city of Nordholmia and afterwards at the ancient hotel Imperator.  Big skill is required by the players in addition they should have experienced player characters.

– Backblur from the 1985 scenario Järnringen (the Iron Ring) for the Swedish Roleplaying Game Mutant!

jarnringenomslag

 

 

This was the first and perhaps the best of the adventures produced for the Swedish Mutant 1984 RPG (apart from the starter adventure in the box). The “Grey Death” adventures (I wrote about part 1 of those in here) were more epic but I think this is the one in the whole that captures what I feel was the essence – maybe because it came first?  It was also funny that the scenario took place in the county in Sweden where I was born – Dalarna.  I have written about this RPG in an earlier blog (link here).  But in summary:

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

 

The Prologue – The Postman dies once, but slowly…

 

Although the cover of the adventure is intriguing, not so much in what is happening on stage but more about what is going on in the crowd. But there is one picture that I think stands out in the scenario and it is the one that illustrates the opening scene.

The fog is dense around you.  From a distance you can hear the howling from wild beasts prowling in the unknown. But it is not your main bother as you are fully occupied trying to figure out who really suggested that you would get out on the Moor.  It has been raining all night and your are thoroughly wet and miserable.  It is now the third day that you have been straying around the wilderness between Hardin and Torsvad.  Comments like “Shortcut to Torsvad, my arse!”, “Are you happy now, when we have no food left!”, “I was against this from the start!”, “It was you that ….”, has been flying around during the last few days.

Suddenly you hear the sound of hooves approaching.  A lonely rider seems to pass by at a distance in full gallop.  The fog starts clearing and you can see the silhouette of some crags on the left.  You realise that the rider must have passed behind them.

The silence is interrupted by a scream followed by two loud bangs of musket fire and another scream.  From the crags a saddled horse without rider storms against you. When you carefully advance you hear voices and can soon see to whom they belong.

On the ground behind a large stone a man is lying down and desperately holds a shoulder bag against his chest.  He holds his other hand against his bleeding shoulder and next to him lies a smoking pistol.  Around him stands four creatures that all are directing their weapons against him.  The leader seems to be a giant mutated moose and the other three are mutated lynx.  The Moose grins against the man and asks him to hand over the bag. When the man refuses he aims his musket towards him to end his life.

elk

Roughly translated from the Järnringen scenario book (page 3, this is from the introduction to the players).  The picture is drawn by Peter Johnsson.  I love this picture especially the “Bobby on the Beat” Hat!  Proper “In Medias Res” – straight into action.   It is how we liked to roll.

There is limited information in the scenario about these four creatures, apart from the information above and some mediocre game stats (they were not suppose to give our character any major problems), so in normal fashion I have fleshed out these characters a little bit in my take on them – given them some names (with my apologies to Alexander Dumas), sketched out a little bit of a background story and tried to find a suitable way of representing them on the table in miniature form.

As always these are not artistic master pieces, but I do hope a sufficient representation to give some kind of homage to an old Swedish rpg from the 1980s that I have so many fond memories of.

The Three Lynxeteers – Arameow, Purrtos and Arthiss 

These henchmen (or should that be henchlynx) are brothers and were born in the outskirts of Hardin to a very large and poor family.  From an early age they had to fend for themselves and became reasonably successful in picking pockets and locks, and other illegal means, to make ends meet.

On the day of the annual celebrations in Hardin commemorating the killing of the Hound of Tandalsåsen (Sorry Lovecraft!), the brothers decided to pay a visit to the Mayors house.  As was custom the Mayor, Signe Frihamn, held a speech and attended the celebrations with her family – the house would be empty –  they thought.

On the morning of the festivities Signe’s husband Johannes, the previous Police Chief of the county, had woken up with a very bad back pain and had decided to stay home.  The Couple had given their servants the weekend off to go and visits some relatives in Hindenburg.  When the trio entered the house Johannes heard them from upstairs and armed with a rifle he went to investigate.  She startled Arameow and Purrtos as they were rummaging through his belongings and held them at gunpoint.  Arthiss, being elsewhere in the house, sneaked up on him and drew his knife and stabbed him in the back.  The trio quickly took what they could, including Johannes trademark black helmet, and fled the house.

When Signe returned Johannes was still barely alive, but in his dying breath identified his assailants.  A manhunt ensued and the brothers took their refuge in the Moorlands outside Hardin.  Here they met a mutated Moose (Dart an Älg, see below) who realised that the three brothers could be useful for his needs – although the brothers thinks he has joined their gang.  They are now operating as highwaymen and hiding from the law.

They recently robbed a short noble man who had a travelling wardrobe with a large number of coats – seemed a shame not putting them to use (this is of course to justify the choice of models and their clothing below).

MetHelmetThe helmet worn by the constables of the representatives of law and order in Pyrisamfundet is based on a so called Custodian Helmet used by the police force of the former countries of England and Wales.  The design was based on the Prussian pickelhaube and was used by constables and sergeants. 

Signe and Johannes Frihamn were seasoned adventurers and apart from being the slayers of the Hound of Tandalsåsen in 86 they had travelled wide and far.  They had worked as troubleshooters and mercenaries for the King of the Scottish Badgers and travelled in other parts of the Islands known as Ängland (meadowland, due to the green and pleasantness of the flora and fauna).  In the forbidden zone of Batteracid (in former London) he had found his trademark black helmet, that he had worn since then.  When he later became responsible for law and order for Hardin he had some copies being made for his officers – the helmet was now standard all throughout Pyrisamfundet, and some versions has even been developed for civilian use.

[Yes, this allows me to use Victorian Bobbies to represent the law and order in my version of  Pyrisamfundet]  

Modelling the Brothers

I ordered a few cat people form Black Cat bases (link here), and did a few modifications, like adding a policemans hat (you can buy some heads with Police hats from Crooked Dice, here) and weapons (I got some flintloque pistols etc from Black Cat bases too, link here). The cat with the sabre got a police hat, the cat with the parasol got a musket and the cat with the tray got two pistols.

Overall I am happy with the look (they originally did not had a fancy clothes but I thought they would look ok in the attire they came in).

Dart an Älg (The Mooseketeer)

Dart originates from the forests around Nordholmia (where incidentally this adventure will progress to) and worked as a trapper during his youth selling furs to the Nordholmia traders and occasionally working as a scout for the Army or other daring folk who ventured in the area.  He gained some reputation as a reliable man and his fur trading grew to a healthy business.  However Swizzle, one of Pyrisamfundets biggest trading houses did not like the increased competition.  Swizzle’s operations in Nordholmia were run by the founders grandson Vizel Swissle.  Vizel instigated a campaign to damage Dart’s business, bribing officials, burning down storage facilities, threatening suppliers, etc.  However, Dart was resilient and seemed to recover stronger from every set-back.  Vizel had to escalate his efforts and framed Dart for the murder of a local school teacher by the name of Elvira Snyft.

Dart did not stand a chance against the resource of the Swissle House and ended up in a labour prison outside Hindenburg. Here he was , to put it in the words of the stern judge at the trial, “..to serve for his horrendous crimes until the day he died”.  He felt betrayed by his town and his country, but most of all he had a raging anger towards the Swissle family as he was more than sure they were behind the plot.  From the moment he put his foot in that god forsaken prison he tried to work out a plan to escape and seek revenge.  As the years progressed he became more and more bitter.  He made numerous attempts to escape but were caught and brought back and was punished severely with beatings and long times of isolation – somewhere along the way he went insane.  One day when a group of prisoners were out working on a road repair job one of guards suffered from a heart attack.  Dart told the second guard that he could save his colleague and lied that he had been a doctor as a civilian.  The guard dropped his guard for a few moments whilst Dart pretended to help the his suffering comrade.  The opportunity presented was quickly exploited by Dart who strangled one guard whilst watching the other man die.  Needless to say he sought out Vizel and took out his revenge in the most brutal of ways.  He was chased by the Nordholmia Sheriff and a Posse but managed to escape.  Since then Dart has been an outlaw and have become a terror in the area around the Hardin Moors.  One day he stumbled across on the three brothers who also were outlaws – a relationship was formed and the group operate as robbers and thieves in the area.  They have successfully avoided capture as they are careful and knows the lay of the land very well.

Modelling Dart

I got myself a Garrison Caliverman from Perry Miniatures – it is part of their fantastic Border Reivers 40mm range (here is a link).

br15.jpg
Picture from the Perry Miniatures Web Page

As you can see in the picture it comes with a number of heads – but none of them being a moose head.  So I had to find it elsewhere.   I got myself a Moose from Northstar (pulp miniature range, link here).

img135.jpg
The Moose from North Stars Webpage

Some cutting later I had my Mooseketeer!

 

As for the dying Postrider, his name is Erjan, and I think he may be from a the body of a WW2 soldier I had in my bit box?  I made the post bag from some putty (Somewhere along the way I forgot that he was bleeding from his shoulder and not his leg – my mistake).

IMG_8292.jpg

Anyway here is the set-up, this should not have been a life changing encounter for the group but this is untampered nostalgia on overdrive – so why not!  My 13-year old self would have been as happy as I am now!

IMG_8277.jpg

So just do not stand there, get on with it…. what do you do?

IMG_8279

IMG_8284.jpg

 

Some other related stuff

I have painted a few models from the interloper miniatures range (link to their webpage), they are wonderful models.  I hope you like them they form part of my overall Mutant 1984 “collection”.

IMG_8068IMG_8072IMG_8149

/Hope that was some interest.

Currently I am working on another scene from the adventure – the Robot Attack in Nordholmia.  But that is for some other time.

The Swedish Infantry for Horka 1709 and some post-Salute 2018 Stuff

“…but in summary of Salute I can say “a lot of people, met some new and old friends, the games looked great, got some gifts(!), picked up some stuff and bought some more, What a Tanker from Too Fat Lardies looked fun, a fantastic GNW battle from Michael Leck – from my perspective the Show rolled a Six.” 

From about a week ago!

swedinf2

We have been busy with the Little Ones year end Rugby Tournament the last week so I have not been doing that much hobby wise lately.  We went to Isle of Wight and had a blast – it is a wonderful part of the world.

IMG_5344.JPG
The Little One getting ready for another day of fun!

 

IMG_5323.JPG
Isle of Wight is a nice part of England and with the ferry crossing it almost feels like a “proper holiday!”

I realise that it is now about 10 days ago since Salute 2018, so I think there are plenty of better places for an overview of Salute –  I suggest you try Big Lee’s most excellent blog here.   Alternatively, or as well, you could go to youtube and watch the terrain tutors very nice video of the show (press play below) – if you have not checked out his other stuff do that as well.

What follows are just a few snippets of things from my personal experience.

Twisting the Dragon’s Tail

On St George’s Day! 100 years ago the Royal Navy attempted to block the Belgian port of Zeebrugge.   The idea was to block the canal entrance by sinking obsolete ships – this to stop U-boats and light shipping from leaving port.

pic6.jpg
Lovely model of the Vindictive (An Arrogant Class Cruiser).  Her guns were replaced with flamethrowers, howitzers and mortars for the raid.

The game presented by the Maidstone Wargames society showed the actions of the HMS Vindictive that carried a troop or royal marines that were to take out some German Gun positions.  It was a beautifully presented game and the ship was a thing of beauty and  scratch built (using a lot of tomato pure tubes as sheeting material – that is hard core in my books – “What a we having for Dinner today?”, “It is another round of Pasta with Tomato Sauce!”).

Mission Command: Normandy

Mission Command is a new set of WW2 rules that promises to capture the essence of tactical and operational combat for company level to division level.  It captures the way in which different armies (nationalities) operated in practice in terms of tactical and operational command, control and communication.  It was a pleasure to have a chat with the guys.  I found it intriguing – more information here.  It is currently at the final stages of playtesting and a relatively inexpensive beta ruleset can be obtain through the link above.  The game is Umpired and orders are given at the beginning of them game but can be modified.  However the changes to the orders have to be achieved within command structures where the fog of war, imperfect information and confusion can cause unintended outcomes.

bocage1.jpg
Mission Command: Normandy. Bocage, I think they are from the Tree Fella!  Ground scale is 1mm equals 2 meters.  Each figure represents 5 to 10 men and a vehicle model 2 to 5 vehicles.  They used flames of war based models on the day.  Further theatres and armies will be covered. I really like the players manual that can be downloaded from the their page – it has some interesting overviews of doctrine, practice and organisation for the Americans, British and Germans (here).

The Battle of Foy

Most of us remember this from the phenomenal Band of Brothers book and TV-series.  This table was a joy to watch and the group presenting it was passionate about sharing their enthusiasm.  I have a special place somewhere for snow terrain and this one was inspiring.  The miniatures used were 20mm and it was played using the Bolt Action rules.  The tall pine trees are made with the same technique as I used from my trees earlier in the year (more about how to make them here).

winterwinter2winter4

Tumbling Dice and another Diversion – Bag the Finn!

Paul at Tumbling Dice (link here) have a nice range of 1/600 aircraft and I bought myself a bundle of his nice aircraft that I want to use for some aerial dogfights between Finland and Soviet.  They are very nice and they are relatively easy to paint them and it will not cost you a fortune to get started.  I have some already that I used for Battle of Britain 1940.

I also got myself a selection of books from Amazon recently about the Finnish and Sovietic air force of the period – mostly second hand from Amazon at a not too heavy cost.

 

I will be using the Too Fat Lardies rules Bag the Hun for these (link here).  The Scramble supplement have a little piece of using the Rules for the Finnish Winter War to get me started, but I think I will focus on the Continuation War period – those Brewster Buffalos looks far too cool!.

brewster buffalo.jpg
A selection of Aircraft used by the Finnish Airforce in the Winter War and early part of the Continuation War, including the Bristol Blenheim, Gloster Gladiator, Brewster Buffalo, Curtiss Mohawk, Morane-Saulnier MS406, Fokker DXXI and VL Myrsky.  This is from the Tumbling Dice trade stand from Salute. They are between 10mm to 20mm long.

 

I was not going to but I got some of Lifecolors nice paints for this project (I got all the colours individually, from their paint set pictures below a part from the black as I thought I could get away with it!).  This is a perfect on the move project as it does not take a lot of space – a handful of paints and a handful of planes and you can take off anywhere!

lifecolorfinn.jpg
The full set from Lifecolor

The only question is what playing surface to use.  It would be really good have a aerial picture with good resolution of a winter land scape from above.  Have not seen anyone doing one and I do not know where to get a good resolution picture from – any ideas gladly taken?

 

finnish4.jpg
Like this but, taken from a higher altitude.

 

Eureka!

With some help from the Welsh Wizard, Mike Hobbs, we manage to order for a sufficient amount to get a healthy discount from Eureka (more here) – who did their annual trip from down under to Salute. They have a good selection of stuff and I got myself a lot of 15mm (some WW2 Australians with Great Coat and Russian Partisans) and some 28mm stuff (for my Mutant 1984).

 

I will show these in a later post as I have no intention of doing anything with them at the moment.  Big shout out to Nic and crew – see you next year!

 

100BSA07.jpg
My favourite miniature in my Eureka Order was this Boiler Suit Monkey with a Submachine Gun M/45B – also known as Carl Gustav.  Today an obsolete weapon (being developed in the 1940s) having its last years of service with the Swedish Home Guards.  But in Mutant 1984 this is a potent and useful weapon.

 

 

What a Tanker!

Too Fat Lardies were demonstrating their What a Tanker game and it looked great.  Go and do yourself a favour and buy the book from here.  If you need a little more convincing check out the stuff below.  Had a good chat with Rich, Nick and Sidney – thanks for your time!

pic7.jpg
The Command Dice results

For more on the game if you do not want to take my word for it.

A video by the Lardies themselves:

Also check out these links for podcast whilst you paint your tanks:

  • The Veteran Wargamer (Jay) have gone Tank Mad in a wonderful way – check out his two podcasts for more here and here.
  • ..and the Meeples and Miniatures here.

We are hopefully doing a game of What a Tanker this weekend using some 15mm German tanks vs Russian or American tanks – preparations are underway more to come.

german2.jpggerman.jpggerman4.jpggerman3.jpg

However 6mm may be a good option and I spotted Baccus Shermans and Panzer IVs at Salute – they look very nice and the Sherman is due out very soon.

pic11.jpg
Baccus tanks – very nice!

 

Stäket 1719

Michael Leck and friends, as have become tradition, presented yet another stunning table with a historical battle with a Swedish denominator – this time depicting the battle of Stäket 1719 (more here). This is a small battle at the end of the Northern War with with the King having been shot in Norway in 1718 and with the Russians and Cossacks terrorising the Swedish east coast with a fleet of Galleys (this was know as the Russian Harryings (Rysshärjningarna).  The attack was repulsed but the Russians managed to escape without any damage to their fleet allowing them to continue their harrying the following year.

 

pic2
Mr Leck himself – setting things up!
pic13
The Pikeman’s Lamen rules that Michael co-wrote with Dan Mersey were used to run the Battle
pic14
Jan’s homemade galleys – they were “mass produced” by making a master and a mould!
pic16
Overview!   You can read more about this battle on the Dalauppror blog here.

 

The galleys and the terrain boards (and a few of the miniatures) were made by Jan (who is another exile Swede living in the UK). The rest of the miniatures were flown in with Michael and chums.

As I have declated before Michael, and I, used to roll dice and use our imagination in the same role-playing club many moons ago.  It is always nice to see him and his latest stuff – he actually brought me two presents, a giant stag beetle and a Swedish king.  Many thanks Michael!

 

beetle
This Giant Stag Beetle will be bent into shape and used for my Mutant 1984 project.  It is one of the most memorable monsters from the 1980s rpg.  The miniature is 28mm.

 

 

beetle2.JPG
This is the stats from the original 1984 rulebook, not very clever but big!  A gigantic Stagbeetle is 7 meters long, 2 meters tall and 2.5 meters wide. It is very aggressive. Its colour is blue-black with blue jaws.

 

 

pic111.jpg
The next gift came in a nice box and is a miniature depicting the Swedish King Gustav Vasa. The model is based on a painting by Carl Larsson showing his entry to Stockholm as King 1523 (more about him here).

 

IMG_2230.jpg
This is Michae’s painted version of the model.  Mine is on the lead mountain – maturing as Sidney would say.  Some more background on the model can be found here.

How much is your collection worth!

I also had a nice chat and a coffee with good friend Peter Riley who is running the Wargamer Collection Calculator (I have discussed them before on the blog, here) that now features a wargames directory with more than 1,000 traders, clubs and societies – is your club on it?  Their base offer is in effect a collection manager where you can log you wargames collection in words and pictures with some high level estimate of its potential worth – perhaps for the purpose of using this as a basis for a separate insurance of your collection.  Even if you do not want to insure your collection you could perhaps use it as a collection manager. Registration is free.  Check them out here.

Capture.JPG

…I think that represents a biased but still fair sample of Salute goodies!  I forgot the Daleks, here we go.

pic22.jpg

 

Horka 1708 update – Swedish Infantry and Artillery thoughts

I have been working away with the Horka project and here is the Swedish Infantry contingent. 28 bases (compared to the 64 Russian ones, presented earlier here).

swedinfswedinf2swedinf3

I am also working on Artillery and have come to some kind of compromise for artillery. The Russian used a lot of smaller artillery pieces – battalion guns.  In the accounts of Poltava once of the key elements is the Russian Artillery ripping away the advancing Swedes, changing to shrapnel for the last 200 meters.  Placing a few cannons on the sides, as is the typical set-up, where the cannons representing 8 to 16 pieces of something like are shown as two bases on the sides, that does not really convey the story.  So I will use thin frontage bases (15mm wide)  and put them between the Russian battalions to illustrate these pieces.  It may be overkill from a ratio vs model count – but we can deal with this and having a quick glance at the way it looks I do not think there is a way back.  More about artillery in a later post.  This was just me getting carried away!

 

art1
Fire!
art2
Looks good enough for me!

 

/ Hope that was of some interest!