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Infamy! Infamy! Mutant 1984 basic forces done

In a recent blog I set out my idea on how I would use the excellent Too Fat Lardies rules in the Post-Apocalyptic era following the Pyri-Commonwealth Monster Hunters in their role of protecting the civilised parts of world against the marauding wild gangs and monsters in the forbidden zones. You can read more about it in an old blog here.

“Some of you may recall the Pyri-Commonwealth Monster Hunters I have been doing for my warped Mutant 1984 project (based on the first version/incarantion of the Swedish RPG, now known as Mutant Year Zero). Well my take on Infamy!, Infamy! will be to expand my Monster Hunters and detail their exploits in the early days of the Pyri-Commonwealth when they fought for the Emperor against feudal warlords, wild beasts and marauding mutant warbands in the forbidden zones – trying to re-build a lost civilisation.”

I have been working extensively on this project since that orginal post when I had two units of Pyri-Commonwealth Soldiers.

Pyri-Commonwealth Force

Based on the Early Imperial Roman Legion Force in the Infamy! Infamy! Rulebook.

I am fielding this with 4 Groups of Monster Hunters (Legionaries) and 1 group of Auxiliary Archers. Will add some Auxiliary options in the next phase.

4 Monster Hunter Groups and One Group of Auxiliary Archers – a Musician and two Leaders (need to add another one) – sabot bases from Warbases.

Here some pictures of the individal units.

First Group of Monster Hunters – using Warlord Roman Legionary Sprues with some heads from Sally 4th’s critter range
Second Group of Monster Hunters – using Warlord Roman Legionary Sprues with a head from Sally 4th’s critter range. The female head from the kit box, not sure where it comes from.
Third Group of Monster Hunters – using Warlord Roman Legionary Sprues with a head from Sally 4th’s critter range. Bare heads from the kit box, I think the old man’s head is from the Oathmark Dwarves set.
Fourth Group of Monster Hunters – using Warlord Roman Legionary Sprues with heads from Sally 4th’s critter range. Blue head from the Kit box from a rebel saboteur model (Imperial Assault)
Auxiliary Archers from Warlord (Eastern Archers) with two heads from Sally 4th’s critter range.
The Management team, will nee another Junior Leader, note the Imperial Eagle of the Pyri- Commonwealth (YES, I forgot the Static Grass!)

The Laug Gang

This is a Marauding gang causing all kind of problems in the area, the are based on the Gaul list.=, with 2 Groups of Cavalry, one group of Elite Warriors, two groups of warriors and one group of tribal slingers.

The Laug force

In doing the cavalry groups I used Oathmark Wolfriders and then use all kind of things from the different sprues and the kit box. Basically buy some loose sprues and just mix it up (there are some WW2 helmets and more modern hat thrown in there for good measures, as well as the occassional animal head and additional limb). The same approach was used for the other Groups and they are a mixture of basic bodies, arms and heads. I wanted to create a non-uniform look apart for the elite warriors that I painted with a base Jade colour.

First Group of Cavalry
Second Group of Cavalry
Group of Slingers
First Group of Warriors
Second Group of Warriors
The Elite Warriors!
The Management team are some old models from a different era, with some touch ups!

Next I will be working on some additional units and support options. Having fun!

/Omnium optimi! Hope that was of some interest!

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Going 2mm tall and working on my Infamy! Infamy! Mutant 1984 Laug Warband

Another weekend coming to an end, but some hobby time was found.

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Mark Backhaus, who you may know as the General of the Denswe Army of the Charity Project I am running (or perhaps as the chap who turns out all those interesting articles in Wargames Soldiers and Strategy) asked if I wanted to do some playtesting of upcoming ancient rules Homunculus Est using my collection of Punic war 6mm stuff. Of course I was! I will play test it with the Little One.

The rule set aims to be a fast resolution Ancient battle wargame, playing very big battles on smallish tables. It is specially designed to be played in smaller scales creating a spectacle of big formations battling each other. Mark has done some amazing bases showing massed formations in 2mm and although I do have miniatures to try out the rules in 6mm I thought I could have a go at making a few big 2mm bases.

I ordered a starter pack of 2mm Romans from Irregular Miniatures (link here) to have a see how it would be to work with the scale. I had a done a try as few years ago and I did not like it, it felt like there were just small blobs shaped in some kind of manner to look like something but too small to get into some detail, compared to the 6mm and above I was used to.

However I have been blown away of some of the works done by some of my friends recently like Mike Hobbs, Vlad Seabrook-Smith, Sidney Roundwood and Mark himself.

The trick is just the same as I found in my large 6mm battles where I try to create a spectacle reminiscent of the old battle paintings that fascinated me as a youngster (here are few examples). It is really about focusing on being artistic to reach something looking realistic. A massed line of 28mm miniatures will look realistic but you need a bloody big line to really give the realistic look of a “big” battle.

Anyway some pictures and some narrative how my little test base went.

These are the basic Legionnaire bases that arrived – the Hoplites in the back are actually 6mm from Rapier Miniatures. They are very small remember.
I set about arranging the bases on a 120mm by 60mm base roughly representing a late Roman Legion, with some cavalry protecting the flanks, two rows of Cohorts (10 in totals), a line of skirmisher and at the back some reinforcements/reserves. I covered the base in PVA before putting the bases down then I covered it some some birdcage sand and let it dry.
I primed it with grey undercoat because I had run out of black and then drybrushed the ground with Green Ochre, a light Terracota and some Green. Then I used some diluted black paint and painted the miniatures.
I then painted a little bit of red where we assume the shield would be and some silver where the helmets would, alittle bit of white, flesh and gold (brass) here and there. Focusing on looking it from a distance, leaving the black and not overdoing the colours, if you zoom in it does not look realistic but take a step back and it does (well kind of).
From the side, I added some green turf scatter on top.
Here taking the step back! Not too bad.

On the whole I am really happy with this and will get some more to do the bases for playtesting Mark’s rules using 2mm big bases, my notes are:

  • I will be using 100mm by 50mm bases (slightly smaller than the one used for this project)
  • I will use an early Imperial Roman formation for Legions
  • I will use another base coat and will spray the base with Matt Brown before I start painting it and make the bases look a little bit greener, more like my normal 6mm bases.
  • I will also need to make some warbands etc.
  • It will be fun and they paint up very quickly, possibly a little bit longer doing warbands assuming differing shields and clothes, etc.

Infamy! Infamy! Mutant 1984

I wrote last time about my take on Infamy! Infamy! setting it in my childhood haven of Mutant 1984 (more here). I did do my first unit of some cavalry in my Laug Warband, loosely based on the Gauls in the rules.

These are the Red Riding Wolf Riders and were made using a combination of Oathmark Wolf riders, some ancients plastic sets and some WW2 plastic sprues and some animal heads from Sally 4th.

The Laugs attack through the Dead Forest and the Pyri Commonwealth Monster hunters get ready to push them back. Some of them even carry Shields of their fallen comrades.
As usually done with the Laptop in the background with some random pictures from the net – this one found under the search “wasteland”.
I still think that Hunter Chief Bosse Byracka (the Dog) is really cool.
So a little bit of a mixture of scales this weekend

/ Hope that was of some interest! Have a good week.

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“Infamy! Infamy! Mutant 1984 and some other stuff”

I realised that most of the recent blog postings have been about what has turned into a most excellent project – the 6mm charity fun (see here for example). There has however been a lot of other goings on with the little free time I am enjoying at the moment.

The Little One and I have done some testing of Two Fat Lardies latest rule set “Infamy!, Infamy!” (link here) and it is really good and inspiring – I especially like the difference in how the units fight. Yet again a quality product. It is basically covering late Republican Romans and early Romans and their fighting against the barbarians. I have used some of my 6mm ancients bases but really fancied doing something a little bit different and perhaps unexpected.

Some of you may recall the Pyri-Commonwealth Monster Hunters I have been doing for my warped Mutant 1984 project (based on the first version/incarantion of the Swedish RPG, now known as Mutant Year Zero). Well my take on Infamy!, Infamy! will be to expand my Monster Hunters and detail their exploits in the early days of the Pyri-Commonwealth when they fought for the Emperor against feudal warlords, wild beasts and marauding mutant warbands in the forbidden zones – trying to re-build a lost civilisation.

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On the other hand I have used the same setting for playing Sharp Practice but at later stage of development, more here.

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Never mind, back to the orginal thread…..

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The Pyri-Commonwealth in 108. (Blue) However My Infamy! Infamy! Campaign will take place around the early years of the reign of Palpadine 1-22. This was a time of a lot of fighting against feudal lords and marauding mutants.
Palpadine 1-22 – the founder of the Pyri-Commonwealth. When he was born an old woman prophesied that he would become a great ruler. His father, Duke Magnus, gave the child the name Palpadine, taken from a book in ancient history he had read. The book was called The Return of the Jedi. Palpadine was a tough politician and had no qualms in merging his empire. The combination of a strong powerbase i the House of Halbarad and an exceptional ability to handle people (he was a mental mutant with the empathy ability) made it easy for him to convince and gain supporters. He gained influence by making people dependent on him in different ways, e.g. money, drugs or mercenaries. Slowly his power grew and influence grew and finally his position was so strong that he could unify the area known today as the Pyri Commonwealth (Picture and text from the Mutant Expansion – Efter Ragnarok – Kampanjfas from 1987).

Some background to Mutant 1984 here.

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

From a Blog entry some years ago, link here for more.

So, basically I have a few of the Monster Hunters already done. They will basically be the equivalent of the early Imperial Romans – drilled fighters.

The first units are already done but more of these are on the way. The Captain dons the characteristical moustache of the Emperor Palpadine (He is actually a model of the Swedish King Gustav Vasa).

I have also ordered a fair few sprues of differernt ancient and fantasy plastics that I will make into mutant warbands – mixing, swapping and adding the occasional animal head . Similar to the blue men we used for our Christmas Great White Hunter fun that were based on a set of native americans from warlond. I think it will be perfect.

I have also made a few other units that perhaps not necessarily will form part of the Infamy! Infamy! stuff, but as enhancers for the overall project, first the Anti-Monster Unit. I recently came across a picture of some Roman Re-enactors with a MG-34 machine Gun. I thought it looked funny and decided to get a similar feel for the Monster Units, but instead of a MG using an Anti-tank gun. So I got his nice piece from Warlord Miniatures and slightly modified things!

However old tech is not always reliable…

“Sven-Guran, it should be heading here any minute, be alert, tell me if you see anything coming through the birch forest. Yes Sir, oooohhh shit, it is a FENRIS tree….”
…coming towards us.” “Fire, Fiiiiiirrrrreee!, why are you not firing idiot!” “It is jammed Sir, it is Jammed!”
“It is coming closer we are doomed!”
Out of forest some Knights appear and wild fight commences…
….blows from swords, lances and tentacles….
The Fenris tree weakens and the Monster have achieved yet another Victory.

Another of those funny monsters from the old Mutant 1984 book is the Land Shark that is tunnelling through the earth and throwing itself up on unsuspecting travellers. How does it do that?, no clue but I did not worry about it when I was twelve and I do not really care now either.

The entry in the Mutant rulebook from 1984. “Land sharks are mutated sharks that has developed an ability (power) to glide through sand and loose earth. It is about 10 meter long. It mostly attacks its victims from beneath. They are dark blue with black fins and breathe air” The stats in the game are like in the Basic Rpg or D&D, from 3 to 18 for a human. STO is SIZ, INT is INT, SMI is DEX and MST is POW. Their bite is stingy!
I got this set, they are from Path finder Miniatures.
Absolutely ridiculous, but real fun in my books.
Some fighting with the finished beast!
A hard opponents

Some time ago I got the miniatures from the Aftermath Kickstarter by https://puttymonkey.com/ – the range is based on some of the art from the Aftermath Rpg from back in the day. Really fun to paint the characters from that iconic cover. They fit straight into the Mutant 1984 madness.

I also got one of the Too Fat Lardies dice towers, excellent stuff!

/Hope that was of some interest, next time I will hopefully present the first finished bunch for Infamy! Infamy! Postapocalypso Mutant 1984.

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GNW, Little One, Sweden 1943, Mutant 1984 and Podcasts – a review of 2019

It has been a little bit of a strange year with a lot of pressures making it difficult to devote as much time as I would like to the hobby – but in retrospect and upon reflection I seem to have been doing a lot more than I thought. I had lots of fun with the hobby and that is what it is there for!

This is a summary blog of the year and contain some additional pictures not covered in any published blogs.  I hope you will find this review interesting.  I take my hat off for all of you who engage with the blog directly, follow the roll a one page on faceboook (Roll a One, @rollaonepage) or the Per at RollaOne feed on twitter – It really matters to me – so thank you very much. I had as an unwritten rule to do a blog every week, this year I have managed to do 41 blog posts – so I failed the objective but I am happy with that. I could easily have dragged this one out over a few blogs with the extra material but wanted to make a long one of this last one.

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This is my Twitter Feed and probably the best place to follow the going-ons!

The most popular blog post this year was this one detailing how you can enhance your 6mm, or any scale, pictures using your computer screen.  Bleeding obvious to me but a lot of people have found it useful!

Background to your Miniatures – a little trick

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This blog post has a lot of pictures and links (these are the underlined sections, they lead directly to the blog post I am talking about) and basically covers:

  • Poltava 1709 and Joy of Six 2019
  • Battle of Lund 1676 project
  • Gaming with the Little One and a book from Henry Hyde
  • WW2 What-if Invasion of Sweden in 1943 and roundpole fences
  • The Mutant 1984 Project and our Christmas Mutant Dinosaur Hunt
  • Being on Podcasts and some other stuff

Poltava 1709 at Joy of Six 2019

This was the culmination of a three year project covering the Russian Campaign of the Great Northern War and this year I presented Poltava 1709 at Joy of Six show in Sheffield.  This has been a fantastic project and this 16 by 5 feet table actually made me somewhat emotional when I first put it up on the Show (but then each one is pretty special at the time). I did plenty of blog posts about the project this year, you can find them below.  We will put up the table again in 2020 at Salute in April.  This project was done using 6mm Baccus miniatures.

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Overview of Poltava, the Monastery and the Swedish Camp

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Overview of the Redoubts and field outside the Russian Camp

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Detail of the Swedish Camp

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I was really happy with the Poltava model

Here are some of the blog-posts covering this topic ( The last few are the finished article the others about how various elements were done).

Some progress on the Poltava Battle and Grand Thoughts (TMT)

Poltava Town done (TMT)

Progress on the Poltava 1709 Project – the Swedish Camp (TMT)

Progress on the Poltava 1709 Project – Redoubts and Casualty Markers (TMT)

Progress on the Poltava 1709 Project – Playing with Matches (TMT)

Progress on the Poltava 1709 Project – Plush Foam Fields (TMT)

Progress on the Poltava 1709 Project – Total Battle Village Tiles (TMT)

Progress on the Poltava 1709 Project – Trees, tree Bases and small rocks (TMT)

Progress on the Poltava 1709 Project – Siege Lines and the King (TMT)

All revved up and ready to go to Joy of Six (2019)!

Poltava 1709 at Joy of Six 2019 – the Grand Finale of the Towards Moscow Trilogy (TMT)

Passing through Joy of Six 2019

What is up next? Great Northern War, Scanian War and some Bonus Pictures of Poltava 1709

Battle of Lund 1676

My next bigger 6mm project is the Battle of Lund in 1676. This is one of the most famous battles of the Scanian Wars.  I am doing this using the fantastic Wars of the Sun King range by Baccus 6mm.

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Rauch’s Geworbne Cavalry Regiment

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Prince Georg’s Regiment – a Danish regiment looking more Swedish than meatballs!

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Sea, Six and Scanian War – and a few Podcasts

Forces at the Battle of Lund 1676 (Scanian War) Part 1 – Danish Cavalry

Forces at the Battle of Lund 1676 (Scanian War) Part 2 – Danish Cavalry

Forces at the Battle of Lund 1676 (Scanian War) Part 3 – Danish Cavalry and a note on Winter Basing

Forces at the Battle of Lund 1676 (Scanian War) Part 4 – Danish Cavalry and some Aerosans

Gaming with the Little One and a book from Henry Hyde

I have had immense pleasure in engaging with the Little One yet again this year in painting, playing games and going to a few events together.  He even wrote a review of the Airfix Battles Rules and about his day at Salute on the Blog.  When I asked him about the highlights this year he told me that it was the book he was sent by Henry Hyde, the day we had playing Mike Whitaker’s Omaha game and doing the Star Wars Legion miniatures (more in the links at the end of this section).

The Little One and I met Henry Hyde at Salute (who of course wrote the Wargames Compendium, was the editor for Miniature Wargames & Battlegames and now runs the Battlegames Patreon Site that I am a supporter of, see link here https://battlegames.co.uk/patreon-supporters/ . Please check it out as there is a lot of good stuff there in terms of podcasts, videos and articles – whether you are a supporter or not).

On the way back Max realised that the Henry we had met was the same guy that had written the Wargames Compendium, a book he really loves, and said that he should have asked for an autograph.  I mentioned this to Henry and a few days later, to our great surprise and delight, a parcel arrived with a letter and a book.

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It is was an enormously generous gesture and one of those moments I think the Little One will carry with him for his whole life – many thanks Henry!  The Little One then read the Featherstone book and wrote a letter he sent to Henry that made me really proud.

Dear Henry,

Many thanks for sending me the Donald Featherstone book, it was very kind of you and it made me feel very special. I like the words you wrote and I will keep this book forever. It has taken me some time to finish the book as I have had a few other things going on.
I enjoyed the introduction where he writes about ‘what wargaming is’ and also the overview of the different periods for wargaming – my favourite period is WW2. You have so many different aspects of things going on – on land, in the air, on and under the water and you are not sitting around in a trench for four years as in the Great War. At the very end of the book he writes something I really liked!
“General Sherman, of American Civil War fame, is quoted as saying, ‘War is Hell’. So it is, and perhaps the wargamer, seeing just how helpless his little plastic figures are against the dice simulated effects of cannon and muskets, will appreciate more than ever the utter futility of real war.”

I also have a copy of your book, The Wargaming Compendium, and I think it is the best book a wargamer can get as it covers everything you need to know. In particular I like the chapter on understanding sizes, scales and chance. I love the picture on page 17 showing the different scales.

I hear you are writing another one and I hope it is going really well!
I know you like the Horse and Musket period so I thought you might like this Kings Carabineer from the Battle of Blenheim 1704 and a book about the Battle of Poltava.

Hope to see you again soon,

Max

We also went to Mike Whitaker’s house and played on his fantastic Omaha Beach board, and we wrote about it here https://rollaone.com/2019/11/18/omaha-beach-iabsm-with-the-little-one/ .

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It was an absolute privilege playing on Mike’s table

We also painted up a lot Star Wars legion miniatures and terrain that we wrote a few blog posts about (more in the links below).

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The Little One’s review of Airfix Battles

Some Platoons for France 1940 and a kind of a review by the Little One of Airfix Battles

Star Wars Legion:

Painting Star Wars Legion with the Little One

Painting Star Wars Legion with the Little One – Part 2 (+ Basing and Mats)

Readers Digest version Feb-19 – Star Wars Legion and Great Northern War

The Little One’s review of Salute 2019

Salute 2019 by the Little One

 

WW2 What-if Invasion of Sweden in 1943 and roundpole fences

Some further works was done for the 1943 German invasion forces and defending Swedes. Making some transports for the Swedes with some tanks (including conversions) and a large number of German soldiers and vehicles. I also updated the Chain of Command list for the Swedes. More in the blog posts below (that is also including a note on the visit I did to Dulwich playing Chain of Command at the Warlords Lardy Day – thanks Iain!).

One of the best things that happened to this project this year was the roundpole fences developed by Paul Edwards (@Amaz_ed on Twitter if you want to contact him, or let me know and I will pass it on) that will enable me to give that special feel of gaming in Scandinavia/Nordic much in the same way as Snake Rail fencing indicate a wargame in North America.

How is this relevant to you if you do not play anything in Norway, Finland, Sweden or Estonia (where these fences are common) – well according to some theories they were in use during Viking times so if you are doing Dark Age wargaming (or Colonials as we Norse call it). So if you want to create that little Norse settlement in your Saga game or some other game including some Vikings and want to make it feel a little bit special than maybe this beautiful fencing will be an idea.

Roundpole fencing (picture borrowed from Wikipedia – link here https://en.wikipedia.org/wiki/Roundpole_fence )

I asked Paul if he could help me out and quicker than I could say Gärdsgård – the name of the fence in Swedish – I now have 4-5 meters of it and I hope you agree it looks good.

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A Mechanised Platoon is getting into position to defend against advancing Germans in 1943 (the KP-bil, was not taken into service until 1944 as the initial batch was rejected due to the weak armour plating – in this what if whatever was available was pressed into service – as they look too cool to not be part of this project).

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Some tanks in support!

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Troops embarking and jumping over the roundpole fences – it does not get more Swedish than this!

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Tysken Kommer! (The German is coming!)

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Granatkastargrupp i Position, skjut mot skogsdungen! (Mortargroup in position, fire against the trees!)

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Target Spotted! Get ready to Fire!

The ones I have has been made for 15mm but Paul can make some in 6mm and 28mm too.

These are the ones I will be using for my Scanian War project.

 

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These are a few in 28mm with some Mutant 1984 characters.

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Paul also does some gate options.

I have also found a reasonable Vallejo mix for Falu Rödfärg.

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50/50 of Bloody Red and Burnt Cadmium Red…

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…gives that dark red old style colour that was more common around 1943 than the brighter red colour being popular today…

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I think if works really well….

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Beautiful design by Paul Edwards

Here are some postings for the Swedish WW2 project (as in all my posts there is plenty of pictures in each of them).  The next step is to produce two half-sized campaign for Chain of Command (or any other Platoon based set of rules).

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The two half-pint campaigns

Swedish Rifle Platoon in WW2 for Chain of Command – Getting a Ride

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25th Panzer Division for the What-if Swedish Invasion 1943 – Part 1

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Swedish Rifle Platoon in WW2 for Chain of Command – Getting some Heavier Support, Part 1

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Swedish Rifle Platoon in WW2 for Chain of Command – Updated Listzz1

German Infantry Platoon(s) for the What-if attack of Sweden in 1943

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Germans for the Swedish 1943 Tourist Season and CoC in Dulwich

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The Mutant 1984 Project and our Christmas Mutant Dinosaur Hunt

This project is my Post-Apocalyptic homage to the old 1984 RPG Mutant – anything goes.

Järnringen / The Iron Ring (Mutant 1984) – Part 3 – Nordholmia Infantry Regiment

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A Sharp Practice Force for the Mutant 1984 project and Colour Sergeant Bourne from Zulu

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Border Skirmish at Hammering – Mutants who would be Emperors (Mutant 1984)

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Mutant (1984) and Death Ray Guns – from Ganesha Games!

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In addition we had a special Xmas game this year based on a vote we did on Twitter where the Mutant 1984 Dinosaur won the Day (beating Winter War, Swedish invasion 1943 and a “proper” GNW battle!).  We used a variant of the The Men who Would be King rules (the same as in the Border Skirmish above) and it was a fun game with two factions of soldiers and hunters trying to take out as many Monsters as possible (2 Dinosaurs, a Giant Beetle, a Four armed Gorilla, 2 Swedish Tigers, a Dark Young of Stubb-Nigarakan) whilst fighting each other. I did not do a write-up but instead I have included a bunch of pictures from the game.

The Swedish (Sabre Tooth) Tigers are based on the Swedish Wartime information Poster stating “En Svensk Tiger” that means both “a Swedish Tiger” and “a Swede Shuts-Up”.

See the source image

Being on Podcasts and some other stuff

Any regular reader of this blog will know that I have a few wargaming podcasts that I like to listen to whilst I paint and model – these are in no particular order the Veteran Wargamer, The Lardy Oddcast, Meeples and Miniatures, Havoc Cast Podcast, Wargames Soldiers and Strategy, Wargames Recon, Henry Hyde’s Battlechats and God’s Own Scale Podcast.  They are all excellent and whilst I occasionally listen to others, those are my solid ones I will try to listen to every time (I listen to a fair few more non-wargaming stuff like the eminent Grognards RPG Files and We have ways and Audible books).

This year I have been humbled by having been asked to come on three of these shows and talk about stuff mainly relating to the 6mm work I have been doing, but also about wargaming with children and my great passion – the Great Northern War.

A few weeks ago Neil Shuck announced that he will stop the Meeples and Miniatures podcast as he has reflected on the time it takes to do the show and other priorities like gaming with friends etc. Meeples and Miniatures has, in my opinion, become like a wargaming (and Meeples) institution and its legacy is enormous and Neil and the other presenters (Mike, Mike, Dave, Rich and all the guest presenters) should be enormously proud of having created this. I felt so honoured to be asked to attend the show and had a blast – so much that it was enough to fill two episodes (sorry!, but thanks Neil and Mike for having me).

Meeples and Miniatures, Part 1

Meeples and Miniatures, Part 2

When I listened to Sean Clarke’s episode 0 and he declared that one of his inspirations to starting his blog (focusing on 6mm an history) was the work I have been doing with this blog – it made that and many days last year. I contacted him and asked if I could come and talk to him and we had a great time talking about the 6mm stuff I have been doing but also getting an idea of Sean Clarke’s upcoming WW1 project for Joy of Six in 2020.  This is another excellent show and I really like all the episodes to date with many friends from the 6mm trenches.  The show with Robert Dunlop (No 3.) is one of the best Podcasts I heard last year.  Thanks Sean for my second outing this year – I had an absolute blast.

God’s own Scale

Henry’s Battlechat has very quickly built up an impressive catalogue of podcasts with a wide range of guests from the industry, rules designers, miniatures producers, artists, book publishers, academics, etc. I have stolen parts of Henry’s intro for this:

“Per is a wonderful ambassador of the hobby, friendly, approachable, intelligent and with a dry sense of humour that you might only notice when you’re halfway out of the door after meeting him! (Watch out for his comment about the Dark Ages being “Scandinavian colonial”!) Here, then, is this Swedish superstar of the hobby in full flow, waxing lyrical about 6mm gaming, the Great Northern War and other Scandinavian conflicts of the 17th and 18th centuries, making snow-covered terrain and the joys of being a wargaming parent.”

Thanks for having me Henry!

Henry Hyde’s Battlechat

Finally I would like to say that my favourite wargaming thing this year was the visit I did to Evesham and OML7 (Operation Market Larden No. 7) – Thanks to Ade et al for this. I met so many nice people and had a fantastic time playing some great games.

Lardy Da!, not La-Di-Da, my day(s) at OML7

I think it is over and out now!

Well almost…

The Winter War

80 years ago Finland was fighting for its independence against Soviet Union in what has become known as the Winter War.  The war has a personal connection to me as the family on my mother’s side is Finnish. We have therefore fought a few battles using the Chain of Command rules to honour and remember the people on both sides who fought and died in this war.

The war started with a Soviet Invasion of Finland without a declaration of war on the 30th November 1939, the war ended 105 days later on 13th March 1940.  More than 25,000 Finnish died and many were wounded. At the end of the War Finland was still an independent state but had lost about 10% of its territory and 12% of the population lost their homes and where re-settled.  The Soviet Union’s losses were far higher and somewhere in the order of 150,000. The campaign was badly planned and conducted by the Soviets and the Finns fought bravely and with great skill.

Here are few pictures from one of these battles, somewhere along a country road…

That was all! See you in 2020.

Mutant (1984) and Death Ray Guns – from Ganesha Games!

 

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Fun skirmish rules from Ganesha!

Some of you have been here before may know that I have a sweet spot for the Swedish Roleplaying game Mutant from 1984.  It was my first encounter with a Roleplaying game and it blew my mind away.  We, the Little One and I,  have been looking for some rules to use for some miniature gaming in this world and one of the rule sets we have been trying has been the Mutant and Death Ray Guns (MDRD) from Ganesha Games.  We really enjoy them and with a few modifications as detailed below we can have a damn good time.

Here is the standard intro I have been using for the Mutant (1984) world:

The background blur of the game makes me reflect on these wonderful words by H.P. Lovecraft, “We live on a placid island of ignorance in the midst of black seas of the infinity and it was not meant that we should voyage very far”.  Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

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That magic box from 1984

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

Notes on our take on the rules

War has been raging on for 200 years and the planet lies devastated after countless weapons of mass destruction has been set free. A new dark age has started.

"After mankind’s self-inflicted downfall, other beings strive for dominance. Humanoid mutants, androids, mutated plants and animals fight each other for resources such as water, weapons, fuel and food. It’s a brutal world that knows no hope or respite. A world with only two kinds of inhabitants: those who perish and those who survive." 

(from the introduction to the rule book)

The rules are based on the famous Song of Blades and Heroes engine, it plays in about an hour, it is a small skirmish games and normally uses a handful of characters (5) per side. There is a random system of generating characters or a points system can be used – this is especially useful for matching the miniatures you have.

The different character types are:
• Pure Humans
• Mutants
• Mutant Animals
• Mutant Plants
• Androids
• Robots
• Wretched (like Zombies)

These match very well to the Mutant 1984 universe and most things are relative easy to build using these rules.  Each type has different access to weapons/equipments and traints, etc.

Activation is based on each player choosing to activate a model to do 1 to 3 action, for action a die is rolled and a score is needed to be successful for each die. If two failures are recorded the turn goes over to the opponent. This means that all models can perform at least one action without risk (you only roll one die, if you fail that is only one failure). For two actions there is a risk of two failures and in addition if going for three actions the risk increases of having at least two failure meaning the turn is over for the player.  This is a fun part of the system as it forces the player make some choices. Combat is straightforward.

We have been a little more liberal with the points system than suggested in the book in terms of building the characters.  We have allowed the mutants a wider choice of skills and equipment to reflect the fact that the world is a little more stable and the mutants/animals are perhaps a little less feral than suggested in the MDRG world setting as written. We had great fun in doing this together, based on some of the many models we have.

In addition we have introduced primitive firearms (single shot rifles, musket, blunderbuss, etc) based more or less on the rules in the Songs of Drums and Tomahawk rules (another great rule set from Ganesha Games).

We have added these to the Ranged Weapons table as follows:

  • Musket (2H), Range – Long, Combat – Users, Multiple Shots – No (Pts cost 4)
  • Rifle (2H), Range – Long, Combat – Users+1, Multiple Shots – No (Pts cost 5)
  • Pistol, Range – Short, Combat – Users, Multiple Shots – No (Points cost 4)
  • Blunderbuss (2H), Range – Short, Combat – Users+1, Multiple Shots – No (Pts cost 5)

In addition these primitive firearms require two consecutive actions to reloading (in the same turn). In addition the blunderbuss works like a shotgun in the rules (just less efficient and with the loading constraint).

We bought the MDRG rules in PDF format from Ganesha Games homepage, link here, they are $8. Splendid value for money and highly recommended.

Here are some example forces we have used in some of our games.

The Pyri Commonwealth Patrol

This gang is a regulary military patrol of The Pyri Commonwealth’s finest – the Riflemen.

They have been tracking a gang of Cocks that have been pestering the locals using technology from the olden days, killed several and caused property damage. Their  objective is to stop the gang and seize their high tech weapons – with unconditional force if so required.  The unit is only armed with old style weapons apart from Rifleman Hayya who has an old tech sniper rifle.  The unit has to rely on its stealth and shooting accuracy to win over the more heavily armed opposition – but not forgetting about its hidden asset, the slow but deadly Rifleman Lacoste.

Lieutenant Tarmvred (98 points) – Quality: 2 / Combat 2 Traits: Leader (15), Primitive Rifle (5), Danger Sense (3), Forester (3) and Food (3).

Rifleman Lacoste (114 points) – Quality: 3 / Combat 3 Traits: Tough (15), Hero (15), Primitive Rifle (5), Short Move (-3), Amphibious (2), Heavy Armour (5), Dim Witted (-1), Hand to Hand Specialist (2), Forester (3), Animal (-3) and Food (3).

Marksman Master Hayya (86 points) – Quality: 3 / Combat 2, Traits: Sharpshooter (3), Sniper (12), Sniper Rifle (8), Stealth (3), Gunsmith (2), Forester (3) and Food (2)

Riflewoman Ludmilla (50 points) – Quality: 3 / Combat 2, Traits: Sharpshooter (3), Rifle (5), Gunsmith (2), Forester (3) and Food (2)

Rifleman Klasse (50 points) – Quality: 3 / Combat 2, Traits: Sharpshooter (3), Rifle (5), Gunsmith (2), Forester (3) and Food (2)

Total cost 400 points.

The Cocky Cocks

This gang are a mean bunch of adventuring mutated Cocks that fell upon an old mobilisation storage from the olden days – full of high tech.

Captain Cock (88 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Leader (15), Flak Jacket (3), Sharp Shooter (3), Pistol (7) and Food (2).

Cock and Roll (108 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Hero (15), Flak Jacket (3), Sharp Shooter (3), Assault Rifle (11), Steadfast (3), Fragmentation Grenade (3) and Food (2).

Laser Maja (68 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Flak Jacket (3), Laser Rifle (11), Steadfast (3) and Food (2).

Helmet Kohl (68 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Flak Jacket (3), Assault Rifle (11), Steadfast (3) and Food (2).

Axe Tax (68 points) – Quality: 3 / Combat 3 Traits: Animal (-3), Humanoid (3), Dim Witted (-1), Flak Jacket (3), Assault Rifle (11), Steadfast (3) and Food (2).

Total cost 400 points.

Here some actions shots from a game we played on a 2′ by 2′ board.

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Border Skirmish at Hammering – Mutants who would be Emperors (Mutant 1984)

This weekend I and the Little One tried out a version of the Men who would be Kings rules by Dan Mersey, we played the Skirmish version (kind of, we actually played it like we had 12 figures per unit although we only used 6 models, but we needed two figures worth in terms of damage to remove a model) with some borrowed items from the FOCH WW1 rules adaptation that you can download from Wargames Illustrated here (covering Tanks, anti-tank guns and squad LMGs).  We call it the Mutants who would be Emperors – as it is set in the weird world that is my take on the Mutant universe as presented in the Swedish Rpg from the 1980s (your Mutant may vary, more here).

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses. The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves. However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.
Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.
The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the early 19th Century, give or take. There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc. Some of the old technology has survived but is rare.

In short anything goes, it is a world that has started to re-build itself with a technology level of about 18th century give and take but there are some old tech weapons floating around – this is represented by the three different level of firearms in the rules (antiquated rifles, rifled muskets, bolt action rifle, basically differing in terms of range. We may review this moving forward and consider some reloading rules), basically giving each model using one of these a 2d6 (as we are using 6 per unit) in terms of rolling for damage.  For other weapons (automatic weapons, lasers, etc) we assume them having a damage of 5d6 (each LMG costs 1 point) – this gave some units we used a very high fire power rating – being difficult to take down but not impossible for a unit prepared to charge in and fight hand-to-hand. We also used a tank and anti-tank gun in line with the FUCH rules.

The scenario was a straightforward fight between two border detachments, one from the large Pyri-Commonwealth and the other from the small but proud Jemtland north of the Pyri-Commonwealth, during the short but eventful Yran Hostilities that almost led to an outright war in the year 96 (or 2550 if you still count in AD).

The Pyri-Commonwealth side has stopped to re-supply at a depot that is well stocked with water and other essentials, very close to the entrance to a small forbidden zone in the Hamra region in the northern part of the Pyri-Commonwealth. The depot is run by the Nicholas von Rijn trading company and a good deal has been made, a few drinks have been had and there are rumours that Furir Dozibugger has had a few too many already (Typical for the Pertorian Guard – elite status in what?, drinking and hazard gaming).  There has been reports about some mutated monsters in the area – a walking murder tree and a giant beetle – both are very aggressive towards humans and extremely dangerous.  There is enough firepower in the detachment to take them down but invariably a few men or women would have to put their lives on the line in case of an encounter – and they do not fight with caution.  Suddenly the Rifle units comes back running, they  report movements on the other side of  the old ruins – “It is those damn Jemts again. Prepare for engagement…. to arms, man the tank and attack!”.

These are the units we used for this battle:

The Pyri Commonwealth Detachment

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Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)

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Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)

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Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)

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Pyri Riflemen with a LMG per section (Warlords 95th Rifles with conversion, link here, and female officer of unknown origin bought on Ebay).

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Pyri Riflemen with a LMG per section (Warlords 95th Rifles with conversion, link above, and female riflewoman of unknown origin bought on Ebay).

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The sharpshooting Pertorian Guards – armed with Repeater Berry Rifles.  Only flaw is the section commanders habit of being drunk (models from Ironclad Miniatures with a conversion, link here)

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A tank – this is an experimental model with a steam engine and armed with a machine gun. There are only two things that can cause it any major harm the AT rifle carried by the Cocks or the strong jaws of the Giant Beetle. Tank from Ironclad miniatures (link here)

The Jemtland Detachment

 

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Fusiliers of the Skogsmulle Battalion (ACW Perry Plastics with some conversions, link here)

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Fusiliers of the Skogsmulle Battalion (again, ACW Perry Plastics with some conversions)

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Bullet Spitter (Kulspottare, Gatling Gun unknown make, with crew being made from Perry ACW plastics)

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Free-shooters of the Skogsmulle Battalion (conversions from Perry ACW units)

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Free-shooters of the Skogsmulle Battalion (conversions from Perry ACW units)

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Doodle’s Cocks (mercenary unit) – models from Interloper Miniatures (link here)

And of course the wandering monsters, they will attack anything moving within 6 inches and anything firing at them with a movement of 6″+1d6, attacks at 4+ and will deliver 12d6 worth of damage as well as taking 12 points of damage (both counting as being in light cover due to protective bark and scale). The murder tree is from Fenris Games (a dark young of Shub-Niggurath – link here) and the Giant Beetle a plastic toy (made in China) that I was gifted by Michael Leck.

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What follows in not a AAR but a set of pictures from the fighting, with some comments, as we were mostly using this to try out the rules – we had a blast playing and the craziness of it all really adds to the fun!  What made it even better was that the Little One had done most of the planning and I just had to, more or less, sit down and play. We plan to run the game again and perhaps we will do a better narrative of the battle then.

 

 

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The men of the Pyri-Commonwealth ready for Action!

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The set-up the Jems coming in from the right and the Pyris on the left with the trading station and the water tanks.  The Giant Beetle ended up in the middle of the table and the Murder tree in the top of the picture next to the old truck and the ruin.

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About there..

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The Jemts are advancing!

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Tank Gliding in to action with the intention to put itself on the road and put down some fire down the road.  First getting rid of the Giant Beetle.

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Following some really bad dice the Beetle just got angry and went for the tank, starting to damage the hull with its strong jaws. The Machine Gun firing another burst and jammed, it would be up to the muskets to do finish the job.

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Meanwhile a steady advance on the other side of the table

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Some good shooting later from the men of the Pyri-Commonwealth and the Beetle flipped over dead. But the tank had sustained substantial damage from the beetle.

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The other group of Pyri Rifles set to take out the Mercenary Squad

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…behind the cars

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A skirmishing action trying to take a few of the Cocks out!

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Only one Cock lost and the retaliatory fire with a team full of machine guns took the rifle team down from 6 to 1 – game over.

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Overview…

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The Cocks are waiting to take out the tank and anyone else coming into their view!

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The Pertorian Guard were slow to get going as the had started drinking early that day.

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The tank with an unjammed MG moved over the dead Beetle (made in China).

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Pyris finest managed to press on but managed to irritate the murder tree.

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Another bad firing from the Tank’s MG and it jammed again.

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Some fine shooting by the remaining rifles and the Murder tree went down after a few exchanges.

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House to house fighting! I have to agree it looked really weird with all these different uniforms and the setting – absolutely loved it.

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The Cocks maneuvering around to take out the tank (like if it was a threat anyway)

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Hey mate stop waving the flag – they will know we are here!

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This is also the moment when the Cocks used their Anti-tank ability and knock-out the tank (it had already taken some damage and just needed a small push to go useless) – we could not find any of the smoke markers so I let you use your imagination.

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Nothing more retro than Wimpy! Uber Delivery – the boys are gaming!

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It became a dragged out firefight!

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…until only one Pyri group were left standing and pushed back into the ruins!….

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THE END – the last firefight before all the Pyri-Commonwealth gave up!

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Some more pictures the Little One took before we tidied it all up!

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Absolute blast. It is funny that I am playing a game with my son being the same age I was when I first adventured in this world 35 years ago. / hope that was of some interest!

 

Featured

A Sharp Practice Force for the Mutant 1984 project and Colour Sergeant Bourne from Zulu

 

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The Charge of the Jemtland Wilderness Company

I had Friday off and had a look at my paint tray that was full of 28mm miniatures for the Mutant 1984 project as well as a lot of 6mm for the next batch for the Scanian War.  I decided to try to get done as many as possible of the 28mm stuff.

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Following on from my joyous time of painting the Pyri Commonwealth soldiers (Nordholmia Regiment) a few weeks ago (see here, it also includes a summary of what this Mutant 1984 nonsense is all about) I got thinking about building some bigger skirmish forces than originally intended.

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These are the Pyri Commonwealth Line Infantry I did previously.

I decided to get a plastic box of some Skirmishing infantry from Perry (I bought mine at a very favourable cost from ebay).  I am basically in the Business of creating two Sharp Practice forces for some Border Skirmishes, yes some of the Old Tech Weapons would require some additional thought and perhaps a Chain of Command adaptation would be better, but that is a later issue.  The most common form of firearm in this period is a musket or a single shot rifle.

See the source image

In addition I added some animal heads from Sally 4th and some weapons from Anvil Industries (as well as making some of them with extra limbs) to give that subtle Mutant 1984 feel.  These together form part of a Wilderness force of the Jemtland Army – a very small country North of the Pyri Commonwealth.

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The Republic of Jemtland is the Green Country in the middle of the map, in the Lords year of 2562.

As for the actual uniforms I have no information, so I decided to go with a Green coat (with red details), red trousers and red caps for the line infantry.

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For the Flags we know that the Jemtland flag is a white Moose on a blue background.  I decided that the Military flag was only showing a Moose head and that the specific flag for the Wilderness force is based on the old Skogsmulle organisation (this was the children organisation of the Swedish Outdoor association that I have some fond memories of from my childhood, and just for fun, see more here).

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Adding them…

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…and we also got some rangers

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….and some Machine Gun crew (I bought the Gatling ifself from Ebay, unknown manufacturer).

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…putting it all together

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Finally I had the pleasure of being given the last issue of Wargames Illustrated by the Little One (a fantastic read I may add) that came with a sprue of Early Imperial Roman.  Again having had the Mutant 1984 treatment!  These are part of the Monster hunters (Monsterjägare) of the Pyri Commonwealth army – a very specialised unit. The Monstrosities that occasionally emerges from the forbidden zones needs to be taken care of.

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This is a fantastic model of a dark young from Fenris Games (you can find it here)

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I like the intensity of this picture!

That was 47 no. 28mm miniatures in a day (well, I did do the basing on Saturday the following day) – not any pieces for the museum but effectful enough on the table from the right distance! Now I have a few more things to do to flesh out the opposition.

Colour Sergeant Bourne and Others

In addition the Little One and I went to find the Grave of Colour Sergeant Bourne on Friday. It was something we had planned to do for some time (Since we first played with our 6mm British and Zulus).

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6mm stuff from Baccus!

The title of this posting [see link here to the old post] – “A prayer’s as good as a bayonet on a day like this” is said by Colour Sergeant Bourne in the movie Zulu (link here). Colour Sergeant (Frank Edward) Bourne was awarded the Distinguished Conduct Medal (CDM) after the Battle at Rourke’s Drift and was, at the time, the youngest soldier in the British Army who had achieved the rank of Colour Sergeant.  He ended his career as a Lieutenant Colonel and was awarded an OBE. As I read up about him I found out that he was buried not far from where I live.  I think I will take the Little One and have a look for it after Rugby next Sunday.  Although he was only 5’6″ tall he was certainly, in every sense of the word, a big man. 

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The Real Deal!

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The Movie Version – Nigel Green, although he was too tall for playing Bourne and also too old, he was bloody brilliant.

You can read more about Bourne here

Here are two pictures from our visit to his grave at the Beckenham Cemetery and Crematorium.

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In addition the Little One found a few more graves that told some interesting stories following some research on the Net, like this one.

 

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Sergeant-Major Evans got a V.C. at Somme in 1916 volunteered to take back an important message after 5 runners had been killed in attempting to do so .. 700 yds of severe rifle and machine-gun fire …. dodging from shell-hole to shell-hole . Read more about it here.

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Respect!

/ Hope it was of some interest!

 

 

Featured

Järnringen / The Iron Ring (Mutant 1984) – Part 3 – Nordholmia Infantry Regiment

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Followers of this blog may be aware I have a undying love for my first RPG I played when I was 12, it was a Swedish RPG called Mutant.  In Mutant the world has risen from the ashes and new Societies has developed.  The game is set in Scandinavia, but not as we know it today. 

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

There is a summary of what I have been up to with this project here (if you scroll down a bit).

During the Robot Attack in Nordholmia, discussed in Part 2 (see link here), there will be a detachment of Soldier as part of the defending force – some regulars of the Nordholmia Infantry Regiment. This regiment can trace its origins back to the early days of the Empire and was originally set up as a town militia.

I wanted to do use some miniatures from the relatively new Perry Miniatures range of Swedish Napoleonic soldiers, as I really like the sculpts.  Perry does some fantastic miniatures (here is a link to the Swedish Napoleonic range). I got myself a standing Command Pack and two of the Firing line packs.

The Firing Line

They arrived promptly and to “Mutantinize” them I did a few headswaps with some Animal heads from Sally’s 4th, link here.

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Next was the decision on colour scheme, from the original set of rules and expansions we know that the Pyri Commonwealth flag is basically a Yellow Eagle with a Blue background. So I went with Blue Uniforms with some yellow details as this would fit the flag and also a nod towards the Swedish 18th century uniform of the Great Northern War (and also to that 91:an cartoon character!).

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Absolute joy to paint these chaps! – note I made one gentleman with pink skin and another with green skin (mutants!).

As for the standards I wanted to have a large national flag of the Pyri Commonwealth and a smaller for the Regimental one.  From the ”sources” we know the flag for the Commonwealth, there are two versions.

(I) One from the Mutant 2 expansion – the world Map.

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(II) Another one from the Efter Ragnarök module – on the map of Hindenburg.

Giving us these two options:

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I went with the more stylised version.

For the regimental flag I used the symbol of the County of Dalarna, but replaced the Crown with the Eagle.

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I have to admit it being some time ago I did any flags for anything else than 6mm – they tend to be on normal paper you add some glue and bend it a little bit – nothing very elaborate.  I felt this was not appropriate for this project and I wanted to avoid the stiff and printed look you can sometimes get with flags in 28mm scale.  I have seen a few of Sidney Roundwood’s amazing hand painted flags (link to some here) and set out to find a quick solution to do something similar – I found this video from Wargames, Soldier and Strategy and an intriguing type of paper was mentioned (it should run if you click on it).

Being a little bit of a materials enthusiast I got this kind of intriguing paper from Amazon (Japanese Calligraphy Paper, 100 sheets) and it worked a treat for me.

Japanese calligraphy paper 100 sheets; Made in Japan

I painted the flags with undiluted Vallejo acrylics (clean you brush as you work but wipe it on some paper before you get more paint – this paper is very thin and absorbant. Work carefully!).

This is how they came out.

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After this is was just a matter of “installing” them on the poles (using some random forest as a background on the Laptop Screen).

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Next I think we need some skirmishers to complement these guys. I am currently working on some heavy Pyri Commonwealth assault cavalry.

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Pyri Heavy Assault Cavalry (WIP) – Old GW Grail Knights

In related news….

NoMAD – A Post-apocalyptic anthropomorphic miniature range in 28mm from Sweden.

In writing this there is less than 3 days remaining on this kick starter that is currently funded and fits into my Mutant 1984 project – check it out here https://www.kickstarter.com/projects/1240892696/nomad

I am a backer but not associated to the team in any way – I hope the kickstarter goes well.

Its based on a small 1:56 scale (28mm) range with a post-apocalyptic touch. 

In the far future our domesticated animals have developed into sentient beings just as humans did so long ago.  

These anthropomorphic citizens has evolved or perhaps were created by a since long gone dying old world that was ruled by humans alone. This is only remembered by the new civilization through legends, stories and myths.

As we have seen before in ancient civilizations a ruling class often need a lesser class to stand upon to “rise” above the masses.  

For the Mutants of the working class the struggle is real, and many take refuge to the wild. The dream to explore ancient ruins and the possibility for a life in luxury and ease after just one successful expedition draws man and mutants alike.  

Zone Stalkers

/ Hope that was of some interest, I personally love this s**t.

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2018 is almost over…

I had a lot of fun with the hobby in 2018 and this is my year end account of a lot of the things that has been and some things to come.  I really hope that your 2019 will be great and I am really grateful for all of you who visit this blog on a regular or occasional basis. One of the best things, this year, is that the Little One is getting more interested and involved in the hobby – thanks Mate!

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Also a big thank you to Nick Dorrell, who I did the Horka Battle with at Joy of Six in the Summer, also all the Twitter people (it is a very nice place to be, I call myself Per at Roll a One there), and all the fantastic hobby related podcasts I listen to in between the audible books whilst I try to put paint in the right places. These include, the Too Fat Lardies Oddcast, the Veteran Wargames, the Grognard’s Files, the WSS Podcast, Henry Hyde’s Battlegames (not strictly a podcast but he has done a lot of great ones this year), Wargames Recon, and Trouble at T’Mill.

I also regularly listen to the Meeples and Miniatures podcast and inspired by them the Little One and I thought we would do our own top 5 games we played this year, in no particular order.

  • What a Tanker – this is so much fun and it inspired me to do a lot of Russian and Finnish tanks during the Sovietic Summer Offensive 1944. I also did a List for the Finnish Tanker (see more below). A brilliantly simple, but not simplistic game, that I really recommend anyone to try (link to the rules here).
  • Bag the Hun – Provoked by some of the Twitter chums, you know who you are, but again got me a reason to explore some of the Finnish connection. The Finns basically flew the shit of the machines they had and painting those tumbling dice plane has been great fun (see more below). We only did a few games to learn the rules – we will definitely fly more next year (link to the rules here).
  • Maurice – we just pulled this out for our Christmas game but ended up playing another two games in the last few days. I had forgotten how good of a game this is, it really gives a very nice feeling of the larger battle with the cards adding that narrative feel and grand excitement to the outcome of the battle.  I wrote about this battle in the last blog post (see here) and a link to the rules here.
  • Saga – we have had fun this year using the Second edition of the rules (see more below) and we recently got the book of battles that is a fantastic product – that could be used for other games than Saga (link to the rules here).
  • Mutants and Death Ray Guns – In the quest for rule sets for my Mutant 1984 project (see more below) we have had some fun games using these rules. Perfect for smallish skirmish (link to the rules here).

Next year we are looking forward to playing all of the above, but also a few other games:

  • Star Wars Legion – the Little One got a fair amount for this game over Christmas. Looking forward to see if the force is with us or not. I am not a great fan in doing 28mm painting because it takes too long and I am crap at it – so I think we have more than our hand full with this project.
  • Chain of Command – I want to finish the Swedish platoon write-up and do a few Scenarios based on the 1943 Swedish invasion plan made by Adolf Schell.  Part of this plan had some of the lines of advance going through Dalarna (the county where I was born) in Sweden and it would be interesting to place some of the action here. I also would like to do some scenarios based on some of the fighting in the ‘Unknown Soldier’ book/movie during the Finnish Continuation war (I made some assault boats I really would like to put in a scenario). I also need to finish the Germans for the 29th Lets Go Pint sized campaign.

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Other stuff – I am excited about the Rebels and Patriot Rules, as we have enjoyed playing Pikeman’s Lament and the Rampant rules.  I also think the Little One is getting ready for a few more involved rulesets, like Twilight of the Sun King and some higher level WW2 rules.  In addition I will do the final battle of the Towards Moscow Trilogy, Poltava 1709, at Joy of Six, but plenty more of that next year.

Here are a summary of the projects I have been working on this year….

Kirbekan 1885 – 6mm Sudan/Egypt Colonial Project

This project was started this year to try out Peter Rileys draft “A Steady and Deliberate Fire” rules.  It has been fun to paint the Baccus colonial range. I will need to get some terrain together so I can have a go with the rules next year. Here are few pictures and links to relevant blog postings below.

Mahdist War, Battle of Kirbekan 1885 – making a start

Mahdist War, Battle of Kirbekan 1885 – a little more effort (Part 2)

Kirbekan 1885 – (Mostly) Some Mahdists

Kirbekan 1885 – End of the Beginning (Part 4)

Bison Riders – 6mm Armies of Dragon Pass Project (or something similar)

Rapier Miniatures are doing some fantastic Glorantha stuff in 6mm and 28mm, I could not resist to get a few of their Bison riders. They painted up really well. Here are few pictures and a link to the relevant blog posting below.

Riders on the Storm Bull

WW2 Platoons, 15mm for Chain of Command (or any other platoon based game)

I painted a fair few Platoons with supports this year, including a Swedish what-if platoon (with some initial notes on the composition to do a list for Chain of Command). Here are few pictures and links to relevant blog postings below.

Swedish Rifle Platoon in WW2 for Chain of Command – the bare bones

Swedish Rifle Platoon in WW2 for Chain of Command – Part 2 fleshing it out

29 Let’s Go Pint Sized Campaign for CoC – the American Platoon

29 Let’s Go Pint Sized Campaign for CoC – Houses and Battlefield Clutter in 15mm

More Platoons (Soviet and Italian) for Chain of Command and Lights

Russian Scout Platoon for CoC, Painting Rig and Strelkovy

Greek WW2 Infantry Platoon for Chain of Command

Finnish Continuation War – Infantry Platoon for Chain of Command

Finnish Assault Boats for Chain of Command

Winter War Terrain, 15mm Chain of Command

I also did a full set of markers etc, to use for winter war gaming of Chain of Command. I especially enjoyed doing the patrol markers and the tall pine trees. Here are few pictures and links to relevant blog postings below.

Markers for Winter War Chain of Command, Marching Colours and Henry Hyde

The Winter War effort continues – Making tall pine trees

More Markers for Chain of Command and Command & Colors Romans

Vulgar Display of Power – Just a little bit of progress on the Winter War Stuff

Boxing up the Winter War for a while

What a Finnish Tanker – Mikä tankkeri!, 15mm

Here are few pictures and links to relevant blog postings below. We have played a lot of games with these rules and made a list for the Finnish Tanker so we could play Continuation War scenarios. Here are few pictures and links to relevant blog postings below.

Who needs a Tiger when you have Sisu? – Finnish Late Continuation War Career Ladder for What a Tanker

More options for the Finnish Tanker

Finnish Aircraft – Bag the Hun, 1/600 Tumbling Dice Airplanes

Excellent fun painting these, putting decals on and exploring this ruleset.  Here are few pictures and links to relevant blog postings below.

Finnish Aircraft and a Swedish Army

The Russian Army at Horka and some more 1/600 aircraft

Got myself a Hex Mat

Horka 1708, 6mm Great Northern War, Twilight of the Sun King

This was this years grand project, the biggest one we have done to date.  Here are few pictures and links to relevant blog postings below.

The What-if Battle Horka 1708 at Joy of Six 2018

(TMT) Horka 1708 – Making the Battle Mat – Part 1

(TMT) Horka 1708 – Making the Mat – Part 2 and ready and steady for Joy of Six 2018

Mutant 1984, 28mm Post-apocalyptic madness

This is my old 1980s RPG nostalgia project. I let you read up on it, I even built a 28mm log cabin. Here are few pictures and links to relevant blog postings below.

Older blokes in robes! work in progress and the Grognard Files

Limited progress, but bear with me!

Pushing forward towards Moscow and Nekropolis

More Mutant 1984, other RPGs and all is the Dice’s Fault

Painted Cabin and Snowmobiles – Mutant 1984

Järnringen / The Iron Ring (Mutant 1984) – Part 1 Opening Scence

Järnringen / The Iron Ring (Mutant 1984) – Part 2 – The Attack of the Robots

Saga in 6mm

Have a look at this massive blog post.

GNW Horka 1708 update, Tiny Tin Troops, 2nd Edition Saga and Helion Books

/ I hope that was of some interest, I will be back next year at some point.

Järnringen / The Iron Ring (Mutant 1984) – Part 2 – The Attack of the Robots

This is a follow-up on a previous blog post about my miniature skirmish adaptation of the Swedish roleplaying scenario Järnringen from 1985 (see more here) for the Mutant RPG, if you intend to play this as a Player Character it is probably best that you stop right now.

The lights are dimmed and Morgan gets onto the stage, dressed in dark clothes with an enigmatic smile on his lips. He holds up a playing cared – Queen of Spades. He mumbles something and suddenly holds three cards in his had – three Queen of Spades. At the same time the triplets appears on the stage, dressed in red, blue and yellow.

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Morgan Morgonstjärna (drawing by Peter Johnsson)

“My Ladies and Gentlemen”, says Morgan, still smiling. “As we all know there are people that possess strange powers, but I will prove that no mutation, no power is stronger than MAGIC! With its help I will move a young girl from one place to another in front of your eyes!”. Janice hovers forward, dressed in red sequins, and dances around Morgan.

“Now, of course, you believe that the Lady is a PSI-mutant!”, says Morgan starting a roar of laughter from the audience. They just need to cast a glimpse on the overly dimensioned blonde to understand that she it not.

The other triplets pushes in two black boxes. Janice steps into one of the boxes and pulls a black curtain. For a moment the stage seems to glow from a blue light and then Morgan pulls away the curtain and the box is empty. The curtain in the other box is pulled away and Janice takes a step out on the stage with a great smile. The trick gets standing ovations and Morgan bows and disappears behind the stage curtain and the show goes on.

– Roughly translated from the 1985 scenario Järnringen (the Iron Ring) for the Swedish Roleplaying Game Mutant!

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In the original scenario there is a chance that Nordholmia (the town) is attacked by Robots (unless the Players Characters manages to figure out was is going on and stops it) – I am currently working on a scenario to play this with miniatures. The scenario basically is a situations where robots are appearing and the players tries to get to the source of the attack to stop more robots coming and where the supporting cast (the defenders of Nordholmia) are fighting the robots.  Guess where the robots are coming from!

As for the robots there is the following illustration in the book (by Peter Johnsson), but I always felt this was too cartoony and did not really fit into what I had in mind (it is a cool drawing though).

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There would be no more suitable type of robot to be used for this project that than the T-800 model from the movie Terminator.

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T-800 model, pictures taken from IMBD, from the Terminator (1984) movie.

Some time ago, I and the Little One had a go with the Terminator Genesys miniatures games, so we have a fair few of robot models already.

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This week I have finished a few proud defenders of Nordholmia using the LDV unit I bought at SELWG a few weeks ago, with some headswaps from Sally 4th.

 

I tried to the get feeling of some citizens using primitive guns and whatever they have handy to fight with – humans, mutants and animals fighting side by side.  I think I need a fair few similar kind of models and will browse various VBCW miniature manufacturers as these will fit the bill nicely.  Here they are.

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In other news, I did also finish this little gift I got from a friend for this Mutant 1984 project.  It is a frog caught in some carbonite, Han Solo style!

 

In addition for the latter part of the scenario I am trying to find a suitable model for Makron – no, not the French President, but the host of Hotel Imperator, with his blue hypnotic eye.

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Makron (drawing by Peter Johnsson)

Let me know if you have any ideas for a model for this chap.  I currently I am painting this one, but it arguably looks more like a confused professor than an evil master mind (that can cause fear and illusions).

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/ Hope that was of some interest, now I just need some more defenders of the town. I guess I would need another 30 or so.