Border Skirmish at Hammering – Mutants who would be Emperors (Mutant 1984)

This weekend I and the Little One tried out a version of the Men who would be Kings rules by Dan Mersey, we played the Skirmish version (kind of, we actually played it like we had 12 figures per unit although we only used 6 models, but we needed two figures worth in terms of damage to remove a model) with some borrowed items from the FOCH WW1 rules adaptation that you can download from Wargames Illustrated here (covering Tanks, anti-tank guns and squad LMGs).  We call it the Mutants who would be Emperors – as it is set in the weird world that is my take on the Mutant universe as presented in the Swedish Rpg from the 1980s (your Mutant may vary, more here).

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses. The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves. However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.
Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.
The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the early 19th Century, give or take. There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc. Some of the old technology has survived but is rare.

In short anything goes, it is a world that has started to re-build itself with a technology level of about 18th century give and take but there are some old tech weapons floating around – this is represented by the three different level of firearms in the rules (antiquated rifles, rifled muskets, bolt action rifle, basically differing in terms of range. We may review this moving forward and consider some reloading rules), basically giving each model using one of these a 2d6 (as we are using 6 per unit) in terms of rolling for damage.  For other weapons (automatic weapons, lasers, etc) we assume them having a damage of 5d6 (each LMG costs 1 point) – this gave some units we used a very high fire power rating – being difficult to take down but not impossible for a unit prepared to charge in and fight hand-to-hand. We also used a tank and anti-tank gun in line with the FUCH rules.

The scenario was a straightforward fight between two border detachments, one from the large Pyri-Commonwealth and the other from the small but proud Jemtland north of the Pyri-Commonwealth, during the short but eventful Yran Hostilities that almost led to an outright war in the year 96 (or 2550 if you still count in AD).

The Pyri-Commonwealth side has stopped to re-supply at a depot that is well stocked with water and other essentials, very close to the entrance to a small forbidden zone in the Hamra region in the northern part of the Pyri-Commonwealth. The depot is run by the Nicholas von Rijn trading company and a good deal has been made, a few drinks have been had and there are rumours that Furir Dozibugger has had a few too many already (Typical for the Pertorian Guard – elite status in what?, drinking and hazard gaming).  There has been reports about some mutated monsters in the area – a walking murder tree and a giant beetle – both are very aggressive towards humans and extremely dangerous.  There is enough firepower in the detachment to take them down but invariably a few men or women would have to put their lives on the line in case of an encounter – and they do not fight with caution.  Suddenly the Rifle units comes back running, they  report movements on the other side of  the old ruins – “It is those damn Jemts again. Prepare for engagement…. to arms, man the tank and attack!”.

These are the units we used for this battle:

The Pyri Commonwealth Detachment

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Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)
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Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)
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Skyttesoldater of the Nordholmia Battalion (Models from Perry Miniatures, Swedish Napoleonic firing line with command with some conversions, link here)
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Pyri Riflemen with a LMG per section (Warlords 95th Rifles with conversion, link here, and female officer of unknown origin bought on Ebay).
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Pyri Riflemen with a LMG per section (Warlords 95th Rifles with conversion, link above, and female riflewoman of unknown origin bought on Ebay).
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The sharpshooting Pertorian Guards – armed with Repeater Berry Rifles.  Only flaw is the section commanders habit of being drunk (models from Ironclad Miniatures with a conversion, link here)
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A tank – this is an experimental model with a steam engine and armed with a machine gun. There are only two things that can cause it any major harm the AT rifle carried by the Cocks or the strong jaws of the Giant Beetle. Tank from Ironclad miniatures (link here)

The Jemtland Detachment

 

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Fusiliers of the Skogsmulle Battalion (ACW Perry Plastics with some conversions, link here)
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Fusiliers of the Skogsmulle Battalion (again, ACW Perry Plastics with some conversions)
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Bullet Spitter (Kulspottare, Gatling Gun unknown make, with crew being made from Perry ACW plastics)
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Free-shooters of the Skogsmulle Battalion (conversions from Perry ACW units)
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Free-shooters of the Skogsmulle Battalion (conversions from Perry ACW units)
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Doodle’s Cocks (mercenary unit) – models from Interloper Miniatures (link here)

And of course the wandering monsters, they will attack anything moving within 6 inches and anything firing at them with a movement of 6″+1d6, attacks at 4+ and will deliver 12d6 worth of damage as well as taking 12 points of damage (both counting as being in light cover due to protective bark and scale). The murder tree is from Fenris Games (a dark young of Shub-Niggurath – link here) and the Giant Beetle a plastic toy (made in China) that I was gifted by Michael Leck.

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What follows in not a AAR but a set of pictures from the fighting, with some comments, as we were mostly using this to try out the rules – we had a blast playing and the craziness of it all really adds to the fun!  What made it even better was that the Little One had done most of the planning and I just had to, more or less, sit down and play. We plan to run the game again and perhaps we will do a better narrative of the battle then.

 

 

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The men of the Pyri-Commonwealth ready for Action!
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The set-up the Jems coming in from the right and the Pyris on the left with the trading station and the water tanks.  The Giant Beetle ended up in the middle of the table and the Murder tree in the top of the picture next to the old truck and the ruin.
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About there..
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The Jemts are advancing!
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Tank Gliding in to action with the intention to put itself on the road and put down some fire down the road.  First getting rid of the Giant Beetle.
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Following some really bad dice the Beetle just got angry and went for the tank, starting to damage the hull with its strong jaws. The Machine Gun firing another burst and jammed, it would be up to the muskets to do finish the job.
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Meanwhile a steady advance on the other side of the table
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Some good shooting later from the men of the Pyri-Commonwealth and the Beetle flipped over dead. But the tank had sustained substantial damage from the beetle.
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The other group of Pyri Rifles set to take out the Mercenary Squad
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…behind the cars

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A skirmishing action trying to take a few of the Cocks out!
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Only one Cock lost and the retaliatory fire with a team full of machine guns took the rifle team down from 6 to 1 – game over.
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Overview…
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The Cocks are waiting to take out the tank and anyone else coming into their view!
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The Pertorian Guard were slow to get going as the had started drinking early that day.
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The tank with an unjammed MG moved over the dead Beetle (made in China).
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Pyris finest managed to press on but managed to irritate the murder tree.

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Another bad firing from the Tank’s MG and it jammed again.
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Some fine shooting by the remaining rifles and the Murder tree went down after a few exchanges.
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House to house fighting! I have to agree it looked really weird with all these different uniforms and the setting – absolutely loved it.
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The Cocks maneuvering around to take out the tank (like if it was a threat anyway)
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Hey mate stop waving the flag – they will know we are here!
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This is also the moment when the Cocks used their Anti-tank ability and knock-out the tank (it had already taken some damage and just needed a small push to go useless) – we could not find any of the smoke markers so I let you use your imagination.
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Nothing more retro than Wimpy! Uber Delivery – the boys are gaming!
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It became a dragged out firefight!

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…until only one Pyri group were left standing and pushed back into the ruins!….
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THE END – the last firefight before all the Pyri-Commonwealth gave up!
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Some more pictures the Little One took before we tidied it all up!

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Absolute blast. It is funny that I am playing a game with my son being the same age I was when I first adventured in this world 35 years ago. / hope that was of some interest!

 

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SELWG 2019 – Wargames Show with the Little One

The Little One and I went to the SELWG wargames show today – it is our local show. We both had a great time and it always has a nice mix of games in different scales. Here follows a dump of some of the photos I took with some notes here and there. I do hope it gives some kind of impression of the games that were laid out (I may have missed a few of the games – sorry!).

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First out Robert Dunlop’s fantastic Great War Battle of Gnila Lipa (the North Section) – the passion Robert has to his subject and these battles are inspirational. We had a good chat and if you really want to treat yourself go and listen to the 3rd episode of the Gods Own Scale where Sean Clarke interviews Robert – it is one of my favourite episodes of that and any other podcasts (link here).
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6mm miniatures from Baccus using Spearhead WW1 rules.
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Next up Mosquito strike Norway, it looked really fun!
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It excited both young and the little bit less young!
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A What a Tanker north Africa Table!
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Lots of small detail on the table!
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A Terminator Game – Man vs Steel! (we will come back to this one later)
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A Game of Pikeman’s Lament set During the English Civil War (GLC Games).
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Excellent hedges!
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Real time Wargames always has some interesting stuff, this time Northern Frontier Game (“An’ go to your gawd like a soldier”). I bought their Italian Wars ruleset last year and it is still something I am thinking about doing!

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Next Hydaspes 326 BC – I really liked the look of this game. Large impressive and some really nice units.

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A game of Legion that looked as busy as London Bridge Station at 08:15 every bloody weekday! – the Little One loved it.

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Milton Hundred Wargames Club put on a Kings of War Vanguard Game
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This is the famous overview shot from the upper smaller hall!
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South London Wargames put on their Darkside of the Moon game from Salute this year.
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The rules!!
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Lots of Dinosaurs…

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Maidstone Wargames Society put on Dogfight 69, a X-wing (rule wise) inspired game during the 100 hours war, an aerial game showing the last piston-engine dogfight. This was a war in 1969 between Honduras (with Corsair F4U05s) and El Salvador (fielding P51D Mustangs).

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The ever so Busy table of the Wargames Collector Calculator (that we have reported on before) – it was nice to see the guys again! This is the Battle of Little Big Horn, You can read more about this fantastic game here. The collector calculator are doing some really interesting stuff and when you have finished the Dunlop interview I linked to above go and listen to the one with Peter Riley of the Wargames Calculator. Peter was telling me about the book he is working on Building Rules for Gaming Battles (BRfGB) that will allow you to design rules for your own battles. “The aim is that these the rules will be playable and fun for all ages of player – from the grognards, through club players and the newbies. We are also hoping that clubs may see this as a way of engaging and enthusing younger players into the wargaming community. We hope that the rules wargamers will be able to generate from these guidelines will provide a simple, fast and easy way of getting people into gaming.
If you have always wanted to design a game that you want to play from any period or if you like a particular battle then use these guidelines to design it.” (from their recent news section, more here)

 

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Britain in flames and war is raging!
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To the Strongest by Simon Miller showing the battle between Boudicca and Gaius Suetonis Paulinus (in AD 60 or 61?)
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I just let this play a few pictures…

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Crawley Wargames Club put on their fantastic Aztecs Game

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Deal Wargames Association put on a really beautiful game showing the invasion of Elba, 16-20 June, 1944.

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Tonbridge Wargames club put on a Boxer Rebellion game.
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Rome vs Sassanids by Newbury and Reading Wargames Society

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Gravesend Wargames Club (yet again!) put on a fantastically looking game of Chain of Command – the objective being to get Vandy to his Command Post at St Mere Eglise Church (in Normandy). Vandy is of course Lt. Col. Vandervort that was played by John Wayne in the longest day!

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We had a go at Playing the Terminator Game and it is always a blast seeing the Little One engaging with people, the rules and the game!

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A big thanks to the gents from SEEMS for having us – we both had a blast and we actually won a game!
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All I got were some late war Germans in the bring-and-buy (enough for two platoons and then some) and some 15mm WW1 Maxim Machine Gun teams I am going to use for those crap platoons, I meant late wave ones, in the Too Fat Lardies 1940 Blitzkrieg book.
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The Little One was the big spender of the day but we got some 50% of the RRP deals for Legion stuff – too good not to miss!

Special mention and my favourite of the day goes to Shepway Wargames Club’s WW! game “You will be home before the Leaves fall”. I hope the pictures conveys some of the goings on…

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Thanks SELWG, we had a fantastic day and we were especially delighted to see so many dads and mums having brought their children and were allowed to engage with the games.

/Hope that was of some interest

Germans for the Swedish 1943 Tourist Season and CoC in Dulwich

I based the two German Platoons I made last week for the Swedish 1943 Tourist Season (this being the What-if German Invasion of Sweden in 1943) on Sunday evening. These are the Skytrex 15mm ones that form part of the first part of the Campaign – the Northern Approach through Dalecarlia. This part of the Campaign will be infantry vs infantry with limited options for heavier support (perhaps an armoured car for the Germans, etc). I have a few ideas that I think will work well in a setting like this. Anyway here they are:

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Focus of the two Planned Campaigns

On Saturday I was invited to play a game of Chain of Command in Dulwich by Iain Fuller. This was one of the South London Warlords Saturday game days – they run these on the second Saturday every month – on this occasion a few Too Fat Lardies games were played. It was a really good game and although I lost I had the best of times.  It was tense and hang in the balance more than once, more than a few bad rolls but then again a few good ones too.  Chain of Command is a very enjoyable game! Below a few pictures from the day. it was nice to meet up with Iain Fuller and his chums, seeing Dave Brown again and having a chat with Rich Clarke.  I may have a solution for playtesting the Swedish Campaign stuff thanks to Iain and Des – I will get back to you shortly.

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The table for the Day – I and Iain were playing the Germans – we had a Panzergrenadier Platoon with three squads with 2 No. MG-42 each, we also had a Panzershrek team and Tripod MG-42 team as well as a Pz IV tank. We played against Dan and Glenn who had an American Platoon and a Sherman tank for Support. We were defending.
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The Americans quickly got a squad into the forest threatening the defensive position. A squad of Germans were sitting on the first floor with their LMGs aimed at the forest – a dash would be daring and deadly.
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Then came the tank
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The MMG was set up in one of the houses covering the approach road.
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All the Germans deployed in buildings at this moment
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The Americans sent out a scout platoon provoking an activation of another squad.

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A fierce fire fight broke out between two sections over the field.

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In spite of overwhelming fire power the rolls did not favour the Germans this time and they ended up withdrawing to the forest to recover some Shock.

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Glenn rolled really well at times! 5 and 6 to hit!

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I rolled less well!

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My favourite moments was the Pz IV shot…

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….that made the Sherman smoke
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What is superior firepower worth when you roll like this?

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Americans advancing down the road towards the objective of their success.

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Overwhelmed, unlucky the Germans slowly weakend!

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Seconds before the Americans overran the Jump Off point and ended the turn! – game over.
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IABSM
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General D’Armee
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Playtesting of the upcoming O-Group rules!

Forces at the Battle of Lund 1676 (Scanian War) Part 4 – Danish Cavalry and some Aerosans

A few more completed bases of the Danish Cavalry at Lund. All models from the Baccus Sun King range, link here.

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1. Fynske Nationale Rytterregiment – 3 squadrons (Col. Kristof Otto Schack)

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2. Sjællandske Nationale Rytterregiment – 3 squadrons (Col. Ditlev Rantzau)

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1. Sjællandske Nationale Rytterregiment – 3 squadrons (Maj-Gen F. Arenstorff)

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Soon 80 years ago the Winter War started

In other news it is soon 80 years ago the Winter War between Soviet and Finland started (30th November 1939). The 30th November this year is on a Saturday so the Little One and I plan on running a Winter War battle on that day.  I am not sure we will need these excellent 15mm Aerosans from QRF (link here). They are excellent little models and I have had them on the soon to be finished shelf for far too long.

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A few picture to get us in that Winter War mood! (miniatures from Battlefront).

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/Hope that was of some interest

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Forces at the Battle of Lund 1676 (Scanian War) Part 3 – Danish Cavalry and a note on Winter Basing

3 more Danish mounted regiments for the Battle of Lund (Here are a few others in previous blogs here and here) in addition a note on how I do the winter basing on these at the end.

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3. Jyske Nationale Rytteregiment – 3 squadrons (Col. A Sandberg)

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Slesvig-Holstenske Nationale Rytterregiment – 3 squadrons (Col. Henrik Sehested)

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2. Jyske Nationale Rytterregiment – 3 squadrons (Col. Jakob Bülow)

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sssss

Winter Basing

This is how I base these miniatures.

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I start with a dark brown base, I use chocolate coloured sand, but you could use normal sand and use a brown wash to colour it brown.
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When applied and dry, I dry brush the base with wihte.
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Be careful but try to do it everywhere possible, remember that the base will be seen from above mostly so if you only do the edges it will look very dark in the middle.
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Ingedients for the next – some artificial snow, pva glue and a white colour (use cheaper paint, I normally have some poster paint I use for this).
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Mix the snow with the pva glue to a mix with the consistency of say ketchup – not runny. This is based on a teaspoon of snow.  Add a little bit of white paint – you do not need a lot.
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Apply the past on the base, do not cover all of say 80% of it. You can hide any ugly areas where the base has not been covered by the sand and it looks weird – just cover it with the mix.

 

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Sprinkle some of the snow scatter on top. This helps to add some reality to the final snow as the mix tends to dry to something that looks a little bit more like something dry than snow, the white colour (you added before) also helps avoid the snow getting too dark.
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Let dry and enjoy! Of course this is a generalisation and done for effect rather than realism – but it works much better than something that is just white!

 

/ Hope that was of some interest.

German Infantry Platoon(s) for the What-if attack of Sweden in 1943

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As you may be aware I want to start playing a few scenarios based on the 1943 Swedish invasion plan made by Adolf Schell (that of course never happened). Part of this plan had two of the lines of advance going through Dalarna (the county where I was born) in Sweden and it would be interesting to place some of the action here – the first campaign will follow a mechanised infantry division and the other a Panzer division.

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The Dalarna (Dalecarlia) county in Sweden showing the two advances – Obere and Untere Armbrustschraube.

I only had early war Germans in 15mm so I needed to find some miniatures to build two regular infantry Platoons and some to do two Panzergrenader platoon.  I will discuss the regular infantry in this post.

One of the scenarios will be focusing on a river crossing and for this I needed to have some rubber boats.   Looking around I could only find one producer that make rubber boats with crew in 15mm and it was the Command Decision range from Skytrex (link here, I think these are sold by Old Glory in the US).   I also got enough squads for two platoons and some extra sections, some machine guns, mortars and stretcher bearers.

I painted them as follows (use alternatives as almost all manufacturers have had a go at some of the German colours) with normal Roll a One approach – splash rather than finesee:

  1. Grey base coat, ink washed (diluted ink)
  2.  Paint face, hands, paddles, wood on rifle, and rope around rubber boat in Beige Brown (Vallejo 875)
  3. Paint uniform jacket and trousers in German Field Grey (Vallejo 830, it feels more green than grey), leave some of the blackened recesses shine through – I painted about half of the trousers with a normal grey colour (London Grey 836).
  4. Paint helmet in Dark Green (Vallejo 979)
  5. Paint Anti tank weapons with panzershrek and panzerfaust in Dunkelgelb (I have a MIG paint, called RAL 7028)
  6.  Let dry and wash with GW’s Agrax Earthshade – a dark brown wash. This give a nice dark shine to the model.
  7. Detail skin with flesh (I used Vallejo Sunny Flesh 845) – let some of the brown shine through.
  8. Highlight uniform and helmet with original colour used as per 3. and 4. above.
  9. Webbing black, breadroll khaki, brown for waterbottle, various brown for shoes.
  10.  Highlight rifle and paddles with Light Brown (Vallejo 929)
  11.  Vallejo Air Silver for spade, mix with black for rifle, smg and lmg metal.
  12.  Paint the rubber part of boat in London Grey – leave some of the darker grey to shine through.
  13.  Let dry
  14.  Give it all a wash of Army Painter Soft Tone

Here is how they came out, although this is an old range I think there is a lot of character in these and I am very tempted to give their Afrika Korps miniatures a go just for fun.

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First Platoon in Rubber Boats
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Some classical poses
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HMG team
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Love these models – full of character.
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Some casualties
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Second Platoon in Rubberboats
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A wounded comrade is carried away but the fight must go on!
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Some 5cm Mortars, a prone LMG team, a Panzershrek team and a lying rifleman (that will be used as a Sniper).
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Done! Very happy, next the Panzergrenadier Platoons that I will be using some Battlefront models to build.

/ Hope that was of some interest

Forces at the Battle of Lund 1676 (Scanian War) Part 2 – Danish Cavalry

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I have been ploughing on with the Danish Cavalry during some evenings when I have been staying away from home. I have had some good going and will present them here for the record as I get them based.  As noted in Part 1 (link here) these have been based on small 30 by 30 mm bases representing a squadron.

The miniatures are from the Baccus 6mm Sun King range (link here) and an absolute joy to work with.

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So in no particular order.

4. Jyske Nationale Rytteregiment – 3 squadrons (Gen. Carl von Arensdorff)

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Carl von Arensdorff was the Danish Army Commander at the Battle, he had served as a Swedish General in the Second Northern War 1655-60. He was wounded at Lund, and his brother Friedrich took over command, and Carl died shortly afterwards. I will write more about the Battle of Lund in future installations.

Detleff Rantzaus Dragonregiment (Col. Georg Brochenhuus)

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Rauchs Geworbne Rytterregiment (enlisted) – 2 squadrons (Col. Rauch)

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Next time a few more!

/ All the best!