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Infamy! Infamy! Mutant 1984 basic forces done

In a recent blog I set out my idea on how I would use the excellent Too Fat Lardies rules in the Post-Apocalyptic era following the Pyri-Commonwealth Monster Hunters in their role of protecting the civilised parts of world against the marauding wild gangs and monsters in the forbidden zones. You can read more about it in an old blog here.

“Some of you may recall the Pyri-Commonwealth Monster Hunters I have been doing for my warped Mutant 1984 project (based on the first version/incarantion of the Swedish RPG, now known as Mutant Year Zero). Well my take on Infamy!, Infamy! will be to expand my Monster Hunters and detail their exploits in the early days of the Pyri-Commonwealth when they fought for the Emperor against feudal warlords, wild beasts and marauding mutant warbands in the forbidden zones – trying to re-build a lost civilisation.”

I have been working extensively on this project since that orginal post when I had two units of Pyri-Commonwealth Soldiers.

Pyri-Commonwealth Force

Based on the Early Imperial Roman Legion Force in the Infamy! Infamy! Rulebook.

I am fielding this with 4 Groups of Monster Hunters (Legionaries) and 1 group of Auxiliary Archers. Will add some Auxiliary options in the next phase.

4 Monster Hunter Groups and One Group of Auxiliary Archers – a Musician and two Leaders (need to add another one) – sabot bases from Warbases.

Here some pictures of the individal units.

First Group of Monster Hunters – using Warlord Roman Legionary Sprues with some heads from Sally 4th’s critter range
Second Group of Monster Hunters – using Warlord Roman Legionary Sprues with a head from Sally 4th’s critter range. The female head from the kit box, not sure where it comes from.
Third Group of Monster Hunters – using Warlord Roman Legionary Sprues with a head from Sally 4th’s critter range. Bare heads from the kit box, I think the old man’s head is from the Oathmark Dwarves set.
Fourth Group of Monster Hunters – using Warlord Roman Legionary Sprues with heads from Sally 4th’s critter range. Blue head from the Kit box from a rebel saboteur model (Imperial Assault)
Auxiliary Archers from Warlord (Eastern Archers) with two heads from Sally 4th’s critter range.
The Management team, will nee another Junior Leader, note the Imperial Eagle of the Pyri- Commonwealth (YES, I forgot the Static Grass!)

The Laug Gang

This is a Marauding gang causing all kind of problems in the area, the are based on the Gaul list.=, with 2 Groups of Cavalry, one group of Elite Warriors, two groups of warriors and one group of tribal slingers.

The Laug force

In doing the cavalry groups I used Oathmark Wolfriders and then use all kind of things from the different sprues and the kit box. Basically buy some loose sprues and just mix it up (there are some WW2 helmets and more modern hat thrown in there for good measures, as well as the occassional animal head and additional limb). The same approach was used for the other Groups and they are a mixture of basic bodies, arms and heads. I wanted to create a non-uniform look apart for the elite warriors that I painted with a base Jade colour.

First Group of Cavalry
Second Group of Cavalry
Group of Slingers
First Group of Warriors
Second Group of Warriors
The Elite Warriors!
The Management team are some old models from a different era, with some touch ups!

Next I will be working on some additional units and support options. Having fun!

/Omnium optimi! Hope that was of some interest!

Some 2mm bases for playtesting Homunculus Est

Continuing from the last post where I discussed my first test base of 2mm using miniatures from Irregular Miniatures (see more about this here here).

The first test base

Although I was reasonably happy I learned a few lessons and had a re-think of what I wanted to do, in summary this was.

  • 100mm by 50mm bases
  • Early Imperial Roman formations for the legions
  • Use Matt brown as a base cost and make the bases a little bit greener

Anyway had another batch from Irregular and got into it.

I basically ordered 3 Roman army packs some Partians and Germans, now I am not sure what I used for what but know that for the Legion bases I used early imperial bases, I use 30 per base, which is ten packs and about £3.3 per base if someone is counting. I have ordered enough make some more legion bases and warbands and have done this by ordering individual codes (however with my impressionistic and quick approach it does not really matter that much).
Some of bases have flash on the bottom, you do not want to keep this and need to get rid of it. Wash your hands after you have done it and get rid of the excess carefully, I always use a paper I can fold up and throw.
The legions in triple acies
Six warbands on the top, then a base of light cavalry, two bases of heavy cavalry, two bases of skirmishers and a base on light cavalry.
Sprayed them matt brown
Drubrush with my normal three colour set, light brown, light terracota and a pale yellowish (Straw).
Paint the blocks black
Then I started putting on the details for the warbands and skirmishers, this stage representing shields, I used about 5 different colours in the end, then later painted some brown and bronze on top of the heads to represent a mixture of headgear, I also painted some colours on the back. The whole idea is to get something that looks like something reasonable from a distance like the picture below. It is not really painting more making dots that give an impression for the barbarian type of bases I use a wide variety of colour and for the Roman bases I will go more uniform in terms of colour (as well as formation as you can see on the basing approach).
I then based it with a mixture of some old Javis flock I had, I think it is dark, medium and light green mixture at equal ratio and some additional detail. At about 20-30 minutes per base of painting this is a perfectly achievable project to do in a weekend. This is really the way to look at then as the detail is not really there at least not in the way I have painted them .
Here the warbands on the table and a big shout to Geek Villian who did the brilliant mat (link here) – I got the green grass version (6X4) and I love it. You may be aware that I have made a numerous amount of mats but the flexibility in this kind of light fleece type of mat is fantastic and I really like the colour tone if this one. Go and have a look.
The cavalry from behind
The skirmishers
Here tbey all are on the new wargames mat. Good enough and nice to know that you can do an army in a few sessions.
Next time I will finish the Legions (and make another 3) and the light cavalry bases, do some more war bands and some wagon bases needed to play some of the scenarios, before I crack on with some terrain pieces.

/ Hope that was of some interest

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Going 2mm tall and working on my Infamy! Infamy! Mutant 1984 Laug Warband

Another weekend coming to an end, but some hobby time was found.

Homunculus Est

Mark Backhaus, who you may know as the General of the Denswe Army of the Charity Project I am running (or perhaps as the chap who turns out all those interesting articles in Wargames Soldiers and Strategy) asked if I wanted to do some playtesting of upcoming ancient rules Homunculus Est using my collection of Punic war 6mm stuff. Of course I was! I will play test it with the Little One.

The rule set aims to be a fast resolution Ancient battle wargame, playing very big battles on smallish tables. It is specially designed to be played in smaller scales creating a spectacle of big formations battling each other. Mark has done some amazing bases showing massed formations in 2mm and although I do have miniatures to try out the rules in 6mm I thought I could have a go at making a few big 2mm bases.

I ordered a starter pack of 2mm Romans from Irregular Miniatures (link here) to have a see how it would be to work with the scale. I had a done a try as few years ago and I did not like it, it felt like there were just small blobs shaped in some kind of manner to look like something but too small to get into some detail, compared to the 6mm and above I was used to.

However I have been blown away of some of the works done by some of my friends recently like Mike Hobbs, Vlad Seabrook-Smith, Sidney Roundwood and Mark himself.

The trick is just the same as I found in my large 6mm battles where I try to create a spectacle reminiscent of the old battle paintings that fascinated me as a youngster (here are few examples). It is really about focusing on being artistic to reach something looking realistic. A massed line of 28mm miniatures will look realistic but you need a bloody big line to really give the realistic look of a “big” battle.

Anyway some pictures and some narrative how my little test base went.

These are the basic Legionnaire bases that arrived – the Hoplites in the back are actually 6mm from Rapier Miniatures. They are very small remember.
I set about arranging the bases on a 120mm by 60mm base roughly representing a late Roman Legion, with some cavalry protecting the flanks, two rows of Cohorts (10 in totals), a line of skirmisher and at the back some reinforcements/reserves. I covered the base in PVA before putting the bases down then I covered it some some birdcage sand and let it dry.
I primed it with grey undercoat because I had run out of black and then drybrushed the ground with Green Ochre, a light Terracota and some Green. Then I used some diluted black paint and painted the miniatures.
I then painted a little bit of red where we assume the shield would be and some silver where the helmets would, alittle bit of white, flesh and gold (brass) here and there. Focusing on looking it from a distance, leaving the black and not overdoing the colours, if you zoom in it does not look realistic but take a step back and it does (well kind of).
From the side, I added some green turf scatter on top.
Here taking the step back! Not too bad.

On the whole I am really happy with this and will get some more to do the bases for playtesting Mark’s rules using 2mm big bases, my notes are:

  • I will be using 100mm by 50mm bases (slightly smaller than the one used for this project)
  • I will use an early Imperial Roman formation for Legions
  • I will use another base coat and will spray the base with Matt Brown before I start painting it and make the bases look a little bit greener, more like my normal 6mm bases.
  • I will also need to make some warbands etc.
  • It will be fun and they paint up very quickly, possibly a little bit longer doing warbands assuming differing shields and clothes, etc.

Infamy! Infamy! Mutant 1984

I wrote last time about my take on Infamy! Infamy! setting it in my childhood haven of Mutant 1984 (more here). I did do my first unit of some cavalry in my Laug Warband, loosely based on the Gauls in the rules.

These are the Red Riding Wolf Riders and were made using a combination of Oathmark Wolf riders, some ancients plastic sets and some WW2 plastic sprues and some animal heads from Sally 4th.

The Laugs attack through the Dead Forest and the Pyri Commonwealth Monster hunters get ready to push them back. Some of them even carry Shields of their fallen comrades.
As usually done with the Laptop in the background with some random pictures from the net – this one found under the search “wasteland”.
I still think that Hunter Chief Bosse Byracka (the Dog) is really cool.
So a little bit of a mixture of scales this weekend

/ Hope that was of some interest! Have a good week.

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“Infamy! Infamy! Mutant 1984 and some other stuff”

I realised that most of the recent blog postings have been about what has turned into a most excellent project – the 6mm charity fun (see here for example). There has however been a lot of other goings on with the little free time I am enjoying at the moment.

The Little One and I have done some testing of Two Fat Lardies latest rule set “Infamy!, Infamy!” (link here) and it is really good and inspiring – I especially like the difference in how the units fight. Yet again a quality product. It is basically covering late Republican Romans and early Romans and their fighting against the barbarians. I have used some of my 6mm ancients bases but really fancied doing something a little bit different and perhaps unexpected.

Some of you may recall the Pyri-Commonwealth Monster Hunters I have been doing for my warped Mutant 1984 project (based on the first version/incarantion of the Swedish RPG, now known as Mutant Year Zero). Well my take on Infamy!, Infamy! will be to expand my Monster Hunters and detail their exploits in the early days of the Pyri-Commonwealth when they fought for the Emperor against feudal warlords, wild beasts and marauding mutant warbands in the forbidden zones – trying to re-build a lost civilisation.

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On the other hand I have used the same setting for playing Sharp Practice but at later stage of development, more here.

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Never mind, back to the orginal thread…..

IMG_5800
The Pyri-Commonwealth in 108. (Blue) However My Infamy! Infamy! Campaign will take place around the early years of the reign of Palpadine 1-22. This was a time of a lot of fighting against feudal lords and marauding mutants.
Palpadine 1-22 – the founder of the Pyri-Commonwealth. When he was born an old woman prophesied that he would become a great ruler. His father, Duke Magnus, gave the child the name Palpadine, taken from a book in ancient history he had read. The book was called The Return of the Jedi. Palpadine was a tough politician and had no qualms in merging his empire. The combination of a strong powerbase i the House of Halbarad and an exceptional ability to handle people (he was a mental mutant with the empathy ability) made it easy for him to convince and gain supporters. He gained influence by making people dependent on him in different ways, e.g. money, drugs or mercenaries. Slowly his power grew and influence grew and finally his position was so strong that he could unify the area known today as the Pyri Commonwealth (Picture and text from the Mutant Expansion – Efter Ragnarok – Kampanjfas from 1987).

Some background to Mutant 1984 here.

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

From a Blog entry some years ago, link here for more.

So, basically I have a few of the Monster Hunters already done. They will basically be the equivalent of the early Imperial Romans – drilled fighters.

The first units are already done but more of these are on the way. The Captain dons the characteristical moustache of the Emperor Palpadine (He is actually a model of the Swedish King Gustav Vasa).

I have also ordered a fair few sprues of differernt ancient and fantasy plastics that I will make into mutant warbands – mixing, swapping and adding the occasional animal head . Similar to the blue men we used for our Christmas Great White Hunter fun that were based on a set of native americans from warlond. I think it will be perfect.

I have also made a few other units that perhaps not necessarily will form part of the Infamy! Infamy! stuff, but as enhancers for the overall project, first the Anti-Monster Unit. I recently came across a picture of some Roman Re-enactors with a MG-34 machine Gun. I thought it looked funny and decided to get a similar feel for the Monster Units, but instead of a MG using an Anti-tank gun. So I got his nice piece from Warlord Miniatures and slightly modified things!

However old tech is not always reliable…

“Sven-Guran, it should be heading here any minute, be alert, tell me if you see anything coming through the birch forest. Yes Sir, oooohhh shit, it is a FENRIS tree….”
…coming towards us.” “Fire, Fiiiiiirrrrreee!, why are you not firing idiot!” “It is jammed Sir, it is Jammed!”
“It is coming closer we are doomed!”
Out of forest some Knights appear and wild fight commences…
….blows from swords, lances and tentacles….
The Fenris tree weakens and the Monster have achieved yet another Victory.

Another of those funny monsters from the old Mutant 1984 book is the Land Shark that is tunnelling through the earth and throwing itself up on unsuspecting travellers. How does it do that?, no clue but I did not worry about it when I was twelve and I do not really care now either.

The entry in the Mutant rulebook from 1984. “Land sharks are mutated sharks that has developed an ability (power) to glide through sand and loose earth. It is about 10 meter long. It mostly attacks its victims from beneath. They are dark blue with black fins and breathe air” The stats in the game are like in the Basic Rpg or D&D, from 3 to 18 for a human. STO is SIZ, INT is INT, SMI is DEX and MST is POW. Their bite is stingy!
I got this set, they are from Path finder Miniatures.
Absolutely ridiculous, but real fun in my books.
Some fighting with the finished beast!
A hard opponents

Some time ago I got the miniatures from the Aftermath Kickstarter by https://puttymonkey.com/ – the range is based on some of the art from the Aftermath Rpg from back in the day. Really fun to paint the characters from that iconic cover. They fit straight into the Mutant 1984 madness.

I also got one of the Too Fat Lardies dice towers, excellent stuff!

/Hope that was of some interest, next time I will hopefully present the first finished bunch for Infamy! Infamy! Postapocalypso Mutant 1984.

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6mm Charity Painting Update no 3

Following on from the last update (link here) when we had about 60% completion we are now well over 80% there, with 36 of the 44 entries sent in. The Denswe side is in the “lead” with 19 of the 22 units in total vs the Siarus Army at 17 of 22. However the Siarus miniatures was sent out a week after the Denswe ones so this would be expected.

So we are waiting for another 8 contributions to complete the armies, there is really no major rush but hopefully we should be there soon. The King of Denswe, did have a letter delivered by the charming Colonel of the Klarkling Regiment giving an explanation of his delay.

A background to this project can be found here. And a number of painting guides has been produced, a good start is this one as it contains links to the other ones.

My Lord,

I pray thee foregive my tardiness in moving my regiment to your positions. We have suffered such deprivations upon our march that we have resorted to eating our horses.

My men are the finest that Denswe has to offer and they will take pride of place in the line to push back the foul forces of the enemy. I myself, will be cheering them on, though I fear not from the front lines as I had wished. Unfortunately I twisted my ankle whilst boar hunting, and I am abed, in the care of Madam Pomfroy, who has provided board and lodgings within her estaminet.

How I wish I could see my boys, in the finely cut coats, marching to glory! I shall raise a glass when the hour comes. Anyway, I must now sign off. Madam Pomfroy tells me it is time for my bed bath and I must not disappoint her.

Tally ho, and here’s to today’s fox!

Your obedient servant

Alfvold Klarkling

Colonel

Klarkling Regiment

Army of Denswe

Needless to say the King sent out a detachment to recover the Colonel and for him to heal his ailment in camp. We will present his regiment in the next update.

This update will focus on the Command Bases as we received the minatures by Sidney Roundwood this week and they are really nice indeed. I decided to do a more elaborate basing than I had done for the Denswe command bases and that led me to update those as well.

I had already seen them from a teaser photo sent by Sidney

Any way here is how they turned out.

I did a few with Trees and one with a little bit of flowing water
Painted the flat past of the base in some browns and a few layers of Varnish

For the trees I have a number of small trees ordered from China and I just add some more scatter on top.

Typical cheap end “Chinese Tree”, these are very cheap and there are better ones to get as well. Basically soak the tree with the super glue and then dip it in some light Green Coarse turf (mine is from Woodland Scenics). However it may be better to use tacky glue as the super glue causes fumes (Please be careful and be in a ventilate area, like outdoors)

And for the other type they are the railway modelling type of fir trees that when inspected closely look like the bottle cleaners I used to clean my children’s baby bottles, but again you can, if you wish make them look less so. They look fine without the scatter but for that Command base I felt obliged to do better.

Same idea, tree dab with PVA glue and add some fine turf weeds (again from woodland Scenics)

Anyway here is how they turned out in some more detail:

I think they look great! I have use my standard “trick” for doing these photos with a background as described in an old blog, link here.

As I said I added some more details to the Denswe bases too, here they are:

/I hope that was of some interest, the two armies are presented in some detail in a previous blog post, here.

6mm Charity Fun – an overview of the Two Armies (first draft)

The following draft document contains some background to the two armies that forms part of the 6mm Chartity Project that is currently in full Swing (you can read more about this project here).

The Battles that will be eventually be fought will utilise the fine Twilight of the Sun King (ToSK) ruleset. The lists for the two armies (Denswe and Siarus) has been developed by Nick Dorrell who also wrote the latest set of the ToSKrules. The key design philosophy was to create two armies that had a similar composition on the table but being totally different in terms of play. The armies developed are in this sense at a high level reflective of the fragmented information we have about the actual battlefield tactics of the two armies.  Nick has done extensive research at the Military Academy of Burgothen studying the drill manuals of the period, the King of Denswe’s (Markus Backhus) diaries and the writings of Repet Rerby after the war. The collected writings of Field Marshal Exas who then served as a Cornett in the Barnov Kuirasserse regiment has been an invaluable source in assessing the battlefield performance and composition of the Siarus army.  The writings of the Siarus Commander Drevesina that to date has been the common account for these wars has to a large extent been disregarded in line with Professor Drallop’s damning conclusions in his book about him (I know some wargamers will miss the Burning Denswean Pigs, the Siarusian Battle Hounds and the magical skills of the Tsar).

The Denswe army has a number of powerful trained charging units, but also an element of more traditional units that are wavering (i.e. lacking loyalty as allies) and an element of raw units (the fanatics) facing a more traditional army as we would expect in a Horse and Musket battle between say 1680 to 1710.  I think the stats and general gist of the army could be easily translated to whatever your rule system of choice is for the period. (Note: we will play the rules with only one base per unit, as opposed to the more common 2 bases per unit as the armies are relatively small).

The guide also contains the coat and cuff information for each regiment that was finalised before the units were sent out to the volunteer charity painters. Some changes have been made to this list and some bonus units added.

It also contains infantry standards for the regiments, these were developed with the help of our expert consultants Mark Backhouse (Denswe) and Sidney Roundwood (Siarus).

The main sources for the uniforms and flag information for the Denswe army comes from Archives of the Military Museum in Holmstock, that I had the pleasure of visiting on several occasions during 1987 and 1988.  I fondly remember the cold mornings rummaging through the collections and then spending the rest writing and referencing following by the wild evenings of dancing, drinking and singing.  Some further reference material, especially on the Siarus army, has been found from the city of Cowmos official Library of War. The collected work and the drawings of Major Nevscire on the Kuirasserse (unpublished) at the Tavapol State Archives, deserves a special mention and has been invaluable in terms of detail and to validate some earlier (often false) assumptions from the more popular Denswe sources.

Later updates of this guide will contain a picture of each unit with the name of the painter who brought it to life. It will also contain a little bit of a geographical overview

A Guide to the Army of the Tsar of Siarus

The Tsardom of Siarus has undergone great changes in recent years. The new Tsar has reformed and modernised the army from what in essence was a feudal arrangement with nobles providing foot and mounted units, to a more modern army in line with those developed in the wars between Great Tainbri and the Kingdom of Necfra. These changes have been pressed into service and has led to some problems within the army but should provide a solid platform for military success in the forthcoming campaign.

Leadership: Command of the army is entrusted to General and Field Marshall Kruglaja Drevesina. Drevesina is a flamboyant and masterful strategist and his skill in logistics in secondary to none, but he is only an average battlefield commander.

Twilight of the Sun King rating: 1

Generalnyj Bogatyj Koži (Left Wing Commander) is an able commander but his flexibility on the Battlefield is limited due to his physical health. People who do not fear losing their head say he is a Too Fat Lardie.

Twilight of the Sun King rating: 1

Generalnyj Čempion Šuk (Right Wing Commander) was recently promoted to General following a successful charge against the Horde. Unstructured and inexperienced of high-level Command.

Twilight of the Sun King rating: 0

The Tsar’s Guard: Under the command of three of the closest childhood friends of the Tsar the three Guard regiments of the Siarusian army are the premier units of the army. The Plaudetski, Carraletdinov and Kenatonov regiments are the oldest units in the reorganised army and are armed with a 1/6 ratio of pike just like the normal line units. Only chosen men are enrolled in these units and the Tsar himself often accompanies one of them in action.

Twilight of the Sun King ratings: Foot: Elite, Infantry, ‘p’

The Nobles: The Count of Xam-Denbro leads this elite regiment of cavalry in the army (Hussari). The unit is the only surviving unit of the old style of cavalry and originated from a mercenary unit raised from the heroes of Andpol after the Siege of Navien. The Tsar has a nostalgic attachment to the unit but there are rumours that once the aging Count retires his commission the unit will be scrapped. The Count is committed to show the Tsar, and his young cronies, that he has made an error converting the old-style units. Armed and equipped in traditional fashion, with heavy armour, lances, and flapping wings, and very eager to engage the enemy and prove their value.

Twilight of the Sun King ratings:  Count Xam-Denbro Regiment: Elite, Cavalry, Galloping Horse – impetuous [The unit must attempt to move into contact with any enemy unit that it can reach within its movement allowance. If more than one is available, it must contact the nearest.]

The Horse: The 7 regular Horse regiments of Garetsimov, M Hunvicnikov, Hiscyshkin, Barnov, Dorrenev, Baldiliev and Princess Andralex are the backbone of the Siarusian cavalry (the Kuirasserse). The units represent the first wave of reforms and consists of a mix or foreigner and Siarus nationals, they are well trained and experienced cavalry. The Garetsimov’s regiment was originally raised by the Gueseportu émigré Jose Di Maio. Later made a Prince of Siarus and was instrumental in helping the Tsar in building his navy including the introduction of the Man o’ War ships.

Twilight of the Sun King ratings: Cuirassier Regiments: Trained, Cavalry

The Dragoons: The new Tsar insisted that the old-style units were reformed as Dragoons and there are 6 regular Dragoon regiments of the army: the regiments of Bailvin, Earparov, Ripelev, Davisirikov, Bowtiak and Simmutov. Although the units are trained, they are still not very competent in the new tactics they have been told to use. This has also led to them having lower morale as they lack confidence in their new role.

Twilight of the Sun King ratings: Dragoon Regiments: Trained, Cavalry, Poor

The Regular Foot and artillery: The 5 regular foot regiments are the Naylosov, Blakrutov, Nillionov, Fulvukhin and J Hunvicnikov. These units are steady regular units relying on solid defensive tactics using fire power to defeat their opponents. Thus, whilst they retain pikes in the units for security against cavalry and infantry attacks the emphasis is more on firepower than shock action.

The Fulvukhin, Nillionov and J Hunvicnikov regiments are classed as Large units. These come from the most populous regions of Siarus and are larger than the others

The artillery led by the reformer Count Melepev has the latest field guns compared to the heavy artillery of old. The Count is more than sure that he can outshoot the arrogant commoner Colonel Jakgöta in charge of the Denswe Artillery.


Twilight of the Sun King ratings:  Foot Regiments: Trained, Infantry, ‘p’, (3 regiments are large) Artillery: Trained, Field Artillery

Overview of the Siarus Army

Overview of the Siarus Army

A Guide to the Army of Denswe

The dynamic King Markus Backhus has introduced new aggressive tactics into the regular army that has proven successful in many of his battle. These tactics emphasises the shock element hoping the enemy will flee the field of battle instead of prolonged fire fight. The King and his advisors are confident that these tactics will give the steady troops of his army the edge in the coming war against Siarus. All the Denswe mounted and foot units, from the homeland provinces, are using these aggressive charging tactics. The tactics is commonly referred to as Go Punching (GP)– referring to the hand-to-hand emphasis.

The small main Denswe main army are supplemented by units raised from the newly acquired Niasca province and the fanatical followers of Repet Rerby.

Overall, these troops provide their leader with a formidable army that have been the victors of many battles, albeit against smaller countries. The army marches to war confident that further victories will be achieved against the heretic Siarusians.


Leadership: King Markus Backhus is an excellent tactician who was born to rule. He can be reckless but is very stubborn and loves to win.

Twilight of the Sun King rating: 2

The left wing is Commanded by Prince Olaf Saylind Backhus, the Kings uncle. He is a solid and experienced Commander but currently lacks the skill and nerve of his nephew. His fondness for the bottle is well known in the army and often carries out his inspections being drunk.

Twilight of the Sun King rating: 1

General Repet Rerby (see more about Rerby’s Fanatics below) is untested in Battle but the King believes in his leadership.

Twilight of the Sun King rating: 0

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Denswean Homeland Horse Grenadiers: The elite of the Denswe army is the Horse Grenadiers, or the Trabants, led by Duke Heinrich von Hyde. This unit is the de facto Royal Guards. Their charge has been the main cause of many of the Denswe victories to date. A sight to behold on the battle field with their tall Mitre Grenadier hats with golden front plates reflecting the sun light as they gallop in with their charge. The Duke’s resilience, resistance, and resourcefulness in the face of danger is legendary. He fought for the Siarusians at the Siege of Navien repelling the Great Horde.

Twilight of the Sun King rating: Horse Grenadiers: Elite, Cavalry, GH, Small, Determined

Denswean Homeland Cavalry and Dragoons: The only difference between the cavalry and the dragoons in the Denswe army is how they are funded. The Cavalry units are raised by the Three Chalices church and are in general better paid. The Dragoons are raised by the Burghers are in general seen as less prestigious than the Cavalry.  However, on the battlefield their role and performance are identical.

The Dragoon units have provided drafts for the newly raised Rerby’s fanatic units, see below. This has provided some much-needed experienced personnel but it means that the regular units are understrength.

Horse Regiments: Åhlheterén, Petersson, Viskin and Mäshitalo

Dragon Regiments: Hoblund and Matthjälm

Twilight of the Sun King rating: Horse: Trained, Cavalry, GH Dragoons: Trained, Cavalry, GH, small

The Infantry: The foot units are aggressive and the success of the initial push of the infantry will be important in achieving victory, about 1 in 6 carries pikes and most an axe or a saber to use in the charge. Jakgöta’s artillery is, when it can keep up with the King’s rash decisions, a well drilled unit. Colonel Jakgöta’s steady firing at the Battle of Duln was a key moment in the rapid breakdown of the advancing Markden Army.

Foot Regiments: Matlund, Rotdin, Teijler and Polmörth

Twilight of the Sun King ratings: Foot: Trained, Infantry, GP Artillery: Trained, Field Artillery

Niascan Units (Horse and Foot): The province of Niasca has only been part of the Kingdom for a few years. The Kingdom gained control of the province in the last war and it has yet to fully reconcile itself to the province’s new circumstance. The province provides 2 Horse regiments and 3 Foot regiments to the army. These units are well trained, experienced units, using traditional tactics not the aggressive approach of the other elements of the army. However, their commitment to the army and their new commander is doubtful. The Crown Princess (who is the regent of the Province) Guard regiment has recently been renamed for the campaign and is only a Guard Regiment in name.

Horse Regiments: Freltin and Johan

Foot Regiments: Klarkling, Tomqvist and Crown Princess Noraeleo’s Guard


Twilight of the Sun King ratings: Horse: Trained, Cavalry, Wavering Foot: Trained, Infantry, P, Wavering

Rerby’s Fanatics (Dragoon and Foot): Denswe is a deeply religious nation and with the prospects of a war against the unbelievers in Siarus the nation has become inspired. The teachings of the fundamentalist preacher Repet Rerby swept through the nation and lead to many new units being formed for the upcoming crusade against Siarusian heretics. Rerby argues that the scales that God uses to balance the powerful in the world are tipped in favour of Denswe. They are convinced that they are the measuring instrument that god will use to change the balance. With their rallying cry “Gods own Scale” these fanatics will surge forward against the Siarusian unbelievers.

The followers of Rerby have formed 5 Dragoon regiments and 1 Foot regiments for the crusade against the Siarusian. These volunteers are largely untrained but are fired up by their beliefs. As loyal Densweans they are committed to using the new tactics of the regular army. Unfortunately, shortages of ammunition mean the cavalry are limited to only firing when faced by cavalry. In other circumstances they will face to charge and rely on God’s help.

Dragoon: Melblom, Milomberg, Hodgvén, Benelin and Karström

Foot: Grovgren

Twilight of the Sun King ratings: Dragoons: Raw, Cavalry, GH, Determined Foot: Raw, Infantry, GP, Determined – may only fire on mounted units.

Summary of the Denswe Army

Summary of the Denswe Army

/ Hope that was of some interest, Per

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6mm Charity Painting Update no 2

A background to this project can be found here. And a number of painting guides has been produced, a good start is this one as it contains links to the other ones.

Following on from last weeks update (link here) were we had about a 25% completion we are now well over 60% there, with 26 of the 44 entries sent in and there are many more on the way. The Denswe side is in the “lead” with 15 of the 22 units returned vs the Siarus Army at 11 of 22. However the Siarus miniatures was sent out a week after the Denswe ones so this would be expected.

The Denswe Army to date (the small bases are Commanders) and there are two bonus bases there the Horse Grenadiers and a Foot Unit (more about these in a future installment)
The Siarus Army to date (they are still awaiting their Commanders) and there are two bonus bases some Hussari and a Cavalry base (as before more later)

I said last time the small notes that have come with the models have been fun to read and put a smile on my face (thank you all for these).

Some of the notes so far…

A few of the painters has written about their experience on their blogs and here are a few I am currently aware of (let me know if I have missed or forgot any):

https://www.karwansaraypublishers.com/wssblog/6mm-painting-project/

https://collectioncalculator.com/blog/painting-together-in-aid-of-combat-stress

https://andysboncingblog.blogspot.com/2020/07/across-line.html?m=1

https://kingsleypark64.blogspot.com/2020/07/rediscovering-joy-of-six-and-while-im.html

https://hereticalgaming.blogspot.com/2020/06/per-brodens-charity-project-lund-1676.html

https://www.talesfromawargameshed.com/blog/painting-6mm-figures-for-charity-and-fun

http://aleadodyssey.blogspot.com/2020/06/6mm-imaginations-for-charity.html

Thanks all for these!

This weekend I started putting the flags on the infantry and based all the other miniatures that had arrived to date. The flags were designed with Sidney and Mark for their respective Imagi-Nation. We will publish a little booklet supporting the project later that will contain information on all these flags, painting guide etc.

The booklet will also discuss the particulars with the two armies for playing them with the Twilight of the Sun King rules that Nick Dorrell has developed. Nick is one of volunteers doing a units (see the picture below).

The key design philosophy is to create two armies that may look similar in terms of composition on the table but being totally different in terms of play (remember that we orginally based this on two identical starter army sets). The Denswe army has a number of powerful trained charging units, but also an element of more traditional units that are wavering (i.e. lacking loyalty as allies) and an element of raw units (the fanatics) facing a more traditional army as we would expect in a Horse and Musket battle between say 1680 to 1710.  I think the stats and general gist of the army could be easily translated to whatever your rule system of choice is for the period.

Here are a few of the units completed this weekend (we will do a full presentation of all of them once the armies are complete, this is just a random selection).

Someone asked me last time how I add the backgrounds to the pictures, this old blog (link here) will show you the very high tech rig I am using.

Dorrenev’s Kuirasserse by Nick Dorrell
Matthjälm’s Dragoner by Matt Slade
Matlund’s Infanteri by David Mathieson
Kenatonov’s Infaneri by Ken
Grovgren’s Infanteri by Colin Snelgrove

And I almost forgot, what about the Siarus management team. Well Sidney tells me they are on their way and damn fine they look too.

/ Hope that was of some interest, Great stuff all around!

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6mm Charity Painting Update no 1

A background to this project can be found here. And a number of painting guides has been produced a good start is this one as it contains links to the other ones.

So all the models has been sent out to the brave painters and I have had the pleasure of receiving 14 of the 44 batches of models already. I will do a presentation of the units in a special blog update once the armies are completed, so today is just an overview of where we are at. So the project is now about 25% complete with 7 entries for the blue Denswe army and 6 for the red Siarus army (sent out a week later). The Denswe king has a arrived and I know Sidney is cracking on with the Siarus Field Marshal. To say that I am proud of the painters would be an understatement.

Some of the many progress shots from the painters, this one from Jan Karrman. – The Karlstroms Dragoons.

I have been delighted to get the different small packs of models with small notes that has really given me some good smiles …. (just a good example below).

Thanks David for this one!

I have had some helps from the Middle One in making sure I do not mix everything up in getting on with basing them all.

The Box system was her idea and worked really well for the basing organisation!

I got my sand, paints and grasses out and got on with the basing.

Aerial photo of the bases so far

I find basing someone else’s models like holding a little baby the first time – it freaks me out. But I got over it.

Here is a shot of the models so far – I think it looks excellent. The smaller bases are the Denswe Commanders.

Ok I said I would not do a presentation of any specific units, well I changed my mind, here are 3 of the mounted ones and the Denswe King (I will do the flags for the infantry in a batch when I have more).

First out the Freltin’s Horse by Dave French
Then the Viskin’s Horse by Paul Wisken
Garetsimov’s Cuirassiers by Gareth Beamish
The Denswe King by Mark Backhouse

/ Hope that was of some interest, Great stuff all around!

Painting Guide 4 – Infantry

This is the fourth painting Guide supporting the 6mm Charity project that has now started (you can read more about it in a previous blog here). There will be a total of 4 painting guides, covering Horse, Dragoons, Foot and Artillery of the Baccus Wars of the Sun King Range. Here some links to the other ones.

Painting Guide 1 – Horse

Painting Guide 2 – Artillery

Painting Guide 3 – Dragoons

We will start this one at Step 5 – which is the painting stages (I highly recommend that you read Step 1 to 4 in the First painting guide as it covers some things that are important in preparing the miniatures and yourself for the challenge, a link is provided here).

It is fairly straightforward and it is my favourite type of unit.

Step 5 – the Painting (depending on how you access this you may just see one picture, but it is a slideshow with the steps)

/ Hope that was of some help, moving on updates on the project will focus on units as they get completed. In writing this I know that two painters have already completed their miniatures.

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Painting Guide 3 – 6mm Dragoons

This is the third painting Guide supporting the 6mm Charity project that has now started (you can read more about it in a previous blog here). There will be a total of 4 painting guides, covering Horse, Dragoons, Foot and Artillery of the Baccus Wars of the Sun King Range. Here some links to the other ones.

Painting Guide 1 – Horse

Painting Guide 2 – Artillery

We will start this one at Step 5 – which is the painting stages (I highly recommend that you read Step 1 to 4 in the First painting guide as it covers some things that are important in preparing the miniatures and yourself for the challenge, a link is provided here).

Starting with the Dragoons that is very similar to the Horse in Guide 1 (the main difference being a drummer instead on the trumpeter and the troopers are holding their muskets not the swords).

Step 5 – the Painting (depending on how you access this you may just see one picture, but it is a slideshow with the steps)

/ Hope that was of some interest, oh and by the way, here they are on their base.

and riding into battle…