Neo Men for Mutant 1984, or an excuse to get some Ork (Cow)boys on the table
In the Swedish gaming magazine Sinkadus no 11 (1988) a new potential player character option was presented for the Mutant Post-apocalyptic RPG, the Neo Man (Note: technically for the Mutant 2 iteration from 1986 – the one that added the characteristics of Perception and Education, introduced a segment based combat system, similar to Runequest’s strike … Continue reading Neo Men for Mutant 1984, or an excuse to get some Ork (Cow)boys on the table
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