Well it arrived a few weeks ago – the new rule set from Two Fat Lardies (well actually Reisswitz Press) and this morning I had a read through and watched some of the videos available on the internet (Look for . It seems really interesting – new in terms of scale and some of the mechanics but familiar in terms of some elements of the Lardies rule sets I have come to like. But more about that when I have actually played the game and know what I am talking about.
Here are a few good starting points if you want to know more before you buy or getting up to speed once you got the rules.
My current WW2 collection consist of a large number of different platoons in 15mm (varying between 1 and 2 per theatre and period), including Finnish and Soviets (Winter War and Continuation War), German (Early, Mid and Late), British (early war), French (early war), Greek (early war), Italian (early war) and of course two Swedish Platoons.
Well, it took me about two minutes to decide to make this as a Sweden 1943 project and in 15mm, as I already have all the tanks, etc I would need and in essence would only need to do some more infantry on bigger bases (than the individually based I have for my platoon) which is something as was planning to do upscaling the toys to be in used for IABSM (the Company Level game by Too Fat Lardies).
I thought I share this as an example on how you could take a rule set and its army lists as a basis for developing your own for nations or theatre specific situations that are not covered by a set of base rules and also in this this case very unlikely to show up in future supplements. If you are doing a ‘What-if project’ for a German invasion of Sweden in 1943, you are probably on your own. But to me this is a lot of fun in its own right. It would be interesting to see a Finnish Continuation War Organisation at some point too.
The Swedish Infantry Regiment
The Swedish infantry regiment in line with the 1943M organisation consisted of the following high level elements (from April 1943).
MG Company (consisting of 3 No. MG platoons, with 2 sections of two MGs (normally the m/36))
Specialist company – heavy weapons company (AT Platoon with 6 No. Bofors m/AT guns). AAMG Platoon with 4 No. AAMG on Tripods, Pioneer Platoon (w. 5 flamethrowers), Heavy Mortar Platoon, 3 120mm m/41 mortars with FO, AA Gun Platoon, 4 No. 20mm Bofors m/40, on Tripod
1st Battalion – more detail on the battalion below, but basically, HQ, 1 No. Jager Platoon, 3 No. Rifle Company and 1 No. Heavy Company.
2nd Battalion – as above
3rd Battaltion – as above
An Infantry battalion
The infantry battalion, which will form the basis of the units you will have on the table consisted of.
1 No. Jager Platoon – consisting of Platoon HQ and 3 sections
3 No. Rifle Company (Skyttekompani), each with
4 No. Platoons, each with
4 Rifle Sections
Specialist Section – 1 No. AT Rifle and 1 No. 47mm Mortar
MG Section – 2 No. MGs (m/36 or m/42)
Mortar Section – 1 No. 80mm m/29 Mortar
1 No. Heavy Company (Tunga Kompaniet)
2 No. Sections of 2 No. 80mm m/29 Mortars
AA/AT Platoon with 4 No. Bofors m/40 Guns (Tripods)
MG Platoon (Kulsprutekompani)
MG Section – 2 No. m/36 MG
So how do we translate this into the O Group Framework, well studying how for example a typical German Infantry Battalion has been structured I have come up with a first framework enough to get some miniatures done. I will flesh this out with stats and costs later but I think this is a good start. Note that the There are no Artillery support at Regimental level, the extra punch is provided by the high number of mortars, including the 120mm Mortars. I believe this would have been effective and possibly used with the same devastating effect as the Finns used theirs. I need to do further research on the Divisional support list as currently I have limited information on the organisation and operations above regimental level, but this will get me started.
So, if you do have some further information or ideas, please do a comment for this post or use the contact form on the blog.
I am going to get myself some Battlefront Italians for this project right now.
/ Hope that is of some interest.
Pictures above are from Krigsarkivet (Military Archives of Sweden, link here) and I have borrowed them from the eminent page Tornsvalan about Sweden during the war years, link here.
‘O’ Group – Wargames Rules for Battalion Size Actions in World War II (2021), by David C.R. Brown, Reisswitz Press. Link here.
An Introduction to The Royal Swedish Army in WWII – really useful resource link here. I used their listing of the M1943 as a basis for the presentation above.
Infanterireglemente (InfR) – Regemente I (InfR I) – 1945 – This shows the M1943 organisation and details some of the aspects that are not covered in the link above. Difficult to get hold off but occassionally some of the regulations do show up on https://www.bokborsen.se/.
En svensk tiger : hårda fakta och siffror över svensk beredskap och upprustning 1939-1945 (2014) by Sven-Åke Bengtsson.
During the hostilities in northern Dalarna in 1943 the Germans used remote control mines (known as the Goliath) in trying to break through the fortifications of the Swedish border defences. Hauptman Pillistin of the Pioneer Company deployed a number of them during the fighting in Särna. The Hero of Skans 211 (the name of the fortification system at Särna) Corporal Davidsson managed to demobilise three of them using his Scoped Rifle and some pretty accurate shooting. This caused a significant delay to the offensive that bought necessary time at the early stages of the offensive to ready the Swedish defences at the inner lines.
Ok, it is my 1943 what-if again and one of the scenarios I am working on. The idea with the eventual set of scenarios is to provide a book with some interesting scenarios ranging from defending fortified positions, creating bridge heads positions, assaulting over water, and forest fighting. It will be set in Sweden but you could equally replace the Swedes with Polish during 1939 or the Finns (and the German with the Soviets) during the 1944 Summer offensive, etc. Interested in presenting We shall see how it goes.
The defensive system at Särna was built following the invasion of Norway in 1940, it can be see in the video below (the audio is in Swedish but the pictures could be of some interest) as it looks today.
Now what is this Goliath thing, well it is a tracked mine (German: Leichter Ladungsträger Goliath, “Goliath Light Charge Carrier”) and was disposable demolition vehicles and remote controlled (through a cable). You can read more about them on good old wikipedia (here).
So although to quote the wikipedia article “Mostly, they failed to reach their target although the effect was considerable when they did.”, I think a scenario with them in it would add some tension to the game with some slow moving Goliaths working their way through the defensive positions whilst the infantry sections are trying to stop it with small arms fire.
Recently I found some files on Thingyverse (here) and printed out some Goliaths with and without trolleys and added some Peter Pig Germans and two Kettenrads. Happy how they turned out.
One of my favourite looking tanks is the Swedish m/42 tank, a domestic tank that was finalised in 1943 and plausable to take some kind of place in a 1943 what-if invasion of Sweden. It did initially have a lot of issues as was not very reliable and I found an interesting article here. I did have one of these in 15mm before but got another two from Shapeways some time ago – I was waiting for an alternative source but I think these are great even if they take you back about £19 each.
An armoured Truck – Pbil m/31
The second one is a Paul Edwards special (who runs the excellent Sabotag3d company – https://www.sabotag3d.com/). I showed Paul a picture of one and of them and off he went and designed one for me and printed out a fair few, and I have had them lying around for about a year – it was time to put some paint on them. More about this vehicle here.
That was all, see you in Dalarna in 1943!
Sorry one more thing, there is a new Podcast that is worth giving a listen and a follow. You may already be familiar with the excellent Yarkshire Gamer blog, Ken has decided to share not just his smooth voice but his passion in Audio, focusing in the grand spectacle stuff, big gaming.
I bought a 3D printer at the end of last year but it stood doing nothing for some time. Work was crazy leading up the Christmas break and during the break I got otherwise engaged. However I recently got it all up and running and how much fun I have had with it.
So far I have printed 1/3000 ships and 1/100 tanks and a lot of 2mm city buildings and walls (but more about that some other time).
The first thing I printed was the ships for the Battle of Denmark Strait 1941, where famously HMS Hood was sank by Bismarck.
These 3d files can be bought from Ghukek’s Miniatures,
I painted them in grey, gave them a black wash highlighted some of he detail with the same grey and painted the deck details with a light brown. I gave the decks a light wash of brown.
For the basing and wanted to get a quick results and painted the base in blue then outlined the bow wave in light blue and some streaks around the boat, then when dry some of the Atlantic blue from Vallejo (it is a modelling paste, link here). Let dry and carefully add some white to enforce waves and wake, and here and there. Really happy how they came out.
We will try these out in battle shortly, I will write about it then. The Little One is reading up on the Naval Thunder Rules.
Gosh, how do you review 2020? It was a bloody miserable year from many aspects and I think better analysts will summarise the world events like COVID-19, Brexit, American Elections and whether historical wargaming is dying. This review is more personal…
Well given all the time I have had working from home rather than getting into an office my blog activity has been really poor – this is only the 24th blogpost this year, that is about half the number of blog posts I normally do. However I do a lot of mini-blogging on Twitter and sometimes wish that I could link the two in some way. The blog posts feel more permanent and perhaps more like an achievement and gives time for a little bit more thought and wider information compare to doing tweets – I do not know.
Anyway thanks to everyone who follows this blog, the facebook group (not sure what to do with it) and/or my twitter account. All your encouragement has been really helpful this year, keep it up!
In terms of the hobby it has been a fantastic year and a few highlights for me have been playing in Jeremy Short’s Runequest campaign with some great people, attended the virtual Grogmeet that was an absolute blast and again catching up with new and old friends, hosted my own RPG on Roll20 for the Gang running a 28 year old scenario I wrote for the first Dalcon in 1992 (The Dweller in Darkness). Mike Hobbs set up a virtual paint club that I have really enjoyed and again met new and old friends for some casual chat. Thanks to all of you!
The Little One and the Others
The Little One is always up for a Game and playing with him is not something new I have discovered during lock-down but we had a blast playing a lot of games including Chain of Command, What a Tanker, Twilight of The Sun King, Men who Would be Kings, Dragon Rampant and many others. We have even got the rest of the family involved in some RPG and board game fun which I have to say is an achievement, Cheers mate!
Painting for Charity
I also had this idea that now seems like a no brainer about paining an army together as a community projects and try to make some money for charity. Well what a total blast that was and in 2021 we will take it further. This project actually makes me really proud and I take my Tricorne, of is it floppy hat off to all the painters who participated.
Here are some links about the project, including painting guides, etc.
Below a few pictures when we fought a Battle using these two amazing armies, with the help of the Twilight of the Sun King rules.
The high level plan for the project moving forward is
Doing a booklet with the armies
I would like the Army to fight a Battle at a Proper wargames show
Raising monies to Combat stress by doing a Raffle to win the army
More about this in 2021, again thanks to all who participated and encouraged.
Gods Own Scale Podcast
Sean Clarke re-launched the Gods Own Scale following some, I hope positive pressure, from Peter Berry and I. Sean has a relaxed style and brings out the best in the interviews he carries out, his passion shines through and the his list of guest have been varied and some new voices not previously heard, I especially enjoyed the episodes on Irregular Miniatures and Heroics and Ros.
I was invited together with Daniel Hodgson, Alex Sotheran to the Christmas special. It was a long show and I hope it came across like a few hobbyists having a good talk in the pub, because that is how it felt.
After a long and relentless campaign of trying to get Dirk at Grognard Towers to do an episode on MERP he did TWO episodes and he even brought Legend Liz Danforth to the party – what an absolute delight. Dirk also asked me to do a “First, Last and Everything”, you can listen to it in the link below.
The project got some attention from the Dala Radio and it was fun to talk about the project and I wrote about that here. I have also made some suppression markers and jump off points here as well as some river assault boats, here. This is a great project and I will try to start playtesting some scenarios for a Swedish Half-Pint sized campaign in 2021. You can find the latest Swedish Platoon lists here.
I also did some strange base forces for Infamy! Infamy!, more here. This is expanding the Mutant 1984 world in an early era.
I did some cool 2mm bases and that I will use to try out Mark Backhouse’s upcoming rule set “Strength and Honour”. More here. This will be my early 2021 focus.
So for 2021 it will be more of the same, I wish you from the bottom of my heart a fantastic 2021!
But before I go, we had a fantastic game last night and I am too tired for a write-up and there are other things to do, so a few pictures from the Twitter Feed – Another Mutant 1984 diversion using a variant of “The Men who would be Kings” rules, with some freaky events.
One of the scenarios I am envisaging for the “What if”German Invasion of Sweden 1943 project I am working on is a river crossing over the Dalecarlian River (Dalälven) – as it is such a central feature of the county.
The German army used the Leichtes Sturmboot 39 that were small high-powered assuault boats with by an 30 HP “Powered oar” outboard motor, they were used for river and small waterway assaults, crossings and to push pontoon boats. They were mainly used by Engineering typically to form a bridge head to build a pontoon bridge. Below is a small video showing them in use from Youtube.
I made a few improvised boats that I wrote about in an earlier blog for my Continuation War Finns.
Anyway the new ones are based on the actual boats and 3d printed. You can buy the files from 3D wargaming here. You can print out two versions one is an uncovered version (open boat, as can be seen in the video above) I believe the covered versions were used by the Marine. Well in my 1943 campaign they came from some marine units in Norway just before the invasion. I also have some uncovered ones that I will use to “redo” the Finnish ones I showed above. I asked Paul Edwards at Sabotag3d (https://www.sabotag3d.com/) to print them out in 1/100 or 15mm scale.
As for the crew I used some Germans from the lead mountain – yes mine is substantial. For the “drivers” I used pointing NCO or artillery models and for the others a selection of different infantry types. As the models are close together pay attention to helmet size as they tend to vary between manufacturers and can look strange next to each other. I cut most of the bases off and also the feet or parts of the legs to make some interesting positions. In reality the were probably less obvious targets when crossing in them but I think you agree that it looks nice and dramatic in the pictures below.
I added a base to them and painted the boats in a dark and light grey, most pictures indicate this type of camouflage pattern being used. I tried to create some effect of water and some foam by painting the bases dark blue, the drybrushed with a medium blue before adding some vallejo Atlantic water effet, finally I paintes some white to represent the foam. Here are the finalised pieces, I am really happy with them.
During the hostilities of WW2 the Royal Swedish Army was undergoing a number of changes and the most significant at the Platoon level was the 43M reorganisation. This organisation was ordered for the Army in 1940. The objective was that all units would have completed this reorganization by 1943. This re-organisation introduced more fire power to the Rifle Section by equipping the NCOs with SMGs and adding 2 No. Semi-Automatic rifles to each section. Further firepower was also provided by the introduction of a fifth Specialist Section with a 47mm Mortar team and an Anti-tank rifleman to each Platoon. In addition, a rifleman per section was a designated Sharpshooter and had a scoped rifle.
These lists allow you to field a normal Rifle Platoon (Skyttepluton) or a Ranger Platoon (Jägarpluton). The latter was more than often used to do specific recon missions and to distress the enemy.
These platoons would most often march onto to the battlefield, with a platoon cart and a horse. Some platoons may be equipped with bikes and some may even be driven to the battlefield in a truck.
The changes were gradual, and we suggest that the player can choose to play either the 1940 to 1943 or the 1943 to 1945 Rifle Platoon for the 1943 campaign.
You can download the latest lists in a PDF format below (they are work in progress, if you have any views or suggestions let me now).
Writing this after another day working from home during the Corona lock-down in Greater London – I am happy to report that my immediate and extended family are all ok. It all feels very surreal, and I hope as always that this blog will give you a few moments of being away from it all in a safe place.
More pictures from the Dalarna 1943 Project and being contacted by Swedish Radio
A note on my appearance on the Grognard Files
I was contacted by the Swedish Radio last week, their regional Dalarna branch, about this project and recorded a short thing for their morning show today. It made me happy, I hope I did not come across as too much of an idiot whenever it is being aired.
Here is a sound file containing the segment (in Swedish, aired 03 Apr 2020)
A lot of recent progress on this project as I have finished the third batch of Prints from Sabotag3d (link here). I am really happy to see that Paul has been shipping some round pole fences (gärdsgård) over to Sweden and consequently me not being the only one fascinated by this type of Fence. So if this appeals to someone get in contact with Paul and see what he can do for you, he makes these fences in 1/100 scale (15mm size miniatures) as well as for 28mm miniatures. But I suppose you can get them in any scale you like – it really takes us straight into the Dalarna landscape of old (and new) without to much leap of faith. We should also add that Paul also did a few damaged sections for me, to be used to illustrate the impact of an explosion or that a tank has driven through them.
Last time around we had done the basic village tiles and the round pole fences and it allowed to create something like this (there is a link here to an earlier blog that covers this is some detail and talks about the Falu Red colour used for the houses, etc).
For further detailing I wanted to have some mail boxes, typical of the Swedish country side. So I sent Paul the idea and as always he returned a fantastic little print (truth is that the state post box may not have had the colour scheme and the symbol at that time, but I felt it just needed to look that way).
Milk of course was collected differently in those days and milk churns would be standing on tables alongside the road, ready for collection on the morning.
The centre of the village is the Lanthandel that would sell you the supplies you needed.
And finally a little petrol station, probably not that operational due to rationing, but again a not to uncommon feature in the Sweden of 1943.
On top of this I have spent some time doing further features to add to the landscape and increase the immersion factor on the table.
We laid out another table and had a game with the Little One last weekend (using the Chain of Command rules by Too Fat Lardies, link here) and then we did a lot of shots of vehicles because we could.
A Little Game
Some random shots of Swedish WW2 Vehicles
The Grognard Files – First, Last and Everything
For you not familiar with the Grognard files here is Dirk’s own summary what it is all about (stolen from his webpage).
I’m Dirk the Dice and this is the GROGNARD files podcast, talking bobbins about table-top RPGs from back in the day and today. The Armchair Adventurers are small FRPG group that meet monthly in Bolton. We first got together thanks to a ‘small ad’ in WHITE DWARF in 1983. We got back together in 2010 to play Call of Cthulhu Masks of Nyarlathotep monthly for 3 years. Playing again reignited our passion for RPGs, so we returned to some more classic campaigns from our teenage years: RuneQuest BORDERLANDS, Traveller ADVENTURE, RuneQuest GRIFFIN MOUNTAIN and Call of Cthulhu FUNGI FROM YUGGOTH. Our interest began to shift towards what had happened to RPGs during our period away from the hobby.
I have been, in a friendly way, been pestering Dirk to do a podcast about the Middle Earth Roleplaying Game for a long time (check out #grogmerp on twitter if you do not believe me). Last month he released part 1 of the MERP (Middle Earth Roleplaying) show and he asked me to do a “First, Last and Everything” segment for Part 2 – that is a presentation of my first, last and overall favourite RPG games. I went for (because it is true) the first being the old Swedish RPG game Mutant (from 1984) that I have written about here on a few occasions (link some of it here, here, here and here), MERP as it is the last one I played and you can find out more about it in the two Episodes below, my everything is the classic Call of Cthulhu Rpg.
Here are the links to the two parts of Episode 36 – Middle-Earth Role Playing (MERP) with Liz Danforth:
I did write a script for my part and it is appended below would you be interested, it may be cool to listen to it first though.
/ As always I do hope that this was of some interest, stay safe during these and any other times
First, Last and Everything
Hi, My name is Per and I am delighted to deliver my first, last and everything. You can find me on Twitter as Per at RollaOne or on my blog rollaone.com.
It was 1984 and I was 12 and my slightly older cousin Mika was visiting us in our little provincial town in the heartlands of Sweden, Dalarna, where if you take the wrong fork you may come upon a lonely and curious country, in areas that remind you of some Lovecraftian environment – desolate, quiet and with the occasional character sneaking around, or looking through the windows with empty stares and some doors hanging on rusty and consequently noisy hinges blowing in the wind. These are places where they say shoot-dig-keep quiet – that kind of thing. I mean all that Nordic Noir crime stuff must have come from somewhere? But most of it are quaint red houses with white trimmings, surrounded by, wait for it, round pole fences.
He, my cousin, cajoled me into buying this new game that he had played called Mutant, a game set after the catastrophe in a future Scandinavia. You could play as mutated humans & animals or be a robot from the old time (but with a messed up memory bank, with a tendency to obey orders from pure humans or those who had not too obvious mutations – later I learned they were programmed to follow Asimov’s 3 robotic Laws). You could also be a PSI-mutant with mental powers, shunned by most people with or without fur. They were like magic users but very often with defects like madness or confusion triggered by failing to use a mental ability – making it very frustrating at times, or pure (non-mutated) humans considerable sturdier and more clever than we are today and with a patronising at best to a disrespectful view on mutants. The society that had risen was roughly at the technology level of the early 19th century – you could arm yourself with a musket if you had the cash but equally common were a baseball bat and an old bin lid, or traffic sign with a moose, as a shield. It was a more organised society than in movies like Mad Max – things had calmed down. There were forbidden zones to adventure in and the dungeon equivalent were old research labs or other underground facilities with the chance of finding old tech, crazy cyber computers, frozen people from the old times or mutated beasts – sometimes all at once. The dragon equivalent were giant beetles and land sharks that swam through the earth It was my fist role-playing game and we had never heard about anything like it and it also came with some funny looking dice, but no gaming board. Just a little cardboard sheet that was used to resolve whether the character understood what the old tech item he has just found was. My cousin had never GM:ed before and actually as it turned out he had never played the game – however he spent a day reading it and the following evening a few friends and I made some characters – mine a mutated moose, a hunter, with a big club and a musket – then he very ably played us through the introductionary scenario “Mission in Mos Mosel” until the small hours ….it was love at first play….
This game has evolved to what today is known as Mutant Year 0, and a number of the modern products has given more than a nod to the old modules and adventures.
However we quickly advanced to non-Swedish rpgs – it was not as cool to play the Swedish games – at least not in those days.
We went on a School trip to London in Year 9, this was 1987, and the trip was funded to not a small part of us selling loaves of home baked breads outside a local shopping centre and we also set up a school show and invited all the parents and students – I and yet another cousin and fellow gamer Sebastian played two drunk characters and we made some crap jokes pretending to be pissed and we had a grand finale with the song “Shut uppa you face”, by Joe Dolce. In London we, equipped with a Summer of earnings from working for the local council’s real estate department cutting lawns, bushes and collecting rubbish, delivering leaflets at weekends or selling the Sunday issues of a broadsheet newspaper, bought a lot of RPG games and modules from Orcs Nest (still on Earlham Street today), Games Workshop and The Virgin shop on Oxford Street. We got Judge Dredd, MERP (Middle Earth Roleplaying Game), Call of Cthulhu, and “who ya gonna call” Ghostbusters, Top Secret, Chill, Timemaster, Paranoia and Warhammer Fantasy Roleplaying and god only knows what else, I remember the only non-rpg stuff I bought was the God Save the Queen single by Sex Pistols and Bob Marley’s Exodus (movement of Jah people).
But also a shout out to the Amazing swedish shop Hobby Huset in Uppsala – they had an amazing selection of RPGs in their catalogue and excellent shipping service. We sometimes even took the 1.5 hour train trip and visited the cellar it was located in and got some strange stuff from the bargain bucket. It was this shop that really opened up the hobby for us country boys.
We played so much RPG games in our youth, in people’s houses but eventually in a shed with a heater that made it bearable. We hated splitting up the group as we had to stand outside in the bloody cold freezing our Dirks off (remember this was Sweden when we had proper seasons). Later we asked our school if we could use one of the class rooms in the evening and weekends and the head teacher gave us a key and we had a hell of a good time. We had a good group with a few changes along the way, but then playing in death metal bands, national service, university education, and moving abroad split the old gang. We had our ups and downs but now 30 years or so later I can only recall the positive aspects, so to my old Grogsquad Jonas, Petri, Sebastian, Tommy, Thomas, Magnus, Micke, Reidar, Erik, Petter, Christer, Anton, Fredrik and the guy who only came once and played Pendragon with us and anyone else I forgot, but also to my new Grogsquad the Adventurers Club led by Dirk, Blythy, Ed, and the Daily Dwarf, I raise my glass of vodka to you all!
Although there was a lot of fear mongering around the Rpg hobby in the mainstream media at the time, thinking we would become too introvert, turn into extremists or jump from buildings imagining we could fly, I think our parents were grateful for the fact that instead of being out drinking moonshine vodka, a speciality of the region, and making the town unsafe, we instead sat in the shed telling each other stories and rolling dice. I think we all turned out ok in the end.
In the day we shared the burden of Game Mastering in our Little but Merry band, but the longer campaigns were usually game mastered by myself or Jonas and one of the first games he ran was MERP – Middle Earth Roleplaying. Jonas was amazing with regards to preparing for campaigns and game sessions and his knowledge of Middle Earth was very deep – he had even read the Silmarillion and the Lost Tales! Later Jonas were to run a very long AD&D campaign (2nd Edition) and although I never really liked the system, his overall campaign with a mixture of shorter episodes, long running plots and reappearing protagonists was probably the best one I ever played. However back to MERP. The rules today feels old-fashioned, being a Lite version of the bigger Rolemaster System but at the time offered us some kind of balance between the always fragile characters in the basic Roleplaying system kind of game and rise of your AD&D characters toward immortality – with MERPs open-ended rolls there was always a chance that an opponent could score critical hits and do some substantial damage whatever the differences in character levels, armour class etc. You had to be careful and not every encounter would be a question of drawing a sword. And the magic system was definitely not Tolkienesque but then Jonas did not allow us to be wizards. But what was more on top of this and perhaps the real legacy of MERP was the many fantastic modules and not the rules. The modules had some fantastic drawings and amazing covers that shaped our vision of this amazing world. There were many talented artists contributing to these modules but for me there are two I would like to mention especially – first the legend Angus McBride who did some exceptional cover art for many of the MERP modules. The second artist is of course Liz Danforth who created an outstanding visual presentation of the various characters, races and creatures of this wonderful world, and by the way a big thanks to you Liz for your support to the #grogmerp campaign on Twitter. But there was more, the modules contained information about the people and lands and it felt like it stayed true to the lore but expanded where there were white spots. Herbs, requires a special mention, and were like modern mobile phone apps – there was an app, sorry I meant a herb for that. It is actually my last RPG, I played and a big part of my recent interest in the hobby.
However, there was only one game that I really really immersed myself into in the day and it was the Call of Cthulhu rpg – I guess it does not need any deeper introduction. The first time I played it was at the RPG club in my hometown that some of us used to go to and play as well as playing with the core group, the club was founded by Magnus Seter and Dan Algstrand who today are well known characters in the RPG Industry. It was an excellent way in getting to know likeminded and try out a wider array of games. The club even run a few conventions and I wrote the Call of Cthulhu Scenario for the first two – with the imaginary titles of – the Shadow in Darkness and the Dweller in the Shadow (You can actually find these on the net, but mind you they are written in Swedish). Our little band played some of the epic campaigns like the Fungi form Yuggoth (later more adequately renamed the Day of the Beast), the Spawn of Azathoth and even the Horror on the Orient Express – although our campaign derailed after a few stops. But for me it was the Arkham county series of books that really made the game come alive – we played scenarios in the Miskatonic Valley – in places straight from the Lovecraft stories like Arkham, Dunwich, Innsmouth and Kingsport. The players included Professors working at the Miskatonic University, a PE teacher who could throw a javelin like no other, a retired Major from the British Army (yes he was a hell of a Marksman with his Webley Revolver), Private Investigators, a daredevil pilot and a Medical Doctor at the Arkham Asylym. The scenarios both readymade and homebrewed focused on local events – it made it more scary and intense when reoccurring NPCs asked for help, suddenly disappeared, ended up at the Asylum, or were found dead. When you could weave in characters family trees into the scenarios with the realisation that great grandfather Elijah Waitrose was a Cthulhu cultist or that Great Aunt Tess Collie was an adventurer lost in Dreamlands. As For anyone who may not be familiar with the literature I really recommend that you read the wonderful but not for the faint hearted stories like “The Call of Cthulhu”, “The Dunwich Horror”, “Escape from Innsmouth”, “The Whisperer in Darkness” and “The Colour out of Space” to name some of my favourites. Yes, having moved on more than 30 years from that initial fascination, I know that H.P. Lovecraft probably was a man I would end up arguing with in the pub – he was a racist, homophobe etc, revealed by studying his letter and analysing some of the stories – I get it! But I was never in it for that, I was in it for the chill, sense of hopelessness in a world full of unknown things that humanity at best had a very limited understanding of, the desperate fight against overwhelming odds of getting either permanently insane or ending up dead. The sheer joy of game mastering a group of seasoned investigators in gathering clues from libraries, local newspapers, speakeasies, weird locals, etc. They, the characters, were never flashing heroes with shiny armour and glimmering swords or caped crusaders flying the flag , they were mostly normal people who endlessly fought on. Call of Cthulhu is my everything!
It has been a little bit of a strange year with a lot of pressures making it difficult to devote as much time as I would like to the hobby – but in retrospect and upon reflection I seem to have been doing a lot more than I thought. I had lots of fun with the hobby and that is what it is there for!
This is a summary blog of the year and contain some additional pictures not covered in any published blogs. I hope you will find this review interesting. I take my hat off for all of you who engage with the blog directly, follow the roll a one page on faceboook (Roll a One, @rollaonepage) or the Per at RollaOne feed on twitter – It really matters to me – so thank you very much. I had as an unwritten rule to do a blog every week, this year I have managed to do 41 blog posts – so I failed the objective but I am happy with that. I could easily have dragged this one out over a few blogs with the extra material but wanted to make a long one of this last one.
The most popular blog post this year was this one detailing how you can enhance your 6mm, or any scale, pictures using your computer screen. Bleeding obvious to me but a lot of people have found it useful!
This blog post has a lot of pictures and links (these are the underlined sections, they lead directly to the blog post I am talking about) and basically covers:
Poltava 1709 and Joy of Six 2019
Battle of Lund 1676 project
Gaming with the Little One and a book from Henry Hyde
WW2 What-if Invasion of Sweden in 1943 and roundpole fences
The Mutant 1984 Project and our Christmas Mutant Dinosaur Hunt
Being on Podcasts and some other stuff
Poltava 1709 at Joy of Six 2019
This was the culmination of a three year project covering the Russian Campaign of the Great Northern War and this year I presented Poltava 1709 at Joy of Six show in Sheffield. This has been a fantastic project and this 16 by 5 feet table actually made me somewhat emotional when I first put it up on the Show (but then each one is pretty special at the time). I did plenty of blog posts about the project this year, you can find them below. We will put up the table again in 2020 at Salute in April. This project was done using 6mm Baccus miniatures.
Here are some of the blog-posts covering this topic ( The last few are the finished article the others about how various elements were done).
Gaming with the Little One and a book from Henry Hyde
I have had immense pleasure in engaging with the Little One yet again this year in painting, playing games and going to a few events together. He even wrote a review of the Airfix Battles Rules and about his day at Salute on the Blog. When I asked him about the highlights this year he told me that it was the book he was sent by Henry Hyde, the day we had playing Mike Whitaker’s Omaha game and doing the Star Wars Legion miniatures (more in the links at the end of this section).
The Little One and I met Henry Hyde at Salute (who of course wrote the Wargames Compendium, was the editor for Miniature Wargames & Battlegames and now runs the Battlegames Patreon Site that I am a supporter of, see link here https://battlegames.co.uk/patreon-supporters/ . Please check it out as there is a lot of good stuff there in terms of podcasts, videos and articles – whether you are a supporter or not).
On the way back Max realised that the Henry we had met was the same guy that had written the Wargames Compendium, a book he really loves, and said that he should have asked for an autograph. I mentioned this to Henry and a few days later, to our great surprise and delight, a parcel arrived with a letter and a book.
It is was an enormously generous gesture and one of those moments I think the Little One will carry with him for his whole life – many thanks Henry! The Little One then read the Featherstone book and wrote a letter he sent to Henry that made me really proud.
Many thanks for sending me the Donald Featherstone book, it was very kind of you and it made me feel very special. I like the words you wrote and I will keep this book forever. It has taken me some time to finish the book as I have had a few other things going on.
I enjoyed the introduction where he writes about ‘what wargaming is’ and also the overview of the different periods for wargaming – my favourite period is WW2. You have so many different aspects of things going on – on land, in the air, on and under the water and you are not sitting around in a trench for four years as in the Great War. At the very end of the book he writes something I really liked! “General Sherman, of American Civil War fame, is quoted as saying, ‘War is Hell’. So it is, and perhaps the wargamer, seeing just how helpless his little plastic figures are against the dice simulated effects of cannon and muskets, will appreciate more than ever the utter futility of real war.”
I also have a copy of your book, The Wargaming Compendium, and I think it is the best book a wargamer can get as it covers everything you need to know. In particular I like the chapter on understanding sizes, scales and chance. I love the picture on page 17 showing the different scales.
I hear you are writing another one and I hope it is going really well!
I know you like the Horse and Musket period so I thought you might like this Kings Carabineer from the Battle of Blenheim 1704 and a book about the Battle of Poltava.
WW2 What-if Invasion of Sweden in 1943 and roundpole fences
Some further works was done for the 1943 German invasion forces and defending Swedes. Making some transports for the Swedes with some tanks (including conversions) and a large number of German soldiers and vehicles. I also updated the Chain of Command list for the Swedes. More in the blog posts below (that is also including a note on the visit I did to Dulwich playing Chain of Command at the Warlords Lardy Day – thanks Iain!).
One of the best things that happened to this project this year was the roundpole fences developed by Paul Edwards (@Amaz_ed on Twitter if you want to contact him, or let me know and I will pass it on) that will enable me to give that special feel of gaming in Scandinavia/Nordic much in the same way as Snake Rail fencing indicate a wargame in North America.
How is this relevant to you if you do not play anything in Norway, Finland, Sweden or Estonia (where these fences are common) – well according to some theories they were in use during Viking times so if you are doing Dark Age wargaming (or Colonials as we Norse call it). So if you want to create that little Norse settlement in your Saga game or some other game including some Vikings and want to make it feel a little bit special than maybe this beautiful fencing will be an idea.
I asked Paul if he could help me out and quicker than I could say Gärdsgård – the name of the fence in Swedish – I now have 4-5 meters of it and I hope you agree it looks good.
The ones I have has been made for 15mm but Paul can make some in 6mm and 28mm too.
These are the ones I will be using for my Scanian War project.
These are a few in 28mm with some Mutant 1984 characters.
Paul also does some gate options.
I have also found a reasonable Vallejo mix for Falu Rödfärg.
Here are some postings for the Swedish WW2 project (as in all my posts there is plenty of pictures in each of them). The next step is to produce two half-sized campaign for Chain of Command (or any other Platoon based set of rules).
In addition we had a special Xmas game this year based on a vote we did on Twitter where the Mutant 1984 Dinosaur won the Day (beating Winter War, Swedish invasion 1943 and a “proper” GNW battle!). We used a variant of the The Men who Would be King rules (the same as in the Border Skirmish above) and it was a fun game with two factions of soldiers and hunters trying to take out as many Monsters as possible (2 Dinosaurs, a Giant Beetle, a Four armed Gorilla, 2 Swedish Tigers, a Dark Young of Stubb-Nigarakan) whilst fighting each other. I did not do a write-up but instead I have included a bunch of pictures from the game.
The Swedish (Sabre Tooth) Tigers are based on the Swedish Wartime information Poster stating “En Svensk Tiger” that means both “a Swedish Tiger” and “a Swede Shuts-Up”.
Being on Podcasts and some other stuff
Any regular reader of this blog will know that I have a few wargaming podcasts that I like to listen to whilst I paint and model – these are in no particular order the Veteran Wargamer, The Lardy Oddcast, Meeples and Miniatures, Havoc Cast Podcast, Wargames Soldiers and Strategy, Wargames Recon, Henry Hyde’s Battlechats and God’s Own Scale Podcast. They are all excellent and whilst I occasionally listen to others, those are my solid ones I will try to listen to every time (I listen to a fair few more non-wargaming stuff like the eminent Grognards RPG Files and We have ways and Audible books).
This year I have been humbled by having been asked to come on three of these shows and talk about stuff mainly relating to the 6mm work I have been doing, but also about wargaming with children and my great passion – the Great Northern War.
A few weeks ago Neil Shuck announced that he will stop the Meeples and Miniatures podcast as he has reflected on the time it takes to do the show and other priorities like gaming with friends etc. Meeples and Miniatures has, in my opinion, become like a wargaming (and Meeples) institution and its legacy is enormous and Neil and the other presenters (Mike, Mike, Dave, Rich and all the guest presenters) should be enormously proud of having created this. I felt so honoured to be asked to attend the show and had a blast – so much that it was enough to fill two episodes (sorry!, but thanks Neil and Mike for having me).
When I listened to Sean Clarke’s episode 0 and he declared that one of his inspirations to starting his blog (focusing on 6mm an history) was the work I have been doing with this blog – it made that and many days last year. I contacted him and asked if I could come and talk to him and we had a great time talking about the 6mm stuff I have been doing but also getting an idea of Sean Clarke’s upcoming WW1 project for Joy of Six in 2020. This is another excellent show and I really like all the episodes to date with many friends from the 6mm trenches. The show with Robert Dunlop (No 3.) is one of the best Podcasts I heard last year. Thanks Sean for my second outing this year – I had an absolute blast.
Henry’s Battlechat has very quickly built up an impressive catalogue of podcasts with a wide range of guests from the industry, rules designers, miniatures producers, artists, book publishers, academics, etc. I have stolen parts of Henry’s intro for this:
“Per is a wonderful ambassador of the hobby, friendly, approachable, intelligent and with a dry sense of humour that you might only notice when you’re halfway out of the door after meeting him! (Watch out for his comment about the Dark Ages being “Scandinavian colonial”!) Here, then, is this Swedish superstar of the hobby in full flow, waxing lyrical about 6mm gaming, the Great Northern War and other Scandinavian conflicts of the 17th and 18th centuries, making snow-covered terrain and the joys of being a wargaming parent.”
Finally I would like to say that my favourite wargaming thing this year was the visit I did to Evesham and OML7 (Operation Market Larden No. 7) – Thanks to Ade et al for this. I met so many nice people and had a fantastic time playing some great games.
80 years ago Finland was fighting for its independence against Soviet Union in what has become known as the Winter War. The war has a personal connection to me as the family on my mother’s side is Finnish. We have therefore fought a few battles using the Chain of Command rules to honour and remember the people on both sides who fought and died in this war.
The war started with a Soviet Invasion of Finland without a declaration of war on the 30th November 1939, the war ended 105 days later on 13th March 1940. More than 25,000 Finnish died and many were wounded. At the end of the War Finland was still an independent state but had lost about 10% of its territory and 12% of the population lost their homes and where re-settled. The Soviet Union’s losses were far higher and somewhere in the order of 150,000. The campaign was badly planned and conducted by the Soviets and the Finns fought bravely and with great skill.
Here are few pictures from one of these battles, somewhere along a country road…
On Saturday the Little One and I had a real treat as we were invited to Mike Whittaker’s Mill Studios (@TaTM_blog on twitter) to play the eminent Omaha Beach game that we had missed to play at Salute this year (see link here). The Little One, Andy (who built the terrain but never played the scenario) and I played the American Side, we were being skillfully empired by Mike who also played the Germans. We
The scenario is from the excellent IABSM scenario book called “Where have you been boys” and can be bought from the Too Fat Lardies website here.
This is scenario Six and in the book and promises “The game will be nasty, bloody and gritty, it shouldn’t be anything else”. It takes place at the eastern end of Omaha beach (Colleville-Sur-Mer) and involves the US 1st Infantry Division – the Big Red One. This is very much the scenes from Saving Private Ryan stuff. The scenario shows the difficulties on the day and for this kind of operation in general. The Germans have relative little Firepower but are in very good protected position whilst the Americans are mainly in the open up to the shingles of the beach, then protected by the cliffs before having to be in the open again trying to get through the wires and mine fields.
The US forces, just like on the day come in waves, and basically first wave took a lot of damage, so did the second but managed to clear some wires and take out some of the nests form a distance, then the final and third wave started to turn the balance. It was a different wargame in that most of the time, from our American side, was spent hoping that the next barrage of artillery, HE guns, sniper fire and MG would not wipe the whole section out and that some of the men who survive and get to the shingles and momentarily be safe. The two Sherman tanks who had made it to the beach did provide some initial fire power but they were soon taken out. It was very sobering and certainly kept to the promise in the scenario book, as it was indeed “nasty, bloody and gritty” and leaves you with a lot of reflection on the terrors facing the men on that day. We had to leave just as the third wave had arrived, but at this time it looked like the first part of the job was done, at least on the side of the beach I was not responsible for (luckily Andy and the Little One had cleared a lot of wire on their side of the board).
Mike had added a few features like General Norman “Dutch” Cota, coming as part of the second wave, who was useful in rallying and getting some moving on where needed and also Robert Capa who took some iconic photos.
A few other memorable moments was the first shot from the Sherman leading to one of the guns in the bunker getting out of action and the off–table German 88 being taken out by some Royal Navy guns very early. In addition the effect of artillery and the way it works is really effectful and realistic (as is the use of HE weapons) leading to units becoming pinned and stopped in their tracks – not based on casualties in itself – I really like this (keeping your head down). Some of my units arrived without leaders and it was difficult to get these men up to beach to do their job – the unit with the leaders fared better but I was let down by some bad dice rolling (rolling ones, who would have believed that!).
What follows are a lot of pictures from the day. I believe that Mike will be doing a write up of his thoughts from having played the scenario a number of times in the upcoming Lard Magazine that will be out later in the year.
All the miniatures were from Battlefront!, except for a few Peter Pig casualty markers.
As for the Little One and I? I think we both would be tempted to do something similar perhaps in 6mm?, one day!
It was a great day indeed, thanks for having us Mike.