“Infamy! Infamy! Mutant 1984 and some other stuff”

I realised that most of the recent blog postings have been about what has turned into a most excellent project – the 6mm charity fun (see here for example). There has however been a lot of other goings on with the little free time I am enjoying at the moment.

The Little One and I have done some testing of Two Fat Lardies latest rule set “Infamy!, Infamy!” (link here) and it is really good and inspiring – I especially like the difference in how the units fight. Yet again a quality product. It is basically covering late Republican Romans and early Romans and their fighting against the barbarians. I have used some of my 6mm ancients bases but really fancied doing something a little bit different and perhaps unexpected.

Some of you may recall the Pyri-Commonwealth Monster Hunters I have been doing for my warped Mutant 1984 project (based on the first version/incarantion of the Swedish RPG, now known as Mutant Year Zero). Well my take on Infamy!, Infamy! will be to expand my Monster Hunters and detail their exploits in the early days of the Pyri-Commonwealth when they fought for the Emperor against feudal warlords, wild beasts and marauding mutant warbands in the forbidden zones – trying to re-build a lost civilisation.

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On the other hand I have used the same setting for playing Sharp Practice but at later stage of development, more here.

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Never mind, back to the orginal thread…..

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The Pyri-Commonwealth in 108. (Blue) However My Infamy! Infamy! Campaign will take place around the early years of the reign of Palpadine 1-22. This was a time of a lot of fighting against feudal lords and marauding mutants.
Palpadine 1-22 – the founder of the Pyri-Commonwealth. When he was born an old woman prophesied that he would become a great ruler. His father, Duke Magnus, gave the child the name Palpadine, taken from a book in ancient history he had read. The book was called The Return of the Jedi. Palpadine was a tough politician and had no qualms in merging his empire. The combination of a strong powerbase i the House of Halbarad and an exceptional ability to handle people (he was a mental mutant with the empathy ability) made it easy for him to convince and gain supporters. He gained influence by making people dependent on him in different ways, e.g. money, drugs or mercenaries. Slowly his power grew and influence grew and finally his position was so strong that he could unify the area known today as the Pyri Commonwealth (Picture and text from the Mutant Expansion – Efter Ragnarok – Kampanjfas from 1987).

Some background to Mutant 1984 here.

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

From a Blog entry some years ago, link here for more.

So, basically I have a few of the Monster Hunters already done. They will basically be the equivalent of the early Imperial Romans – drilled fighters.

The first units are already done but more of these are on the way. The Captain dons the characteristical moustache of the Emperor Palpadine (He is actually a model of the Swedish King Gustav Vasa).

I have also ordered a fair few sprues of differernt ancient and fantasy plastics that I will make into mutant warbands – mixing, swapping and adding the occasional animal head . Similar to the blue men we used for our Christmas Great White Hunter fun that were based on a set of native americans from warlond. I think it will be perfect.

I have also made a few other units that perhaps not necessarily will form part of the Infamy! Infamy! stuff, but as enhancers for the overall project, first the Anti-Monster Unit. I recently came across a picture of some Roman Re-enactors with a MG-34 machine Gun. I thought it looked funny and decided to get a similar feel for the Monster Units, but instead of a MG using an Anti-tank gun. So I got his nice piece from Warlord Miniatures and slightly modified things!

However old tech is not always reliable…

“Sven-Guran, it should be heading here any minute, be alert, tell me if you see anything coming through the birch forest. Yes Sir, oooohhh shit, it is a FENRIS tree….”
…coming towards us.” “Fire, Fiiiiiirrrrreee!, why are you not firing idiot!” “It is jammed Sir, it is Jammed!”
“It is coming closer we are doomed!”
Out of forest some Knights appear and wild fight commences…
….blows from swords, lances and tentacles….
The Fenris tree weakens and the Monster have achieved yet another Victory.

Another of those funny monsters from the old Mutant 1984 book is the Land Shark that is tunnelling through the earth and throwing itself up on unsuspecting travellers. How does it do that?, no clue but I did not worry about it when I was twelve and I do not really care now either.

The entry in the Mutant rulebook from 1984. “Land sharks are mutated sharks that has developed an ability (power) to glide through sand and loose earth. It is about 10 meter long. It mostly attacks its victims from beneath. They are dark blue with black fins and breathe air” The stats in the game are like in the Basic Rpg or D&D, from 3 to 18 for a human. STO is SIZ, INT is INT, SMI is DEX and MST is POW. Their bite is stingy!
I got this set, they are from Path finder Miniatures.
Absolutely ridiculous, but real fun in my books.
Some fighting with the finished beast!
A hard opponents

Some time ago I got the miniatures from the Aftermath Kickstarter by https://puttymonkey.com/ – the range is based on some of the art from the Aftermath Rpg from back in the day. Really fun to paint the characters from that iconic cover. They fit straight into the Mutant 1984 madness.

I also got one of the Too Fat Lardies dice towers, excellent stuff!

/Hope that was of some interest, next time I will hopefully present the first finished bunch for Infamy! Infamy! Postapocalypso Mutant 1984.

13 thoughts on ““Infamy! Infamy! Mutant 1984 and some other stuff”

  1. Desmond Darkin

    Nice post. Must admit I have no interest in Infamy, I am an Impetus gamer myself.

    Also a bit annoyed that the CoC Market Garden stuff promised over 12 months ago was delayed because Rich suddenly got a desire to produce a competitor to Saga.

    Hope to see you once lockdown finished

    Des

    Sent from my iPhone

    >

    Liked by 2 people

  2. Pingback: Going 2mm tall and working on my Infamy! Infamy! Mutant 1984 Laug Warband – Roll a One

  3. Pingback: Infamy! Infamy! Mutant 1984 basic forces done – Roll a One

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