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I am just here for the Gasoline – initial thoughts on Gaslands in 6mm and some notes on vehicles

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The Little One and I have had some great games with the Road Wolf rules and I really like the fact, doing it with 6mm cars, that we have a little 40 by 20 cm piece of road that we can take with us wherever we go (more about it here).  If you have followed this blog you know that I have a passion for post apocalyptic settings with regards to gaming and I have another ongoing project Mutant 1984 (see more here) that I was going to use the Scrappers rules (another Osprey set) for.  However, this project is not progressing very quickly but we will get there one day (I blame the management).

I got Osprey’s latest game Gaslands and it certainly scratches the same kind of itch and since I already had some appropriate vehicles there is very little work involved to get a game going.  You can listen to an excellent interview with the author of the rules, Mike Hutchinson, in the latest Meeples and Miniatures podcast (link here) and check out the Gaslands webpage (link here).  What immediately appealed to me are the manoeuvre templates that reminds me of the X-wing miniatures game that is an old favourite here at the Roll a lot of Ones game table – although we have not played it for some time.

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The backdrop for the game is an alternative Earth where a successful manned mission landed on Mars in 1976 followed by colonisation, secession and eventually a Martian Nuclear Attack in 1999, leading to the collapse of Earth as we knew it.  The year is 2018 and in the aftermath of the devastating war the population of Earth is enslaved and is being pacified by ultra-violent blood sports on television. The most popular show is Gaslands that show death races where the ultimate objective is to end up in the prime-time international final and a the chance to win a one-way ticket to Mars to make a new life.  What is there not to like?

You can buy the rules and also some nice manoeuvre template, markers and dice from the Gaslands website. You can also make these yourself.

I had a first pass of the rules and I really enjoyed reading them and together with what I have seen in the various videos on YouTube I am hooked – but have not yet played it.

As the Little One and I already have a lot of 6mm cars we decided to do it in this scale using 50% of the measurements (this mean that that you would have to make the measuring sticks yourself and print them out at 50% size) –  a 2′ by 2′ (60 by 60cm) playing area in relative terms is the same as playing the rules as written on the recommended 4 by 4 table (using roughly 20mm scales cars).   I have started doing a track but have some detailing left and I need to pour some coloured resin in those toxic pits.  I suppose the track was laid quickly in some area that could not be utilised by the Martian industrial machine, without excessive remediation. So instead it became a regional lower league Death Race track.

 

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Work in Progress

 

 

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Some resin to be poured into the ponds and the bridge needs to be tied into the board instead of looking like it has been tossed on top of the pond.

 

However, one drawback in doing this in 6mm is that it does take away an interesting element of the Gaslands experience, This is about finding a Matchbox or Hot Wheels car and giving it the post-apocalyptic treatment using your old kit box (I actually kind of did a post apocalyptic vehicle last year, but I am not sure it was enforced enough to last for any length of time in a death race, see more about the muddy vehicle here). But then I did some mods to some of the vehicles.

 

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28mm scale Post Apocalyptic Car

 

I introduced some of the factions I have done to date in previous posts and this blog entry serves as and overview of what I will be using.  I also comment on the suitability of some of the vehicles I have bought, to ensure you get something that works together on the tabletop.  Having done a lot of “Micro, 6mm. 1/300. 1/285” stuff I know far too well that each manufacturer have their own interpretation of the scale – with human sized individuals ranging from 5mm to almost 8mm, this is the equivalent of using 25mm miniature alongside 40mm ones.  In some cases, as we shall see, there are differences between ranges within the same manufacture too.  To quote Peter Berry of Baccus (from his FAQ section) “Figure design is an Art, not a Science. Every artist sees things differently, as does every designer.” Of course this is part of the charm, but it can be frustrating if you do want to widen your options.

I hope that what follows will be of some use if you want to get into 6mm Post Apocalyptic vehicular battles and at least show you some of the options available. Please do get in touch should you have any other sources for vehicles or questions and I will update this section. As to ordering more vehicles I think I am more than happy with what I got – for now.  Remember that you will only need a handful of vehicles to play the game – this is overkill but that is how we (wish we) roll!

Irregular Miniatures – UK based

I really like the Mad Ron vehicles and the full pack is £8 and will give you 10 ready pimped vehicles – just need to paint them and turn the ignition key.  There is also a set of civilian cars (also priced at £8) that are actually the same type of vehicles before they got the combat car treatment – I have used some of these for terrain, etc.  Ian is a pleasure to deal with and  will normally send out your stuff straight away.  Link here.

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Here are the Irregular Vehicles, one is missing as it drove into a toxic pit. I painted mine as a faction/gang and therefore used the same colour scheme. To be honest the cheapest option to get going is to buy one of these packs.
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From the Irregular Civilian Vehicle set.  The dead guy next to the Truck is a dead guy from Baccus War of the Spanish succession range. Maybe he was an re-enactor or something?
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Here are a few others from Irregular  (unpainted) that I think work well with the other vehicles, they are MAF5 Open Backed Lorry with Separate Cover, MAF85 Toyota Pick-up Truck, MAF57 Swedish S tank and SIR8 Modern Fire Engine.

 

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Some irregular vehicles that I felt did not really work that well in terms of size, including IKIV1 Beaverette, IKIV2 Armadillo Mobile Pill Box, IKIV3 Cockatrice Flamethrower, IKVI4 Bison Mobile Pill-Box, MAF83 Saxon APC, MAF36 Stalward Lorry and SIR7 Old Fashioned Fire Engine. But maybe some of them will get another chance with some modification.

 

Microworld Miniatures – US based

I really like these and recently a wave 2 was released — I have one issue and that is that the 1st and the 2nd wave are noticeably different (with the exception of the motorcycles and the Mini-bus).  This whole range is very good but I have put most of the wave 1 stuff on the side for now.  Steve, who runs Microworld, has done a good job in growing a very extensive range of 6mm stuff, especially Fantasy and Sci-Fi, but also a growing historical renaissance range that is very interesting indeed.  The wave 2 stuff works with the Irregular cars that, due to the fact I got them first, is my baseline.  Remember that you may have to pay an additional charge on top of your order to get it through customs (I paid a £17 top-up on my order) if you order from the UK – this is not Microworlds doing but part of international trade. Link to the Range here.

Wave 1 – Light Rig, Wasteland Bikers (works well with Wave 2) , Wasteland Buggies, Wasteland Mobile, Wasteland Mini-bus (works well with Wave 2), Wasteland Hot Rods.

Wave 2 – Denizens of the Wasteland 1 and 2.

You can order some of the 1st wave stuff from Vanguard in the UK, but I am not sure if they will carry the 2nd wave stuff (in writing this they only had some wave 1 stuff). Link to them here.

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A few of the Wave 2 Vehicles
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A few more of the Wave 2 vehicles with two mini-buses from Wave 1.
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Here is a comparison between wave 2 vehicles (painted) and the irregular War Rig compared to the Wave 1 stuff (not including the Mini-bus or the bikes). 

Heroics and Ros – UK based

I got a few things from Heroics and Ros as I wanted to create a Police/Military type of faction. The Bushmasters I got luckily work alongside the Irregular and Microworld Wave 2 vehicles (The Bushmaster is a Protected Mobility Vehicle (PMV) and is currently used by armed forces in Australia, Netherlands, Britain and Jamaica). I did buy some more vehicles from Heroics, however most of them are a little bit on the smaller side. Here is a link to H&R.

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A few of the Bushmasters
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Some Heroics Honda Motorcycles (IFR3) next to Microworld bikes- did not really work!
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Some Heroics stuff that did not make it, including G135 – VW Beetle, JM01 – Toyota pick-up, CM04 – GMC Pick up truck, G133 – Opel Blitz Bus, BM34 – 1 ton Land Rover and G175 – Mercedes Staff Car.  I really like the Bus and the VW beetle.
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Heroics BM51 – Foden 6X6 Cargo with the tank from the Microworld War Rig.

Onslaught Miniatures – UK based

My favourite cars in the garage are the armoured Limousines from Onslaught miniatures. They are not the cheapest but they look like they mean business and are beautiful models. Link here.

 

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The Limousines, I added some stowage on one and some figures on another.

 

In addition I did a bonus blog showing some filler vehicles, i.e. cheap architectual and railway model cars, that can be used for Gaslands and are very cheap, see more here.

 

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Link to blog posting above discussing these models.

 

I also finished the deathrace track, it is can be found here.

 

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Further pictures of the track can be found in the link above.

 

/ Hope that was of some use, all the very best.  Next time we will discuss a small but important aspect of the Poltava 1709 Battle.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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More Post-Apocalypso and an Alternative Longish Jingle for Meeples and Miniatures

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Following from the last post I have now received the 6mm post apocalyptic stuff I talked about last time, painted a lot of it already (4 “factions”), and I also had a trial game of the Road Wolf Rules with the little one (see more here for a background to this diversion).

I found a few compatibility issues between and within the ranges I used, but I will write about this in a future posting.

Irregular Miniatures Mad Ron Set and Bikes from Microworld Games

This is the first set I painted and this will be two factions – one called the “Metalheads” consisting of metal loving petrol heads with fine combat cars (from Irregular Miniatures) and the other being the “Bikers” (made from Bikes from Microworld apart from two from the Irregular Miniatures Mad Ron set). They work really well together.  I have another set of combat cars I will paint up a little more randomly with colour scheme to represent the more Punkish gang, but that is yet to come!.

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The Law

This is versions of the Bushmaster and a Truck from Heroics & Ros with an interceptor vehicle from Microworld games (this is the one of their new vehicles).  This is some kind of Police force still trying to retain law and order or something like that!

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The Mob

These are the more stylish bad bunch driving around in heavy limos (Onslaught Miniatures – order through Vanguard) and some more mobile off-roadish cars to support the main body (from the new Microworld Range).  I also include a Bush Master to the column – stowage based on some offcuts and piece from Perfect Six (link here).  They are know to offer protection to the various settlement in the wasteland and their Leader is know as Don Key Le Ono.

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Tryin Out Road Wolf

As for the Road Wolf Rules, I and the Little One had a go at it (we actually had two games) and we really enjoyed it.  We played hunter and hunted scenario and as I said before the cars only do relative moves and the last move every round is done by the road, whereby obstacles that are randomly generated and appears at one end are moved down the board. These obstacles are done as cards, but instead we made bases to represent wrecks, debris, tunnel, oil spills, etc. We had a good time and these rules are really fun and you can download them and all the markers you need here (thanks Sean Patten for these!).  The rules works perfectly at this scale and remember the board is 40cm by 20cm at 6mm scale – proper travel sized road battle. We just used a 2cm movement stick and it worked.  Yes the bases are bulky and could be improved, but we really had a blast with it as it is.  Here as some pictures from one of the games (I had only painted the Metalheads and Bikes at this stage) with the Little One and we got a thumbs up in the end – all is good.

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A Meeples and Miniatures Jingle

Warning:

  • Stop reading here if,
    • …you are not more than familiar with the Meeples and Miniatures Podcast as most of what follows will not make sense.
    • …you have a normal sense of humour as this is verging on the slippery iceberg of nonsense.

Remember that You were warned!

You may be aware I am a fan of the Miniature and Meeples podcast (more here), it has been playing in the background of many of my hobby sessions and le(a)d me astray on strange purchases over the last few years.  They are also all-round nice blokes.

I found myself sitting on the train the other day – one of those delayed ones, a seriously delayed one.  My iPad battery was flat and my phone had a battery percentage that would not even pass as a weak lager. I did something as novel as flipped through a free magazine and my middle-aged rage seemed to wake up by the reflection on the earliness of all this Christmassy stuff.  I am a great fan of Christmas when it is Christmas!  But I need to hold that thought for a moment.

Next too me sat three young university students, wonderfully enthusiastic and discussing some assignment in creative writing they had, which was to write some short advertising text for something that meant something to them.  I looked out of the window and felt Creactive and got my Laptop up and asked them if I could join in, then I wrote this – a seasonal jingle for the Meeples and Miniatures Fabulous Four (being the Three Wise men and the Guru!), with some hints to some other associated companies, people and other related stuff.  Merry Meepleness to you all! I got so into it that it actually cheered me up and when I finally looked up from the screen the students had fallen fast asleep!

Three Wise Meeps

A long time ago in a galaxy far, far away three of the wisest of the Meeps were on yet another exciting Geek Tour.  The tour was in fact a search mission, loosely based on a linear scenario thread called “Finding Guru” from the book by the Rogue Merchant of recycled shampoo bottles.  They had been given their mission by a multi-headed, and to be perfectly honest too fat, lardish bloke on the veranda of the St. Albanjo Inn. The Albanjo was an excellent inn and did the best tasting Mead, Cyder and Ale in the Meeplands and the view from its veranda was simply breathtaking. They also served culinary delights from far afield and the menu included dishes from the exotic lands of Dahlia. Two of the most famous dishes were the phenomenal banana oil infused Imaginuts from Mahradur and the Pointless Pancakes from the Mountainous Island of Lankasri. The innkeeper was allegedly called Henri but no one was sure, as they never had seen him, as he liked to hide.

One of the Lardish man’s heads had offered them a good basic remuneration for their services whilst some of the other heads offered stretch goals if they did better than expected. The mission was simple: find Guru Luff (Hail Guru Luff!) who had left his Temple of Restrain – also called the Luffschuck on Meeplestrasse 52B.  Why the Guru (Hail Guru Luff!) had gone was long forgotten. History became legend. Legend became myth. And for many, many episodes, over the seasons the reasons passed out of all knowledge.  There were whispers, in places few mortal beings dared to go, that he (Hail Guru Luff!) was seeking penitence for the secret little affair known as the Dungeon Saga Excess.  There were also other rumours of him (Hail Guru Luff!) getting involved in the wrong way with the crime family Don Key Le Ono, who were heading the Thieves Guild in the City of Dilution. They had to search deep, very deep, to find him.

The Lardish man gave them the following advice – Trust no-one!, stay alert!, keep your dice handy! Do not roll ones!.  They could see something emotional in his many eyes and this was game-mechanically-represented by a few shock markers being placed next to him.

Their journey since then had been eventful and they had even managed to move more than six inches (before Gerry had a go) through the 7th continent.  They had travelled through the seemingly never-ending Desert of Gaming Dilution (where death had tried to hook them up for a game of combat chess), avoided the temptation of sausages, survived the many things that falls from shelves during firestorms, being attacked by the dreaded balls, outfoxed the Desert Fox, withstood an imperial assault, endured lengthy Open Combat sessions, repelled an attack from Mars although it was commonly believed that all had gone quiet on the Martian front, survived a night at the Mansion of Madness, and suffered the relentless chase of the mighty Barbarian.

A butterfly landed on his stretched out hand and he could see a myriad of colours, patterns and shapes on its wings. He was known as the undisputed, or at least as one of the many, Welsh Wizard(s) and was the most industrious of the Meeps and with his magic could control shelves to his advantage and summon big boxes of stuff that appeared from nowhere. He was known from the Epic Sagas and had recently assembled five fantastic armies to do his bidding and had a not-so-secret-project-anymore to conquer this fantasy world.  Tiredness had been a problem for weeks, but this very morning he had realised that he had forgotten to deactivate three fatigue markers he had been carrying in his backpack all this time.  The markers had been thrown away and now he felt as fresh and reborn as that fashionable Wizard from the commercials who had changed his clothes line of robes from greyish to nice glowing whites! Oh Lord, that jingle was still ringing in his ears!

The most sensible of the Meeps, the Troubadour was riding on one of the Godfather’s unpainted Norman horses in front of the others.  He carefully swallowed the last pieces of a cake he had snatched from a master baker in Linnius – it was delicious indeed.  He picked up his lute from the saddle bag and started to play a nice little melody.  The lute was a precision instrument and dimensionally printed thrice on a flat G bed – it did sound very nice although the Wizard was still sceptical to the tonal quality of something created with mere technology and not by pure welsh magic.

The Troubadour suddenly burst into his best tune “I aint been Dunked yet Mama, and by the Way here are the dates for the Herewards Wargames Show this year”, an allegorical song about the adventures of a Digestive Biscuit and its fear of being dunked, based on the true story of a young spearman. The lyrics had been revised many times following heated discussions with the Wizard and a Veteran Cookie who had known the spearman.

“I aint been dunked yet Mama, neither in Coffee nor in Tea, I aint been dunked yet Mama, my outer layers are still as hard as they can be!, I aint been dunked yet Mama, the blinds of the dunkers is getting pretty near, I aint been dunked yet Mama, I wish I was a Big Man not a boy with this fear…..”  

The last of the Meeps was perhaps the foremost of them all and he had been the longest serving disciple of the Great Guru (Hail Guru Luff!).  He sat in concentration and pushed his hand forward and flicked his hand to the right and pushed it forward again, he repeated he movement again and again – Never was he going to fail in opening a door again!.  He was too tall to be a dwarven warrior and had instead decided to become an Imperial Storm Trooper.  However his dream was short-lived as he was successful in completing his marksmanship course and consequently thrown out.

Since then he had tried to spread the word of Wargaming to the world. In the beginning it was not easy and he had been lonely and he had to whisper his messages. But he slowly acquired companions along the way to help him on his quest and the number of followers grew. Now he had a strong following and did not need to whisper anymore, he could now speak up and stand proud. It was full on charge from here on and forward! He was now the Godfather of all things Meeply and Small!

“I aint been dunked yet Mama, the beverage has not sucked the air out of me, I aint been dunked yet Mama, the more….. “

Scratch!

…..That’s enough of that, they are really good!…

/ See you later

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I am the out-of-controller! – Reflections, a Kickstarter, and the start of another project and some progress on an old one

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I got carried away again, in summary this time:

  • A few ideas on some wargaming projects – Samurai, Black and White, Seasons, and I conclude that I am a sucker for 1980s nostalgia and fell for yet another diversion.
  • An interesting Kickstarter if you need some forest for your wargames table
  • Some progress on the Towards Moscow Project – Russian Infantry and Dragoons

Great Eastern War?

For twenty years, Peter had been playing with soldiers; first toys, then boys, then grown men. His games had grown from drills involving a few hundred idle stable boys and falconers to 30,000 men involved in the assault and defense of the river fort of Pressburg. Now, seeking the excitement of real combat, he looked for a fortress to besiege, and Azov, isolated at the bottom of the Ukrainian steppe, suited admirably.”

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From the book Peter the Great: His Life and World by Robert K. Massie

Like most of us, I suppose, I end up on small virtual journeys when I am on the net with no special destination in mind. This weekend somehow I ended up on this blog posting I really enjoyed (see here) – it is about the death of Charles XII.   In the post was a picture from a Japanese 1905 print of Peter the Great and King Charles XII dressed more like Samurai warlords than 18th century Monarchs – I really liked it and it made me think about a imagination Samurai like campaign with a series of great battles between the Green/Red against the Blue army, with nicely lacquered armour and flying banners.  I wonder if you go to Henry Hyde’s Dahlia and travel east you come across Chang Lee the keeper of the 12th Key of Swedsuma fighting his doomed campaign against the gigantic Gurēto Piri and his horde of undead Samurai raised after the devastating battle at Nariwa?  Baccus will sell you everything you need to make this spectacle in 6mm (here is their Samurai ranges) or perhaps making a Swedish or Russian inspired warband for Warlords Test of Honour (see here), if you are more into 28mm and skirmish.  But to date my excitement has not (yet!) lead to any lead being bought.

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Peter and Charles at Poltava!

World War 2 in Black and White

“When you photograph people in color, you photograph their clothes. But when you photograph people in Black and white, you photograph their souls!”
Ted Grant

I have previously reflected on doing a WW2 table using black and white painted miniatures and terrain.  The talbe would look like all those clips we have seen on History Channel and the documentaries.  Not sure if it already has been done, but I think it would look really interesting if it was done correctly and with the right level of passion.  But on the other hand not sure how fun it would be to do, using a palette of fifty shades of grey, and also to experience when the final novelty has worn off.

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Some 15mm WW2 Norwegian ski troopers I made (..and regrettably got rid off) many years ago. Made from Peter Pig WW1 Austrians models (here) and headswapped Austrian heads (here) with Resistant Rooster (see here) and perhaps some other old stuff (I think the Sniper was a Peter Pig German WW2 Model).

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Sovietic infantry advancing through a Village (Miraculously no snow on the Roof!).  These are Battlefront Winter War 15mm Russians.

Quattro Stagioni – All year round battles and Forests

I know I am but summer to your heart, and not the full four seasons of the year.

Edna St Vincent Millay

Another idea that I thought about was a participation game with 4 No.  small battles going on at the same time. Each of the battles taking place at a different seasons.

Perhaps participants would be offered some Pizza and Vivaldis amazing Violin Concerti would play in the background.  I could do this with the Great Northern War Stuff I already have as I have a large number of wintery bases and could pimp some Summer ones to look like Autumn and Spring.

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My cringe moment, Summery bases on Wintery terrain! – Ouch! – but in fact these are actually mobile Astroturf mats that were developed in the early 18th century to avoid that the men froze their toes off and alos to instill a morale boost!  The mats were developed by a company called Pipe Box Battle Mats.  The picture was taken by the 4th Doctor at Fraustadt 1706.

On a related subject I would like to direct you to a kick-starter that is up and running (and has already achieved its the funding goal) that is being being run by a friend of mine, Les Hammond.  Les will be producing terrain pieces to represent forests that can be used for a number of scales including from 2 to 15mm. They work on the canopy principle as opposed to individual trees.  I think it is well worth a look and when you do it make sure you check the update from 1st November showing the new, and I believe improved, design for the foliage effect.  There are several different sets covering different type of trees and all the seasons.  Check it out here!

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Screenshot from the Kickstarter on the 2nd November 2017. More here.

We don’t need another Project – 1980s nostalgia hits again

Out of the ruins
Out from the wreckage
Can’t make the same mistake this time
We are the children
The last generation
We are the ones they left behind
And I wonder when we are ever gonna change it
Living under the fear till nothing else remains

We don’t need another hero
We don’t need to know the way home
All we want is life beyond the Thunderdome  ….

“We don’t need another hero”, from the Movie Thunderdome, sung by the phenomenal Tina Turner.  Link to the Music video here.

It was more difficult to resist the next impulse that came in the form of some new vehicles and miniatures being released by Microworld for the their Micro wasteland range (link here) – these are 6mm vehicles and figures.  I really enjoyed the Mad Max movies and it got me thinking what could be done with these.  If you have followed this blog you know that I am a sucker for 1980s nostalgia, like the Terminator and Mutant 1984 stuff I did earlier (see here and here) and the out-of-control mode quickly kicked in,

I recalled some good times with Combat Cars and Car Wars many years ago.  There was a Swedish version/translation of the Combat Car rules that a good friend had and we used to play it many times.

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Swedish version of the Combat Car rules.

I found a set of on-line rules called Road Wolf (see link here).  What is interesting, and I have seen a similar game at Salute a  few years ago doing the same, is that in these rules the terrain is moving and not the cars (more than relative to each other).  After having tried it out with some of the Little Ones Hot Wheels  collection we decided to give this a go.  It simulates a frantic forward moving battle that I think is essential for these kind of games instead of some kind of Scalectrix-like track setup.  This means that the game board, especially in 6mm, is relatively small as it basically is representing a stretch of random highway.  Apart from motorbike, cars and trucks the game includes rules for obstacles appearing on the road like slippery part, wrecks, tunnels, etc.

So I ordered a bunch of vehicles and I suppose with that started another little diversion. Should not be too time consuming to get into pole position on this one.

I also got myself the “Mad Ron” set of cars from Irregular Miniatures (see here) and also got the set of normal cars.  One of the scenarios for the Road Wolf rules needs a train in the middle so I got an American Diesel train set from Irregular as well.  In addition I also needed some railway tracks that I got from Leven miniatures (see here).

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Some of the Mad Ron cars – Picture from Irregular’s Webpage (link above)

I have not mentioned the 6mm wargames page (see here) before but it has been a fantastic inspiration for me over the years.  Kieran who runs it has an amazing collection of 6mm goodies worth more than a look.  I checked out his guide on civilian vehicles (see more here), which led me to do a small order from Heroics & Ros.  I got some WW2 BMWs motorcycles with sidecars, a few (12 No.!) Bushmasters APCs variants,  a pair of Toyota Pick-ups, a pair of GMC Pick-up trucks, a pair of Foden Cargo Trucks, Honda Motorcycles, a WW2 Opel Blitz Bus, a Land Rover and WW2 Mercedes staff car. I intend to use the Bushmasters (see link here) as near future Police/Law enforcement vehicles and the others as car wrecks and civilian cars (but some of them may be pimped up to road warrior status).  That should be (more than) enough vehicles to make this into a proper project over the Christmas Period.  The Little one is ready to press the pedal to the lead!

So that is the vehicles sorted and on their way! (I hope they will mix reasonably well! – otherwise I will know next time around).

In anticipation I did a piece of road required using a 20cm by 40cm block of blue foam, a strip of N Gauge Asphalt road 4omm wide that I bought from eBay for a few pounds in a 1 metre length (you could also go to a pound shop, or a hardware store,  a buy some wet and dry  paper, that is similar to sand paper but comes in black.  You would then have to paint the markings and, unless you got a roll, you would not be able to do a sufficient continuous length without some patching up).

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Blue foam with the self adhesive road applied

After having put the road in the middle I painted the sides on the top with a mixture of brown paint and pva glue, and applied some different coloured sands, then added some different coloured static grasses and a few tufts. I then painted the sides brown. Looks like a road with some uncontrolled but relatively flat vegetation around it – Good enough to start with.

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Still waiting for some vehicles…

I will do another board, slightly wider with a railroad track in the middle and two road sections on the sides, but that is not a priority right now.

I also need the following terrain, these are items that are being generated by a card deck as part of the road’s turn to have a go (I go, you go, and then the road goes – however I may introduce some random activation element between the players):

  • Slide – this is a part of the road being broken/damage, overgrown, etc. It basically creates off-road conditions.
  • Slick – road is slippery, most likely an oil spill.
  • Debris – smaller obstacles in the road, e.g. scattered rubbish,
  • Wreck – bigger obstacles in the road, e.g. burned out cars.
  • Bridge and Tunnel – these are safe places to go on the road, but instead problematic to go on the side (i.e. off-road), I plan to make these as wide as the road (20cm).
  • Supplies – this is like a level up item in a computer game, not sure how I treat this or if I exclude it.

If we get into this proper I may get the Warlands (here) or the Outrider rules (here), both can be downloaded from Wargames Vault.  You could also pick up some of the classic ones like Car Wars (here), Dark Future (link to living rule book here) or try to find Combat Cars (here) on eBay – to name a few.  I will stick to the Road Wolf rules as I really like the concept of the game. I will do an update once we have done some road vehicles and perhaps a scratch built gyrocopter (unless someone knows where to find one).

“I am the Nightrider. I’m a fuel injected suicide machine. I am the rocker, I am the roller, I am the out-of-controller! “

The Nightrider, from Mad Max 1979

Current Projects

Ok, I know I have other stuff to do than inventing new ones.  This week I made some progress on one of the ongoing projects and here are some completed Russians that I need for the Horka project (more on this project here and here).  All are from the Baccus Great Northern War range (here).

Infantry

 

12 Busch
Repnin’s Grenadiers
17 Buturski
Lefort’s Regiment
21 Lefort
Butyrski Regiment
26 Luzhski
Luzhski Regiment

 

Dragoons

 

72 Tobolski
Tobolski Regiment

 

 

73 Yaroslavksi.jpg
Yaroslavski Regiment

 

 

65 Belozerska
Belozerska Regiment

 

 

69 Kazanska.jpg
Kazanska Regiment

 

 

70 Rjazanska.jpg
Rjazanska Regiment

 

 

71 St Peterburski.jpg
St. Peterburski Regiment

 

/Keep on toy soldiering!