Zulus and taking the rusty cars for a spin

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I think I promised to show off the Kalisz stuff for Salute this week, but the weekend just disappeared and I have to get on with it next week instead.  However I did finish off some Zulus for my little diversion into doing some Colonial 6mm skirmish (see last blog entry here).  I also ordered some Boers from Baccus (these ones) as I fancied doing a few units of these as well.  I have also rummaged through my old boxes and found some Gatling guns and some other stuff to do when I have time.

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I organized these on bases with different number of figures to simplify the management of moving many figures and still being able to remove casualties. Each unit of tribal infantry is 16 figures strong – so I based them in on bases with 4-4-3-2-2-1 figures.  I intend to make another 8 units to get enough Zulus to get the balance right vs the British.

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Next week I hope to have a go trying out the rules (The Men who Would be Kings) and using these figures – they (the rules) seem pretty straightforward and fun having read them through twice.

I did finish of the car wrecks we prepared last week for the Terminator games we play and gave them a rather tired and rusty look to blend into the ruins we already have.

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The Little One set them up with some of the Terminator miniatures and we felt they passed the test!

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Having taken out the stuff we thought we might as well have a game.  We did not plan the Scenario too much, instead we had a “high level” situation where a platoon sized resistance force (Lt, 2 NCOs, 20 fighters) , supported by a Mortar team and two rocket launched equipped fighters, encountered a unit of 15 Endo Skeletons (1 Lvl 2 leader, 12 Normal ones, 1 with two Plasma Rifle and the star of the evening a skeleton with a flamer). Basically a “Beat the crap out of each other situation”. We used a few of the ruined building we had prepared earlier as well as the car wrecks.

It was a tight game and initially the resistance side managed to take out a fair few of the terminators before they fighting got close and the machines started dominating.  Below are a few of the before and after the flamer attack pictures.

And this was after I (yes I was the resistance and yes I lost yet again!) had almost knocked out the flamer unit with a single shot but did not manage to finish it off.

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Temporary harmless flamer unit but the resistance failed to take full advantage of the situation. Instead it was allowed to continue the carnage until a sticky bomb took it (and the user) down.

 

We both enjoy playing this game, I find it challenging for the resistance to be successful and things can turn nasty very quickly.  I still remember almost shitting myself in the cinema when I watched the beginning of Terminator 2 when the machine crushes the human skull with its feet (see the clip here if you do not remember – 42 seconds in).  As for the rules they really capture the feeling for the setting and work ok as they are.  I may tweak the activation slightly so that it is not certain that all units are activated in turn to add to the level of friction. Currently you activate between 0 to 2 figures (but can be modified with leaders) per pulse (part of a turn) but everyone activates.

Here are a few more pictures, have a good week.

 

4 thoughts on “Zulus and taking the rusty cars for a spin

  1. Pingback: Kalisz 1706 at Salute 2017 – Dusting off the Miniatures Part 1 – Hussars and other Exotic Cavalry – Roll a One

  2. Pingback: The Zulus who would be Shakas – our first game of the Men who would be Kings rules – Roll a One

  3. Pingback: Mid-Life Crisis or another diversion? – Mutant 1984 with Ospreys Scrappers – Part 1 – Roll a One

  4. Pingback: Pruth Campaign Skirmish Action in 6mm using Pikeman’s Lament – Part 2: The painting and the basing – Roll a One

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