Joy of Six reflections and some Devilry Afoot

Two things today in a rather long post

  • Joy of Six 2025 – Max and I had a fantastic time in Sheffield despite some initial game setup issues, successfully running our scenario and reconnecting with friends of the hobby. Lots of pictures from our and the other tables.
  • My preparation to play Devilry Afoot a lot of pictures of new and old models I will be using.

Joy of Six 2025

It has now gone a few two weeks since Joy of Six 2025 and Max and I ventured up to Sheffield and had some issues with the game we were supposed to use (documented here). However we managed to achieve all the objective and we had a blast at the show and met a lot of new and old friends- particular shout out to Chris Pringle and Mark Smith both from the Big Bloody Battles community. Mark wrote the BBB India and Napoleonic supplement and played on the Prussian side on the day which was a great help. Max, formerly known as the little one, held the fort well whilst I talked to people around the table. It was nice to catch up with Chris Pringle who wrote the rules and is a jolly good fellow. Also thanks to members of the Shed o War crew who kept us good company before and after the event – Des, Iain and Jonathan.

I was also on a panel with https://hereticalgaming.blogspot.com/ and https://www.blmablog.com/ and we got a wide range of questions, including the relative suitability of various historical periods and genres for using 6mm scale miniatures, considerations around gameplay and terrain, the merits of adapting existing rule sets for 6mm models, and the ethical implications of representing contemporary conflicts. I think the conclusion was that 6mm could be used for anything, but it is perhaps best suitable for larger battles, and that the ethical aspects is about context and approach to the game – or something like that.

Here a few pictures of our table the Battle of Gravelotte 1870 (more about this project, here and here). See you next year.

I did not have time to make any investments apart from a rulebook, but took a few photos of the other tables at the show. A wide range of games.

Devilry Afoot – Getting ready to play

Some time ago I did some stuff to play Silver Bayonet in the aftermath of the Battle of Lund 1676 where a darkness had fallen over the region following the bloody battle and all the corpses left unburied due ground being to hard to dig (the battles was fought in the winter). More about that project here.

After the Swedish triumph at Lund in December 1676, the grip of terror has tightened across Scania. The local population suffers under the harsh hand of occupation. You are part of a small, defiant band of Scanians, fighters who see yourselves not as Swedes, but as Scanians first, Danes second. You will never become Swedes.

Operating in the shadowed woods and frozen fields around Lund, you hear whispers about rumours of unnatural occurrences. The battlefield, littered with corpses left unburied through the long winter, has become a place of dread. First stripped of their belongings by scavengers, then seemingly robbed of their very souls by something far darker. The nights grow longer. The howls of wolves echo like the fury of Fenris himself, and the villagers speak in hushed tones of a rising evil and a Dark Master lurking in the forest. Trolls, goblins, demons, that was once tales of childhood are now spoken of with trembling voices. The war, already brutal, is now haunted.

Scouting parties vanish. Survivors return broken, speaking of shadowy figures, beast-like men with unnatural speed and strength. One such party has gone missing. Around your campfire, you discuss these grim developments when a sentry arrives, guiding a young girl through the snow. Barely twelve winters old, she is pale, exhausted, and terrified. She drops to her knees, hands clasped as if in prayer, her eyes burning with a strange clarity. “Freeshooters,” she says, her voice trembling but resolute, “I am Milda, daughter of Conrad, son of Eskil. I beg you—help me find my family. Something came from the forest…” Her voice falters, and she collapses into the snow.

We did play a few scenarios using the Silver Bayonet rules and it really works in the setting as you obviously are pitting to sides against each other with the monsters adding some drama to the proceedings.

Devilry Afoot

I recently came across the Devilry Afoot rules that is a skirmish wargame steeped in folk horror and gunpowder fantasy, set during the 16th and 17th century Wars of Religion. It blends historical themes with supernatural elements, creating a tense and atmospheric experience where players take on the roles of flawed human heroes battling monsters and dark forces. Link here for more info.

It is designed for one or more players, it is rpg-lite and all the players are hunters working together against one or more monsters (that are acting based on randomised mechanics). The only modification I have done is to replace the awards that are in monetary terms with renown – the character get access to more assets etc as their reputation grows. I have been working diligently to add to the collection to be able to have enough monsters for as many encounters as possible – I found doing this really rewarding. It is a clear contrast to doing a historical battle in 6mm.

Will try to play a game of this next week and I think I have most of what I will need.

Hunters – a range of both female and male hunters.. (I reckon these could be both local Scanians and some mystics from further away).

Female Hunters – Soldier (Sami Scout, a little bit far south, I do not know the miniature range, but a French Indian War model), Soldier (model by Bad Squiddo Games), Scholar / Religious (some different plastic sprues), Goodwife (again Bad Squiddo Games).
Male Hunters, Soldier (Bloody Miniatures), Religious (Perfect Six Miniatures), Scholar (plastic sprues from Northstar), Gentleman/Goodman/Soldiers (Both from Bloody Miniatures).

And some civilians

Miniatures from Northstar’s 1672 range apart from the very tanned blacksmith that is from West Wind

Monsters

The following monsters can be found in the rulebook (I have not included the Wendigo, but might later).

Barghests – these are basically hell hounds, there are a lot of options out there I like these as they looked like a cross between rats and dogs. I bought these on Etsy from TheWonderEmporiumGB they are resin prints.

Boogeymen – I went for the option doing these as scarecrows as they used to terrify me as a kid. There are some nice ones from Gripping Beast I was considering in metal, but got these resin prints from ebay seller: Borishotch Industries as I like the idea of them looking like normal scarecrows before being activated. They really freak me out.

Ghouls – I have so many ghouls already and this is just an example. The weapon wielding gents are old Games Workshop models probably at least 25 years old, the other ones are from Bad Squiddo Games.

Outlaws – All the outlaws are from Bloody Miniatures

Redcaps – well I used some Games Workshop Goblins – again these are really old but charming.

Revenants – I have a large collection of 17th century “zombies” so I will be using these to represent revenants (I also have some Norse style ones, but this fits better).

Spectres – I might need to dig deeper in the old Games Workshop box but here is one, not sure where she is from.

Trolls – Will use the amazing Scandinavian Trolls by Fenris Games. These are amazing.

Werewolves – Again some models from West Wind.

Witches – A purchase from Etsy I do not remember the seller, they are resin prints.

Wolves – These are from etsy seller Tabletopfanboy (resin prints)

Vampires – I always loved that old model from Games Workshops of Isabella von Carstein who I hope need no introduction and some Vampire thralls from Bad Squiddo Games.

That is a proper mix of models and I think it will be awesome.

And also there are some special accursed terrain features that might be needed (I am yet to do an evil tree or hungry grass but will report back):

Pagan Altars – Instead of these I will use Rune Stones to represent place that might emit an aura of dread. I got these from Fenris Games.

Pact Devils – I will use this Zombie Queen as a pact devil luring innocent souls to her feast where you are on the menu (model from Bad Squiddo Games).

Hope that was of some Interest, I will report back how the game went,

Until then check under your bed before you fall asleep

/ Keep on toy soldiering

Parcelforce Pulling the Rug, … well Mat

Max and I are heading up to Sheffield tomorrow on the train for Joy of Six on Sunday. As I packed up our stuff, I realized it would be too heavy to carry everything. So, I decided to send the mat, trees, and elevation pieces in three parcels via Parcel Force. They were picked up yesterday for delivery by 1 PM today at Peter Berry’s Baccus offices. The parcels arrived today at Baccus—well, two of them did. The mat seems to be somewhere in transit.

Talking to Parcel Force, I discovered that next-day delivery before 1 PM excludes Saturdays. So even if they find the parcel, they can’t deliver it because Saturday delivery wasn’t an option for next-day services. “Can I pay for Saturday delivery?” I asked, feeling utterly frustrated. “Yes,” came the response, “but only if we attempt to deliver it.” “You mean on Monday?” I clarified. “Yes.”

“I need the item on Sunday,” I said, exasperated. “That’s why I wanted it delivered before 1 PM on Friday.”

“Can I go to the depot in Rotherhithe if the parcel shows up?” I asked in despair. “We don’t know where the parcel is right now,” the Parcel Force guy replied empathetically, reminding me of my old German teacher when I hadn’t read that week’s text. “But if you find it and it turns up at the delivery depot, can I pick it up?” I pressed on. “Only if we attempt to deliver it first,” he said, sounding like a Kafkaesque bureaucrat from the Paranoia RPG universe.

“You mean if you fail to deliver it on Monday?” I muttered under my breath. “For heaven’s sake, Parcel Force!” I screamed internally.

So now, I need to improvise a mat, roads, rivers, and other bits and pieces. It’s possible to pull off, but I’m really angry that I can’t take the work I’ve prepared and bring to the show.

Anyway the show must and will go on,

So we will be there, father and son ruling the galaxy well at least a small part of it, miniatures, trees, dice and hopefully still have jolly good time even without the mat.

See you Sunday,

I might try to talk some sense to them tomorrow but I already living in Plan B.

Anyway this was the idea, we will see what I come up with in the interim. Sorry for anyone who had looked forward to see it as intended.

/ Keep on toysoldiering …

Playtesting the Joy of Six BBB Scenario (Gravelotte 1870)

Des hosted Iain, Max, and me in the Shed of War this Sunday, and we gave the Joy of Six scenario a good run. I believe that you can read a rule set ten times, but you will always learn at least ten things when you sit down (or stand up) and play them! This held true this time as well, and I think we are in a good position to at least give the impression that we know the rules to some extent. It was a sunny and warm day, perhaps better spent on the beach, but there was a battle to be fought. Max took the role of the French, Iain the Prussians, and Des commanded the Wurttembergers and the Saxons.

Here are some updated graphics. I had made a number of errors on the previous ones and changed the colour scheme (all the information is from the excellent scenario in the Big Bloody Battles (BBB) rulebook).

Further information can be found on the BBB group pages (I linked to it in the previous post).

Anyway, it was an ebb and flow of dice rolls, but the French resisted the onslaught until turn 9 (when we wrapped up for the day). By this stage, there was hardly a line left to withstand the overall mass of the Prussians and their allies. The game works well for four players, although the Saxon/Württemberg player and the opposite part of the French section take a while to get started. This is due to the nature of the battle and the geography, not a scenario design problem—it actually created a more focused part of the battle where we all were able to start learning the minutiae of the rules.

I am not an expert on this period, just a happy tourist, so for whatever it is worth, I really enjoyed the rules, and we will most certainly play more battles with these after the Joy of Six show.

Anyway, let’s have a look at the pictures.

/ Keep on toysoldiering!

Joy of Six 2025 – Franco-Prussian War in 6mm

“Dad, which Great Northern War battle are you doing at Joy of Six this year?” asked the Little One.

“Gravelotte / St Privat!” I exclaimed with some excitement.

“That doesn’t sound like the Great Northern War, does it?” he said, thinking hard to remember the battles from that era.

“No, it was fought in 1870,” I replied, getting ready to tell him more.

“Oh, the Franco-Prussian War,” he said, sharing some excitement.

“Yes, indeed,” I said even more excitedly. “Let me show you more!”

I have been working on some Franco-Prussian war miniatures for a while in the background and have found the period interesting and intriguing. Following a discussion with Nick and the potential that he might not be able to attend when we had our last catch-up at Salute I decided to put some pressure on me to finish enough miniatures to put on a battle for Joy of Six. I reviewed a number of rulesets and settled for Big Bloody Battles (being about 2 weeks away I am doing my first play test tomorrow and as always the project completes to late for me to get properly prepared on rules – missing my wingman Nick who always picks that part up).

I showed off the table in the post last week (see link here) and have been working on some handouts this week for the battle itself.

In contrast to the Great Northern War era I could find a picture of each Commander. So using the Gravelotte Map (from the BBB discussion group, link here, as a basis I wanted to get a feel for the “Named Commanders” for the Gravelotte Scenario. Seeing the faces gives me a better immersion.

In the scenario the Korps/Corps arrive at different times and there are special rules that are situationally dependent. I also did a Turn Tracker as a checklist for what is happening in each turn.

I also shared an overview and scenario notes as well as some labels for the units on the BBB group page you can find it in the files sections in this folder.

I will share some shots from our playtest tomorrow with the Shed of War Crew.

In the interim here are some photos of the miniatures we will use for this battle.

Some French Commanders (only 4 will be used for the Battle)
Looks like someone I know, but hardly a Corps Commander

It is a Colonel, Colonel Sanders

Some German Commanders (have painted the missing ones, will only be using 6 in total)
Wurttemburgers!

Saxons!

Prussians 1
Prussian 2
Prussian 3
Prussian 4
French Units

Ok that’s all for now, will post up some pictures of the play test tomorrow at some point next week, hope that was some interest.

See you at Joy of Six?

/Keep on toysoldiering!

It has been a while

Welcome (back) to your good self and to myself to the Roll a One blog. We have been inactive for some time but following some encouraging comments at the recent Salute event from people from back in the day and some people who has stumbled onto the site in the interim years and found it useful – I have decided to dust of the shelves and do a blog post every now and then.

Wargaming still plays an important role in my life, the Little One is now taller than I, I still love the 6mm scale but would not consider myself a one trick pony, but the most important thing for the hiatus is that I have been playing so much more the last few years – virtual RPG sessions and some amazing and frequent wargames and board games with the Shed of War crew – a loose collective of some great people I am proud to call my mates (check this out on Facebook if you are interested https://www.facebook.com/groups/1213707833867074 ). But more about that another time.

Have not decided yet how I want to approach this next step with the blog, but just wanted to publish something whilst I got that sorted out. In the interim I present you my two latest 6mm projects:

The Crossing of the Duna 1701 – the 2024 Project

Nick and I at Salute

I took the Crossing of the Duna to Joy of Six in 2024 and then to Salute in April this year, I am proud to say that it got the Small Scale Award at the Show and we got featured in the Wargames Illustrated (June 2025).

They also did a nice video of the game during the day (Link below).

LINK HERE https://www.facebook.com/WargamesIllustrated/videos/1405341810649268

The Battle of Gravelotte–St. Privat – the 2025 Project

The Battle of Gravelotte–St. Privat on the 18 August 1870 was the largest battle of the Franco-Prussian War. It was a tough nut for the German forces to crack, with the French taking advantage of the high ground and time to prepare some defensive position.

To give the battle justice and to be depicted at the right level on a 6 by 4 foot (1.5m X 1.2m) table using a groundscale at roughly 1:8000 (a foot representing 2.5km) and a figure scale at 1:300 we needed to make a few sacrifices to make it visually appealing without loosing flexibility to play a wargame on the board.

Anyway almost done, just a few details to complete. Next we need to finalise the Prussians, Wurttembergers, Saxons and French soldiers, detail the brown spots (some quarries) and some other details. Will take this to Joy of Six in Sheffield this year (13th July) and to Salute in London in the Spring next year.

Here a link to the Joy of Six event – https://www.joysofsix.co.uk/

More to come… that was an easier nut to crack than I thought.

/ Keep on toysoldiering!

Featured

Salute 2023 – Sharing the Joy of Six, the 6mm Charity Project

Last time at Salute Nick Dorrell and I brought the Poltava 1709 game and we had a blast on a 16 feet table and even came back home with an award (more about that here) – this year we will only bring a normal sized 6 feet table. However the loss of width we more than adequately gain in the depth of this project. This time we will bring armies created not by sweat and frustration like mine usually are, but instead two armies that was created by over 50 painters during the recent lock down – a true community effort and we would like show these armies. We have further put these into an Imagination setting where we have the Kingdom of Denswe in a war against the Tsardom of Siarus.

We presented the project at the Virtual Joy of Six in 2021 and will bring the armies to be displayed at the Joy of Six in July (not as a game but for our painters and others to get an opportunity to have a look at it in all its glory).

The idea is summarised above, but there are a fair few previous blog posts covering the project that you might want to check out.

More here:

Lund 1676 and the Charity Project at Virtual Joy of Six 2021 on 4th July

6mm Charity Painting Update no 3

6mm Charity Painting Update no 2

6mm Charity Painting Update no 3

Community effort to jointly paint some 6mm armies for fun and charity!

And here a presentation of the two armies.

6mm Charity Fun – an overview of the Two Armies (first draft)

An old overview of the project

Apart from the armies that were gifted by Baccus (link to them here) and sent to each painter, we have been given a wargames mat from Geek Villain (link to their webpage here) – they produce some amazing mats (I have 5 myself), and Nick will include a copy of his Twilight of the Sun King to the eventual winner of the armies, once we have finalised how we will “get rid” off the project.

However, we would like to include more and ideally the eventual winner will be given sufficient stuff to fold out the mat, put on the terrain and play with the armies. I guess we could throw in stuff we have lying around at home, but if you fancy and find the idea interesting for your business to get some small 6mm exposure and Spreading the Joy of Six then let us know and we might even tell people about it, we would be looking for (with the prefix – suitable for 6mm scale, or size):

  1. Road
  2. River
  3. Hills
  4. Houses / Churches / Wind mills
  5. Trees
  6. Hedges
  7. Any other idea that might fit…

Happy to paint them up/base things to fit the overall look. If you are interested just contact us through the blog.

Anyway, looking forward to see you at Salute if you are going to the show, otherwise at Joy of Six (but just bringing the armies).

/ All the best

Featured

Mike Hobbs 6mm Rommel Project

I have been given a few things from the late Mike Hobbs (I wrote more about Mike here) and the most noteworthy must be the 6mm collection of Rommel stuff that he was working on every now and then. The collection came with a number of painted items and some unpainted ones indicating that he had some further grand plans. However as we shall see there are more than adequate completed bases to have some grand games. Mike and a few friends had been playtesting the Rommel rules and had used some of these bases during that process.

Today I spent some time going through the boxes and organising the two sides – there are is German and a Russian army. They are based on 70mm by 50mm mdf bases and with a total more than 200 bases (a detailed breakdown is provided at the end of thus blog post) – each base being unique and telling its own story. I and a few others are planning to run some games with these and more than likely bring them to a show at some point next year, in 2024.

Anyway, here are some pictures from today’s inventory exercise (it is a mixture of Adler and Baccus WW2 infantry and Heroics and Ros and GHQ vehicles) – a wonderful collection.

Overview of the German Based
Overview of the Russian / Soviet bases

I also got Mike’s Rommel Rulebook with a dedication by Sam Mustafa,

This weekend I have been making some railway terrain to be used for gaming with these and for some other theatres. I used the tracks pieces from Leven Miniatures for this project (link here), they were brilliant.

/ Hope that was of some interest

Here are the details for the German bases:

And the Russian / Soviet army

Zone Wars – Mutant: Year Zero

At the end of last year a Kickstarter caught my eye and got me really excited – this was of course the Zone Wars – Mutant: Year Zero Multiplayer Skirmish Mayhem (link that will take you to the kickstarter, that was fully funded and will probably have a late pledge option once they get the pledge manager up and running. Go and check it out).

The game is based on the Mutant Year 0 universe, and the computer game with the same name, and offers 4 factions in the full pledge of 5 miniatures – these are basically mutated animals, mutated humans, robots and psionic users (PSI mutants back in the day).

As you might be aware I have been a hardcore fan of the Post apocalyptic Scandinavian theme since the Mutant RPG (the predecessor to Mutant Year 0) in 1984. I have done a number of projects with this as a theme over the last few years, if you explore the blog.

The Kickstarter will no be delivered until the end of this year, however it is possible to try out the rules as an early version of the ruleset, with cards and markers, is available to download here (link to a Free League Drop box folder as of today 03/01/23). It required as little bit of work to cut our the cards and to make the markers, but since we were looking for a Christmas Game I thought it would be worth making the effort, and as will be revealed later we had a blast playing it so it was worth the effort.

Further I decided to make a few gangs based on miniatures I had instead to seeking proxies to the models in the actual game at least for this test run of the game.

I created the following four gangs (details on stats etc provided at the end of this post). Are they balanced? – maybe not but hopefully balanced enough.

The Mutants – Top a model from the Aftermath Kickstarter by Mark Evans (I guess you could contact Mark and see if they are still for sale if you are interested), second row a Black Scorpion Mad Jim Jones model (still for sale) and another two models for the Aftermath Kickstarter. Finally a model from the Wargames Illustrated Giants in Miniatures range, looks like it is OOP, it is a of course a model of the amazing Captain Klenzendorf from Jojo Rabbit.
The Feral Farm – All models apart from the Koala are from the NoMAD Kickstarter (look for them on Kickstarter and perhaps you could get some if you are keen). The Koala I do not remember where it originates from.
Heavy Metal – I have no idea where no 1 is from, the second is from the NoMAD kickstarter, the third from CP Models and no. 4 from the first edition of Space Hulk and the final model I have had for some time and not sure where he is from.
Psykers – all thse models where made from the Stargrave crew II set of plastic miniatures.

Also went to town creating some jump off markers, including a flying stand for one of the many memorable beasts of the RPG rules from 1984.

Of course we are talking about the blood eagle that is a model that Mike Hobbs gave to me when I was looking for a great eagle for a project – it works brilliantly for this role and will circle the battle field.
The Jump-off bases
What happens in the Zone stays in the zone.
Some home made counters and I used my Mutant Year 0 Dice.
The bag to draw activation markers from
Activation markers for each faction and red ones for the zone marker – the zone has as many goes as each player.
I have a lot of terrain that can be used for the Zone.

As for the game, it was a blast and we laughed and had a jolly good time. The basic premise was to pick up a number of old tech items and return with these avoiding to get killed by other player or as we found the zone itself. The Zone is more than capable of making life hard for the players in a wonderful way, the zone activates once a round through a marker and normally introduces a potential bad thing of some sort. In addition, as the the game progressed there is a build up of Acid Rain cards that works as a countdown mechanism – as the fourth card is played all the models on the board not returned back to their jump off point dies.

Here are a few pictures from the game:

Set up with Des starting in the upper left corner, Shaun in the lower right corner and I in the lower left corner
I was playing the Feral Farmers – they ended up doing really badly but I had really fun in my suffering.
The table with the Artefact tokens being spread out, each hiding an artefact from the Past – ranging from useless to the magic of Gaffer tape.
The Land Shark attacked early and then remain pestering the players for the rest of the game.
The Old Space hulk model scared the brown out of my throughout the game
Good view from the old truck
Some close range fighting
The Swedish Tiger was another surprise offered by the Zone
As was the Giant Beetle, another classic monster…
Good times with even better friends…
The winning hand of artefacts recovered – well done Shaun.

In summary good fun…

All the best and keep toysoldiering on!

We will continue exploring the zone with some further stuff in the making.

Bloodworms
More flyers

Here are the models and stats we used on the day (apart from the Psykers as we were only three playing):

Far East Campaign 1941-42 – Making a River

Following on from the last blog post (ages ago, about the Japanese Platoon, here) please find an update on the project. The last few weeks has been spent making some Jungle terrain including recently – a river.

The first thing I did was to cut some pieces of river, I made these 6 inches wide in total, I used White Foamex Board 3mm thick, that is a fantastic material to work with, it is not that cheap but have wonderful non-warping properties compated to say MDF, at least in my experience. Note the additional border added (this is just abut 10mm cut out of the offcut on each side). Be careful here and make sure that each piece fits with the others. You can get 10 A2 boards for about £35 on ebay, I used two boards for the project so about £7.

I made enough for 8 feet (as we occassional might need a longer river). The 2 feet versions will become more fragile as they are a little bit wobbly and might not be strong enough unless you are careful – so worth considering. I went for the longer version. Cut down the sides.

I then added some filler on the outside of the borders.

I then added some sand on the inside of the border

Missed a few steps here, but in summary (i) Paint all of it in dark brown, (ii) paint the middle part with no sand in a greenish colour (this was done by mixing dark brown with yellow), add some highlights, (iii) drybrush the sand with a light brown (spill over a little bit on the green parts, (iv) add Herbs the Provance on the sides (cover with PVA and add the herbs), (v)add some foliage, I used some flock and some plastic jungle plants (let dry at appropriate points).

The final thing is to mix some clear resin and pour it over the boards (I used a clear low odour version from CFS, for this project but some brands can be really smelly), I cut a piece of foamex and applied it on each side with some hot glue, if you add a consistent bead of it on the side the leakage should be minimal but ensure it drops on something you are not precious about. I did a test piece before the big pour to make sure it all worked – and it did. I added some light brown paint in the resin to make it a little bit more interesting. I probably spent the equivalent of say £13 on resin for this project, meaning that the total cost of the river with the boards at £7 (with the cost of the other materials being negligible), so about £20 in total.

Alternatively you could just use a gloss varnish a few times over the boards, but will have a less striking effect.

Ended up with 8 feet of river.

Some of details look really good.

Next time we will look at some of the other jungle stuff built/made to date.

Until then keep on toysoldiering!

Far East Campaign 1941-42 – 15mm Japanese Platoon

Good friend Des has taken an interest in the 1941-42 Dutch Far East Campaign and consequently so have I and whilst he is doing the less common Dutch (in the sense that we do not often see Dutch Forces on the table in European battles and perhaps even less common in the Far East ones) I will be doing some Japanese. This is a short blog just to introduce the platoon and I am more than sure there will be more detailed posts following this one. There are a few options but I narrowed it down to either Peter Pig or Skytrex as they both do really nice ranges that covers most if not all needs, I went with Skytrex on this occasion.

As for the Platoon I have used the Platoon as presented in the Too Fat Lardies Christmas Special 2015, available on their webpage. There is a Malaya 1942 campaign that looks excellent and gives you the basics of a Japanese platoon and a few special rules – these will do until the Chain of Command Far East supplement is released at some point in the future.

I primed them in chocolate brown and used Desert Yellow (vallejo) for the uniforms highlighted in various Desert Yellow/Iraqi Sand mixes (25% to 75%). The Helmet is Brown Violet (again Vallejo).

Platoon HQ – Senior and Junior Leader (yes I added a flagbearer that needs to get a flag)

Mortar Squad – 3 mortar teams (4 in each) with a Junior Leader

Next the first Rifle Squad – LMG team (4) and Rifle team (9)

Second Rifle Squad – LMG team (4) and Rifle team (9)

Third Rifle Squad – LMG team (4) and Rifle team (9)

I also did another Rifle Squad as a support options, as well as some MMG teams and Infantry Guns.

Next issue will be to find some vehicles… but that is for next time. Hope that was of some interest.

/Keep Toysoldiering!