Some 2mm bases for playtesting Homunculus Est

Continuing from the last post where I discussed my first test base of 2mm using miniatures from Irregular Miniatures (see more about this here here).

The first test base

Although I was reasonably happy I learned a few lessons and had a re-think of what I wanted to do, in summary this was.

  • 100mm by 50mm bases
  • Early Imperial Roman formations for the legions
  • Use Matt brown as a base cost and make the bases a little bit greener

Anyway had another batch from Irregular and got into it.

I basically ordered 3 Roman army packs some Partians and Germans, now I am not sure what I used for what but know that for the Legion bases I used early imperial bases, I use 30 per base, which is ten packs and about £3.3 per base if someone is counting. I have ordered enough make some more legion bases and warbands and have done this by ordering individual codes (however with my impressionistic and quick approach it does not really matter that much).
Some of bases have flash on the bottom, you do not want to keep this and need to get rid of it. Wash your hands after you have done it and get rid of the excess carefully, I always use a paper I can fold up and throw.
The legions in triple acies
Six warbands on the top, then a base of light cavalry, two bases of heavy cavalry, two bases of skirmishers and a base on light cavalry.
Sprayed them matt brown
Drubrush with my normal three colour set, light brown, light terracota and a pale yellowish (Straw).
Paint the blocks black
Then I started putting on the details for the warbands and skirmishers, this stage representing shields, I used about 5 different colours in the end, then later painted some brown and bronze on top of the heads to represent a mixture of headgear, I also painted some colours on the back. The whole idea is to get something that looks like something reasonable from a distance like the picture below. It is not really painting more making dots that give an impression for the barbarian type of bases I use a wide variety of colour and for the Roman bases I will go more uniform in terms of colour (as well as formation as you can see on the basing approach).
I then based it with a mixture of some old Javis flock I had, I think it is dark, medium and light green mixture at equal ratio and some additional detail. At about 20-30 minutes per base of painting this is a perfectly achievable project to do in a weekend. This is really the way to look at then as the detail is not really there at least not in the way I have painted them .
Here the warbands on the table and a big shout to Geek Villian who did the brilliant mat (link here) – I got the green grass version (6X4) and I love it. You may be aware that I have made a numerous amount of mats but the flexibility in this kind of light fleece type of mat is fantastic and I really like the colour tone if this one. Go and have a look.
The cavalry from behind
The skirmishers
Here tbey all are on the new wargames mat. Good enough and nice to know that you can do an army in a few sessions.
Next time I will finish the Legions (and make another 3) and the light cavalry bases, do some more war bands and some wagon bases needed to play some of the scenarios, before I crack on with some terrain pieces.

/ Hope that was of some interest

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Going 2mm tall and working on my Infamy! Infamy! Mutant 1984 Laug Warband

Another weekend coming to an end, but some hobby time was found.

Homunculus Est

Mark Backhaus, who you may know as the General of the Denswe Army of the Charity Project I am running (or perhaps as the chap who turns out all those interesting articles in Wargames Soldiers and Strategy) asked if I wanted to do some playtesting of upcoming ancient rules Homunculus Est using my collection of Punic war 6mm stuff. Of course I was! I will play test it with the Little One.

The rule set aims to be a fast resolution Ancient battle wargame, playing very big battles on smallish tables. It is specially designed to be played in smaller scales creating a spectacle of big formations battling each other. Mark has done some amazing bases showing massed formations in 2mm and although I do have miniatures to try out the rules in 6mm I thought I could have a go at making a few big 2mm bases.

I ordered a starter pack of 2mm Romans from Irregular Miniatures (link here) to have a see how it would be to work with the scale. I had a done a try as few years ago and I did not like it, it felt like there were just small blobs shaped in some kind of manner to look like something but too small to get into some detail, compared to the 6mm and above I was used to.

However I have been blown away of some of the works done by some of my friends recently like Mike Hobbs, Vlad Seabrook-Smith, Sidney Roundwood and Mark himself.

The trick is just the same as I found in my large 6mm battles where I try to create a spectacle reminiscent of the old battle paintings that fascinated me as a youngster (here are few examples). It is really about focusing on being artistic to reach something looking realistic. A massed line of 28mm miniatures will look realistic but you need a bloody big line to really give the realistic look of a “big” battle.

Anyway some pictures and some narrative how my little test base went.

These are the basic Legionnaire bases that arrived – the Hoplites in the back are actually 6mm from Rapier Miniatures. They are very small remember.
I set about arranging the bases on a 120mm by 60mm base roughly representing a late Roman Legion, with some cavalry protecting the flanks, two rows of Cohorts (10 in totals), a line of skirmisher and at the back some reinforcements/reserves. I covered the base in PVA before putting the bases down then I covered it some some birdcage sand and let it dry.
I primed it with grey undercoat because I had run out of black and then drybrushed the ground with Green Ochre, a light Terracota and some Green. Then I used some diluted black paint and painted the miniatures.
I then painted a little bit of red where we assume the shield would be and some silver where the helmets would, alittle bit of white, flesh and gold (brass) here and there. Focusing on looking it from a distance, leaving the black and not overdoing the colours, if you zoom in it does not look realistic but take a step back and it does (well kind of).
From the side, I added some green turf scatter on top.
Here taking the step back! Not too bad.

On the whole I am really happy with this and will get some more to do the bases for playtesting Mark’s rules using 2mm big bases, my notes are:

  • I will be using 100mm by 50mm bases (slightly smaller than the one used for this project)
  • I will use an early Imperial Roman formation for Legions
  • I will use another base coat and will spray the base with Matt Brown before I start painting it and make the bases look a little bit greener, more like my normal 6mm bases.
  • I will also need to make some warbands etc.
  • It will be fun and they paint up very quickly, possibly a little bit longer doing warbands assuming differing shields and clothes, etc.

Infamy! Infamy! Mutant 1984

I wrote last time about my take on Infamy! Infamy! setting it in my childhood haven of Mutant 1984 (more here). I did do my first unit of some cavalry in my Laug Warband, loosely based on the Gauls in the rules.

These are the Red Riding Wolf Riders and were made using a combination of Oathmark Wolf riders, some ancients plastic sets and some WW2 plastic sprues and some animal heads from Sally 4th.

The Laugs attack through the Dead Forest and the Pyri Commonwealth Monster hunters get ready to push them back. Some of them even carry Shields of their fallen comrades.
As usually done with the Laptop in the background with some random pictures from the net – this one found under the search “wasteland”.
I still think that Hunter Chief Bosse Byracka (the Dog) is really cool.
So a little bit of a mixture of scales this weekend

/ Hope that was of some interest! Have a good week.

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“Infamy! Infamy! Mutant 1984 and some other stuff”

I realised that most of the recent blog postings have been about what has turned into a most excellent project – the 6mm charity fun (see here for example). There has however been a lot of other goings on with the little free time I am enjoying at the moment.

The Little One and I have done some testing of Two Fat Lardies latest rule set “Infamy!, Infamy!” (link here) and it is really good and inspiring – I especially like the difference in how the units fight. Yet again a quality product. It is basically covering late Republican Romans and early Romans and their fighting against the barbarians. I have used some of my 6mm ancients bases but really fancied doing something a little bit different and perhaps unexpected.

Some of you may recall the Pyri-Commonwealth Monster Hunters I have been doing for my warped Mutant 1984 project (based on the first version/incarantion of the Swedish RPG, now known as Mutant Year Zero). Well my take on Infamy!, Infamy! will be to expand my Monster Hunters and detail their exploits in the early days of the Pyri-Commonwealth when they fought for the Emperor against feudal warlords, wild beasts and marauding mutant warbands in the forbidden zones – trying to re-build a lost civilisation.

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On the other hand I have used the same setting for playing Sharp Practice but at later stage of development, more here.

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Never mind, back to the orginal thread…..

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The Pyri-Commonwealth in 108. (Blue) However My Infamy! Infamy! Campaign will take place around the early years of the reign of Palpadine 1-22. This was a time of a lot of fighting against feudal lords and marauding mutants.
Palpadine 1-22 – the founder of the Pyri-Commonwealth. When he was born an old woman prophesied that he would become a great ruler. His father, Duke Magnus, gave the child the name Palpadine, taken from a book in ancient history he had read. The book was called The Return of the Jedi. Palpadine was a tough politician and had no qualms in merging his empire. The combination of a strong powerbase i the House of Halbarad and an exceptional ability to handle people (he was a mental mutant with the empathy ability) made it easy for him to convince and gain supporters. He gained influence by making people dependent on him in different ways, e.g. money, drugs or mercenaries. Slowly his power grew and influence grew and finally his position was so strong that he could unify the area known today as the Pyri Commonwealth (Picture and text from the Mutant Expansion – Efter Ragnarok – Kampanjfas from 1987).

Some background to Mutant 1984 here.

Basically following a deadly and incurable epidemic caused by samples from a mission to Mars the human civilization collapses.  The survivors build enclaves and start experimentation on humans and animals, in effect creating mutants, to see how they will survive outside the enclaves.  However conflicts arises between the enclaves and it leads to a nuclear war sealing the fate of the world.

Fast forward a few hundred years and the from the ashes new civilizations start to emerge with mutated humans and animals, some “pure” humans and even some mutants with mental powers. There are remnants of the old worlds scattered all around, and some androids/robots from the old days are still around. In addition there are certain areas where the effect of radiation has left some strange effects on the flora and fauna and these areas are called “Forbidden Zones”.

The game is set in Scandinavia, but not as we know it today, and the general level of new technology is equivalent to that of the 19th Century, give or take.  There are steam engines, muskets and some emerging rifle like weapons, heliogram for communication, etc.  Some of the old technology has survived but is rare.

From a Blog entry some years ago, link here for more.

So, basically I have a few of the Monster Hunters already done. They will basically be the equivalent of the early Imperial Romans – drilled fighters.

The first units are already done but more of these are on the way. The Captain dons the characteristical moustache of the Emperor Palpadine (He is actually a model of the Swedish King Gustav Vasa).

I have also ordered a fair few sprues of differernt ancient and fantasy plastics that I will make into mutant warbands – mixing, swapping and adding the occasional animal head . Similar to the blue men we used for our Christmas Great White Hunter fun that were based on a set of native americans from warlond. I think it will be perfect.

I have also made a few other units that perhaps not necessarily will form part of the Infamy! Infamy! stuff, but as enhancers for the overall project, first the Anti-Monster Unit. I recently came across a picture of some Roman Re-enactors with a MG-34 machine Gun. I thought it looked funny and decided to get a similar feel for the Monster Units, but instead of a MG using an Anti-tank gun. So I got his nice piece from Warlord Miniatures and slightly modified things!

However old tech is not always reliable…

“Sven-Guran, it should be heading here any minute, be alert, tell me if you see anything coming through the birch forest. Yes Sir, oooohhh shit, it is a FENRIS tree….”
…coming towards us.” “Fire, Fiiiiiirrrrreee!, why are you not firing idiot!” “It is jammed Sir, it is Jammed!”
“It is coming closer we are doomed!”
Out of forest some Knights appear and wild fight commences…
….blows from swords, lances and tentacles….
The Fenris tree weakens and the Monster have achieved yet another Victory.

Another of those funny monsters from the old Mutant 1984 book is the Land Shark that is tunnelling through the earth and throwing itself up on unsuspecting travellers. How does it do that?, no clue but I did not worry about it when I was twelve and I do not really care now either.

The entry in the Mutant rulebook from 1984. “Land sharks are mutated sharks that has developed an ability (power) to glide through sand and loose earth. It is about 10 meter long. It mostly attacks its victims from beneath. They are dark blue with black fins and breathe air” The stats in the game are like in the Basic Rpg or D&D, from 3 to 18 for a human. STO is SIZ, INT is INT, SMI is DEX and MST is POW. Their bite is stingy!
I got this set, they are from Path finder Miniatures.
Absolutely ridiculous, but real fun in my books.
Some fighting with the finished beast!
A hard opponents

Some time ago I got the miniatures from the Aftermath Kickstarter by https://puttymonkey.com/ – the range is based on some of the art from the Aftermath Rpg from back in the day. Really fun to paint the characters from that iconic cover. They fit straight into the Mutant 1984 madness.

I also got one of the Too Fat Lardies dice towers, excellent stuff!

/Hope that was of some interest, next time I will hopefully present the first finished bunch for Infamy! Infamy! Postapocalypso Mutant 1984.

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6mm Charity Painting Update no 3

Following on from the last update (link here) when we had about 60% completion we are now well over 80% there, with 36 of the 44 entries sent in. The Denswe side is in the “lead” with 19 of the 22 units in total vs the Siarus Army at 17 of 22. However the Siarus miniatures was sent out a week after the Denswe ones so this would be expected.

So we are waiting for another 8 contributions to complete the armies, there is really no major rush but hopefully we should be there soon. The King of Denswe, did have a letter delivered by the charming Colonel of the Klarkling Regiment giving an explanation of his delay.

A background to this project can be found here. And a number of painting guides has been produced, a good start is this one as it contains links to the other ones.

My Lord,

I pray thee foregive my tardiness in moving my regiment to your positions. We have suffered such deprivations upon our march that we have resorted to eating our horses.

My men are the finest that Denswe has to offer and they will take pride of place in the line to push back the foul forces of the enemy. I myself, will be cheering them on, though I fear not from the front lines as I had wished. Unfortunately I twisted my ankle whilst boar hunting, and I am abed, in the care of Madam Pomfroy, who has provided board and lodgings within her estaminet.

How I wish I could see my boys, in the finely cut coats, marching to glory! I shall raise a glass when the hour comes. Anyway, I must now sign off. Madam Pomfroy tells me it is time for my bed bath and I must not disappoint her.

Tally ho, and here’s to today’s fox!

Your obedient servant

Alfvold Klarkling

Colonel

Klarkling Regiment

Army of Denswe

Needless to say the King sent out a detachment to recover the Colonel and for him to heal his ailment in camp. We will present his regiment in the next update.

This update will focus on the Command Bases as we received the minatures by Sidney Roundwood this week and they are really nice indeed. I decided to do a more elaborate basing than I had done for the Denswe command bases and that led me to update those as well.

I had already seen them from a teaser photo sent by Sidney

Any way here is how they turned out.

I did a few with Trees and one with a little bit of flowing water
Painted the flat past of the base in some browns and a few layers of Varnish

For the trees I have a number of small trees ordered from China and I just add some more scatter on top.

Typical cheap end “Chinese Tree”, these are very cheap and there are better ones to get as well. Basically soak the tree with the super glue and then dip it in some light Green Coarse turf (mine is from Woodland Scenics). However it may be better to use tacky glue as the super glue causes fumes (Please be careful and be in a ventilate area, like outdoors)

And for the other type they are the railway modelling type of fir trees that when inspected closely look like the bottle cleaners I used to clean my children’s baby bottles, but again you can, if you wish make them look less so. They look fine without the scatter but for that Command base I felt obliged to do better.

Same idea, tree dab with PVA glue and add some fine turf weeds (again from woodland Scenics)

Anyway here is how they turned out in some more detail:

I think they look great! I have use my standard “trick” for doing these photos with a background as described in an old blog, link here.

As I said I added some more details to the Denswe bases too, here they are:

/I hope that was of some interest, the two armies are presented in some detail in a previous blog post, here.