The following draft document contains some background to the two armies that forms part of the 6mm Chartity Project that is currently in full Swing (you can read more about this project here).
The Battles that will be eventually be fought will utilise the fine Twilight of the Sun King (ToSK) ruleset. The lists for the two armies (Denswe and Siarus) has been developed by Nick Dorrell who also wrote the latest set of the ToSKrules. The key design philosophy was to create two armies that had a similar composition on the table but being totally different in terms of play. The armies developed are in this sense at a high level reflective of the fragmented information we have about the actual battlefield tactics of the two armies. Nick has done extensive research at the Military Academy of Burgothen studying the drill manuals of the period, the King of Denswe’s (Markus Backhus) diaries and the writings of Repet Rerby after the war. The collected writings of Field Marshal Exas who then served as a Cornett in the Barnov Kuirasserse regiment has been an invaluable source in assessing the battlefield performance and composition of the Siarus army. The writings of the Siarus Commander Drevesina that to date has been the common account for these wars has to a large extent been disregarded in line with Professor Drallop’s damning conclusions in his book about him (I know some wargamers will miss the Burning Denswean Pigs, the Siarusian Battle Hounds and the magical skills of the Tsar).
The Denswe army has a number of powerful trained charging units, but also an element of more traditional units that are wavering (i.e. lacking loyalty as allies) and an element of raw units (the fanatics) facing a more traditional army as we would expect in a Horse and Musket battle between say 1680 to 1710. I think the stats and general gist of the army could be easily translated to whatever your rule system of choice is for the period. (Note: we will play the rules with only one base per unit, as opposed to the more common 2 bases per unit as the armies are relatively small).
The guide also contains the coat and cuff information for each regiment that was finalised before the units were sent out to the volunteer charity painters. Some changes have been made to this list and some bonus units added.
It also contains infantry standards for the regiments, these were developed with the help of our expert consultants Mark Backhouse (Denswe) and Sidney Roundwood (Siarus).
The main sources for the uniforms and flag information for the Denswe army comes from Archives of the Military Museum in Holmstock, that I had the pleasure of visiting on several occasions during 1987 and 1988. I fondly remember the cold mornings rummaging through the collections and then spending the rest writing and referencing following by the wild evenings of dancing, drinking and singing. Some further reference material, especially on the Siarus army, has been found from the city of Cowmos official Library of War. The collected work and the drawings of Major Nevscire on the Kuirasserse (unpublished) at the Tavapol State Archives, deserves a special mention and has been invaluable in terms of detail and to validate some earlier (often false) assumptions from the more popular Denswe sources.
Later updates of this guide will contain a picture of each unit with the name of the painter who brought it to life. It will also contain a little bit of a geographical overview
A Guide to the Army of the Tsar of Siarus
The Tsardom of Siarus has undergone great changes in recent years. The new Tsar has reformed and modernised the army from what in essence was a feudal arrangement with nobles providing foot and mounted units, to a more modern army in line with those developed in the wars between Great Tainbri and the Kingdom of Necfra. These changes have been pressed into service and has led to some problems within the army but should provide a solid platform for military success in the forthcoming campaign.
Leadership: Command of the army is entrusted to General and Field Marshall Kruglaja Drevesina. Drevesina is a flamboyant and masterful strategist and his skill in logistics in secondary to none, but he is only an average battlefield commander.
Twilight of the Sun King rating: 1
Generalnyj Bogatyj Koži (Left Wing Commander) is an able commander but his flexibility on the Battlefield is limited due to his physical health. People who do not fear losing their head say he is a Too Fat Lardie.
Twilight of the Sun King rating: 1
Generalnyj Čempion Šuk (Right Wing Commander) was recently promoted to General following a successful charge against the Horde. Unstructured and inexperienced of high-level Command.
Twilight of the Sun King rating: 0
The Tsar’s Guard: Under the command of three of the closest childhood friends of the Tsar the three Guard regiments of the Siarusian army are the premier units of the army. The Plaudetski, Carraletdinov and Kenatonov regiments are the oldest units in the reorganised army and are armed with a 1/6 ratio of pike just like the normal line units. Only chosen men are enrolled in these units and the Tsar himself often accompanies one of them in action.
Twilight of the Sun King ratings: Foot: Elite, Infantry, ‘p’
The Nobles: The Count of Xam-Denbro leads this elite regiment of cavalry in the army (Hussari). The unit is the only surviving unit of the old style of cavalry and originated from a mercenary unit raised from the heroes of Andpol after the Siege of Navien. The Tsar has a nostalgic attachment to the unit but there are rumours that once the aging Count retires his commission the unit will be scrapped. The Count is committed to show the Tsar, and his young cronies, that he has made an error converting the old-style units. Armed and equipped in traditional fashion, with heavy armour, lances, and flapping wings, and very eager to engage the enemy and prove their value.
Twilight of the Sun King ratings: Count Xam-Denbro Regiment: Elite, Cavalry, Galloping Horse – impetuous [The unit must attempt to move into contact with any enemy unit that it can reach within its movement allowance. If more than one is available, it must contact the nearest.]
The Horse: The 7 regular Horse regiments of Garetsimov, M Hunvicnikov, Hiscyshkin, Barnov, Dorrenev, Baldiliev and Princess Andralex are the backbone of the Siarusian cavalry (the Kuirasserse). The units represent the first wave of reforms and consists of a mix or foreigner and Siarus nationals, they are well trained and experienced cavalry. The Garetsimov’s regiment was originally raised by the Gueseportu émigré Jose Di Maio. Later made a Prince of Siarus and was instrumental in helping the Tsar in building his navy including the introduction of the Man o’ War ships.
Twilight of the Sun King ratings: Cuirassier Regiments: Trained, Cavalry
The Dragoons: The new Tsar insisted that the old-style units were reformed as Dragoons and there are 6 regular Dragoon regiments of the army: the regiments of Bailvin, Earparov, Ripelev, Davisirikov, Bowtiak and Simmutov. Although the units are trained, they are still not very competent in the new tactics they have been told to use. This has also led to them having lower morale as they lack confidence in their new role.
Twilight of the Sun King ratings: Dragoon Regiments: Trained, Cavalry, Poor
The Regular Foot and artillery: The 5 regular foot regiments are the Naylosov, Blakrutov, Nillionov, Fulvukhin and J Hunvicnikov. These units are steady regular units relying on solid defensive tactics using fire power to defeat their opponents. Thus, whilst they retain pikes in the units for security against cavalry and infantry attacks the emphasis is more on firepower than shock action.
The Fulvukhin, Nillionov and J Hunvicnikov regiments are classed as Large units. These come from the most populous regions of Siarus and are larger than the others
The artillery led by the reformer Count Melepev has the latest field guns compared to the heavy artillery of old. The Count is more than sure that he can outshoot the arrogant commoner Colonel Jakgöta in charge of the Denswe Artillery.
Twilight of the Sun King ratings: Foot Regiments: Trained, Infantry, ‘p’, (3 regiments are large) Artillery: Trained, Field Artillery
Overview of the Siarus Army
A Guide to the Army of Denswe
The dynamic King Markus Backhus has introduced new aggressive tactics into the regular army that has proven successful in many of his battle. These tactics emphasises the shock element hoping the enemy will flee the field of battle instead of prolonged fire fight. The King and his advisors are confident that these tactics will give the steady troops of his army the edge in the coming war against Siarus. All the Denswe mounted and foot units, from the homeland provinces, are using these aggressive charging tactics. The tactics is commonly referred to as Go Punching (GP)– referring to the hand-to-hand emphasis.
The small main Denswe main army are supplemented by units raised from the newly acquired Niasca province and the fanatical followers of Repet Rerby.
Overall, these troops provide their leader with a formidable army that have been the victors of many battles, albeit against smaller countries. The army marches to war confident that further victories will be achieved against the heretic Siarusians.
Leadership: King Markus Backhus is an excellent tactician who was born to rule. He can be reckless but is very stubborn and loves to win.
Twilight of the Sun King rating: 2
The left wing is Commanded by Prince Olaf Saylind Backhus, the Kings uncle. He is a solid and experienced Commander but currently lacks the skill and nerve of his nephew. His fondness for the bottle is well known in the army and often carries out his inspections being drunk.
Twilight of the Sun King rating: 1
General Repet Rerby (see more about Rerby’s Fanatics below) is untested in Battle but the King believes in his leadership.
Twilight of the Sun King rating: 0
Denswean Homeland Horse Grenadiers: The elite of the Denswe army is the Horse Grenadiers, or the Trabants, led by Duke Heinrich von Hyde. This unit is the de facto Royal Guards. Their charge has been the main cause of many of the Denswe victories to date. A sight to behold on the battle field with their tall Mitre Grenadier hats with golden front plates reflecting the sun light as they gallop in with their charge. The Duke’s resilience, resistance, and resourcefulness in the face of danger is legendary. He fought for the Siarusians at the Siege of Navien repelling the Great Horde.
Twilight of the Sun King rating: Horse Grenadiers: Elite, Cavalry, GH, Small, Determined
Denswean Homeland Cavalry and Dragoons: The only difference between the cavalry and the dragoons in the Denswe army is how they are funded. The Cavalry units are raised by the Three Chalices church and are in general better paid. The Dragoons are raised by the Burghers are in general seen as less prestigious than the Cavalry. However, on the battlefield their role and performance are identical.
The Dragoon units have provided drafts for the newly raised Rerby’s fanatic units, see below. This has provided some much-needed experienced personnel but it means that the regular units are understrength.
Horse Regiments: Åhlheterén, Petersson, Viskin and Mäshitalo
Dragon Regiments: Hoblund and Matthjälm
Twilight of the Sun King rating: Horse: Trained, Cavalry, GH Dragoons: Trained, Cavalry, GH, small
The Infantry: The foot units are aggressive and the success of the initial push of the infantry will be important in achieving victory, about 1 in 6 carries pikes and most an axe or a saber to use in the charge. Jakgöta’s artillery is, when it can keep up with the King’s rash decisions, a well drilled unit. Colonel Jakgöta’s steady firing at the Battle of Duln was a key moment in the rapid breakdown of the advancing Markden Army.
Foot Regiments: Matlund, Rotdin, Teijler and Polmörth
Twilight of the Sun King ratings: Foot: Trained, Infantry, GP Artillery: Trained, Field Artillery
Niascan Units (Horse and Foot): The province of Niasca has only been part of the Kingdom for a few years. The Kingdom gained control of the province in the last war and it has yet to fully reconcile itself to the province’s new circumstance. The province provides 2 Horse regiments and 3 Foot regiments to the army. These units are well trained, experienced units, using traditional tactics not the aggressive approach of the other elements of the army. However, their commitment to the army and their new commander is doubtful. The Crown Princess (who is the regent of the Province) Guard regiment has recently been renamed for the campaign and is only a Guard Regiment in name.
Horse Regiments: Freltin and Johan
Foot Regiments: Klarkling, Tomqvist and Crown Princess Noraeleo’s Guard
Twilight of the Sun King ratings: Horse: Trained, Cavalry, Wavering Foot: Trained, Infantry, P, Wavering
Rerby’s Fanatics (Dragoon and Foot): Denswe is a deeply religious nation and with the prospects of a war against the unbelievers in Siarus the nation has become inspired. The teachings of the fundamentalist preacher Repet Rerby swept through the nation and lead to many new units being formed for the upcoming crusade against Siarusian heretics. Rerby argues that the scales that God uses to balance the powerful in the world are tipped in favour of Denswe. They are convinced that they are the measuring instrument that god will use to change the balance. With their rallying cry “Gods own Scale” these fanatics will surge forward against the Siarusian unbelievers.
The followers of Rerby have formed 5 Dragoon regiments and 1 Foot regiments for the crusade against the Siarusian. These volunteers are largely untrained but are fired up by their beliefs. As loyal Densweans they are committed to using the new tactics of the regular army. Unfortunately, shortages of ammunition mean the cavalry are limited to only firing when faced by cavalry. In other circumstances they will face to charge and rely on God’s help.
Dragoon: Melblom, Milomberg, Hodgvén, Benelin and Karström
Twilight of the Sun King ratings: Dragoons: Raw, Cavalry, GH, Determined Foot: Raw, Infantry, GP, Determined – may only fire on mounted units.
Summary of the Denswe Army
/ Hope that was of some interest, Per